Our Fatal Fury: City of the Wolves wiki page is ready for editing: https://dreamcancel.com/wiki/Fatal_Fury:_City_of_the_Wolves
XV Broken/Antonov: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
No edit summary |
||
Line 82: | Line 82: | ||
| intro = {{SUBPAGENAME}} is an XYZ charcter who does QWE using ASDF. | | intro = {{SUBPAGENAME}} is an XYZ charcter who does QWE using ASDF. | ||
| pros= | | pros= | ||
* | * Deals big damage. | ||
* | * Huge pokes, such as his cancelable 5B. | ||
* Gets anti-air combos off of heavy pokes. | |||
* Has string mixups with his dash grab (624D). | |||
| cons= | | cons= | ||
* | * Limited low conversions. | ||
* No sweep. | |||
* Slow normals can lead to devastating whiffs. | |||
}} | }} | ||
Line 94: | Line 98: | ||
|moveId=antonov_sta | |moveId=antonov_sta | ||
|description= | |description= | ||
* | * Basic anti-air. | ||
Antonov is tall enough to anti-air both jumps and hops with his jab. | |||
}} | }} | ||
====Far B==== | ====Far B==== | ||
Line 100: | Line 105: | ||
|moveId=antonov_stb | |moveId=antonov_stb | ||
|description= | |description= | ||
* | * Long, fast, and cancelable. | ||
Great poke. Needs meter to combo, so it's mostly used for frametrap/grab mixups. | |||
}} | }} | ||
====Far C==== | ====Far C==== | ||
Line 106: | Line 112: | ||
|moveId=antonov_stc | |moveId=antonov_stc | ||
|description= | |description= | ||
* | * Puts opponents into a juggleable state. | ||
* Duckable. | |||
Massive high poke. Allows for Super / Max Mode combos even if it hits airborne opponents. | |||
}} | }} | ||
====Far D==== | ====Far D==== | ||
Line 112: | Line 120: | ||
|moveId=antonov_std | |moveId=antonov_std | ||
|description= | |description= | ||
* | * Puts opponents into a juggleable state. | ||
* Duckable. | |||
An even bigger version of 5C, but only converts into Max Mode. Can whiff punish slower pokes (like Iori's 5D) but is terribly vulnerable on startup. | |||
}} | }} | ||
Line 134: | Line 144: | ||
|moveId=antonov_clc | |moveId=antonov_clc | ||
|description= | |description= | ||
* | * Main combo starter. Fast and reliable. | ||
}} | }} | ||
Line 141: | Line 151: | ||
|moveId=antonov_cld | |moveId=antonov_cld | ||
|description= | |description= | ||
* | * Slow and high: Hardly connects after jump-ins. | ||
* Has two target combos: close 5D,D and 5D,C. | |||
}} | }} | ||
Line 149: | Line 160: | ||
|moveId=antonov_cra | |moveId=antonov_cra | ||
|description= | |description= | ||
* | * Antonov's fastest normal. | ||
An easier alternative to his 2B confirms. | |||
}} | }} | ||
====Crouch B==== | ====Crouch B==== | ||
Line 155: | Line 167: | ||
|moveId=antonov_crb | |moveId=antonov_crb | ||
|description= | |description= | ||
* | * Antonov's only low normal. | ||
Meterless he has to contend with a string of 2Bs into a frametrap / 624D mixup, or a hard read on a 623P cancel. With meter he can combo into 214AC for 193 damage and a hard knockdown. Max Mode is what makes it really threatening. | |||
}} | }} | ||
====Crouch C==== | ====Crouch C==== | ||
Line 161: | Line 174: | ||
|moveId=antonov_crc | |moveId=antonov_crc | ||
|description= | |description= | ||
* | * Cancelable heavy that isn't range dependent. | ||
}} | }} | ||
====Crouch D==== | ====Crouch D==== | ||
Line 167: | Line 180: | ||
|moveId=antonov_crd | |moveId=antonov_crd | ||
|description= | |description= | ||
* | * Two hit overhead attack. | ||
* Knocks down and sets up a hop D safejump. | |||
The 1st hit can be canceled into Max Mode for big combos, or you can confirm the 2nd hit into the 236236K launch super for less damage. | |||
}} | }} | ||
Line 190: | Line 205: | ||
|name=jump C | |name=jump C | ||
|input=j.C | |input=j.C | ||
|description2=* | |description2= | ||
* Main jump-in. Gets you the closest to the opponent. | |||
* Cancelable into 236P Bering Wave and its feint. | |||
* Reliably crosses up on big bodied characters. | |||
Bering Wave cancels from jump-ins are unfortunately both interruptable and unsafe, and doesn't really reward you with anything (other than making the opponent keep more things in mind). If you somehow manage to air-to-air with it they will land on a meaty Bering Wave leaving you very plus. | |||
}} | }} | ||
====Jump D==== | ====Jump D==== | ||
Line 197: | Line 216: | ||
|name=jump D | |name=jump D | ||
|input=j.D | |input=j.D | ||
|description2=* | |description2= | ||
* Solid air poke that nets you 2B combos at tip range. | |||
}} | }} | ||
Line 205: | Line 225: | ||
|moveId=antonov_cd | |moveId=antonov_cd | ||
|description= | |description= | ||
* | * Has upper body Auto Guard. | ||
Mid screen conversions are limited to roll into 236236K launcher or simply running up and applying a meaty Bering Wave. | |||
}} | }} | ||
Line 220: | Line 242: | ||
|name=jump CD | |name=jump CD | ||
|input=j.CD | |input=j.CD | ||
|description2=* | |description2= | ||
* Sweeping motion. | |||
* Duckable (except by tall characters). | |||
Covers the area above j.D. Cancels into the Bering Wave. | |||
}} | }} | ||
Line 229: | Line 254: | ||
|name=President Lift | |name=President Lift | ||
|input=(close) 4/6C | |input=(close) 4/6C | ||
|description=* | |description=* Hard knockdown into a hyper hop safejump. | ||
}} | }} | ||
===President Toss=== | ===President Toss=== | ||
Line 245: | Line 270: | ||
|name=President Binta | |name=President Binta | ||
|input=6A | |input=6A | ||
|description=* | |description= | ||
* String extender and part of his frametrap game. | |||
* Unsafe if not canceled. | |||
* Forces stand, allowing 623P combos. | |||
}} | }} | ||
===Target Combo 1=== | ===Target Combo 1=== | ||
Line 252: | Line 280: | ||
|name=Target Combo 1 | |name=Target Combo 1 | ||
|input=DC | |input=DC | ||
|description=* Does a combined 240 guard damage making it great for applying pressure. | |description= | ||
* | * Does a combined 240 guard damage making it great for applying pressure. | ||
* | * j.C, short run, 5D,C > 6A > 214P depletes more than half the guard gauge, but the the 6A might best be left out for consistency, it also kills the comboability. | ||
* Very delayable. | |||
}} | }} | ||
===Target Combo 2=== | ===Target Combo 2=== | ||
Line 261: | Line 290: | ||
|name=Target Combo 2 | |name=Target Combo 2 | ||
|input=DD | |input=DD | ||
|description=* Does | |description= | ||
* | * Does more damage than 5D,C but is duckable. | ||
* Preferred combo starter for punishing DPs etc, when you don't have time for a jump attack. | |||
}} | }} | ||
Line 272: | Line 301: | ||
|name=Whale Stream | |name=Whale Stream | ||
|input=214A/C/AC | |input=214A/C/AC | ||
|description3= | |description3= | ||
'''A version:''' Poke / anti-air / frametrap tool. Whenever it hits just cancel into super and start dumping all the meter you have on them. Key move. | |||
---- | |||
'''C version:''' Much slower but with Auto Guard during its wind-up. Can be utilized to blow up C projectiles. Causes hard knockdown which can be followed up by the 236236K super in the corner. | |||
---- | |||
'''EX version:''' Has the speed and the Auto Guard, but not the safety. Used in 2B combos, and leads to a 236236K launch super in the corner. | |||
}} | }} | ||
===Vertical Macho=== | ===Vertical Macho=== | ||
Line 279: | Line 314: | ||
|name=Vertical Macho | |name=Vertical Macho | ||
|input=623A/C/AC | |input=623A/C/AC | ||
|description3= | |description3= | ||
'''A/C version:''' No invulnerability. Causes hard knockdown. Can be canceled into Bering Wave / feint just before the 2nd hit comes out (even on whiff). Terrible for anti-airing. C version doesn't hit crouchers. | |||
---- | |||
'''EX version:''' Full invulnerability & wall bounces for damaging follow-ups. Can be canceled into EX Bering Wave (costs another 50% meter) to avoid the wall bounce and go other combo routes. | |||
}} | }} | ||
===Gigantic Back=== | ===Gigantic Back=== | ||
Line 286: | Line 324: | ||
|name=Gigantic Back | |name=Gigantic Back | ||
|input=63214B/BD | |input=63214B/BD | ||
|description2= | |description2= | ||
'''B version:''' Combo extender for 236236K > 5D combo routes. Looks identical to the 624D grab move and can be used to catch people jumping away from it on reaction, but it's a big risk for something that barely is reactable anyway (as long as you layer your mixups properly). | |||
---- | |||
'''EX version:''' Combo extender that causes a crumple stun. | |||
}} | }} | ||
===Gigantic Back Press=== | ===Gigantic Back Press=== | ||
Line 293: | Line 334: | ||
|name=Gigantic Back Press | |name=Gigantic Back Press | ||
|input=63214D | |input=63214D | ||
|description=* | |description= | ||
* Antonov dashes in and grabs. | |||
* Key part in mixing up his frametrap strings. | |||
}} | }} | ||
===Bering Wave=== | ===Bering Wave=== | ||
Line 300: | Line 344: | ||
|name=Bering Wave | |name=Bering Wave | ||
|input=j.236A/C/AC | |input=j.236A/C/AC | ||
|description3= | |description3= | ||
'''A version:''' Sends out a shockwave that gives big frame advantage if it's set up to be blocked late (ie. after knockdowns and air resets). Has an annoying height limit that the other versions doesn't have. Does not hit behind Antonov. | |||
---- | |||
'''C version:''' A feint. Can be performed much lower than the A version, but then it's not much of a feint. | |||
---- | |||
'''EX version:''' A shockwave that quickly goes 3/4 of the screen and clears any projectiles (even high ones like Robert's). Counts as a low attack yet can't be backdashed over. Can be performed very low to the ground. Still does not hit behind Antonov. Doesn't have nearly the +frame capabilities of the A version. | |||
}} | }} | ||
Line 309: | Line 358: | ||
|name=Tunguska Bomber | |name=Tunguska Bomber | ||
|input=236236A/C/AC | |input=236236A/C/AC | ||
|description3=* | |description3=* Invincible startup. | ||
* A has a steep angle while C goes further. | |||
* Tends to whiff vs crouching opponents. | |||
}} | }} | ||
===Kamchatka Collapse=== | ===Kamchatka Collapse=== | ||
Line 316: | Line 367: | ||
|name=Kamchatka Collapse | |name=Kamchatka Collapse | ||
|input=236236B/D/BD | |input=236236B/D/BD | ||
|description3=* | |description3=* Launching kick. | ||
* Can pick opponents up Off-The-Ground for combo extenders after his many hard knockdowns. | |||
}} | }} | ||
Line 325: | Line 377: | ||
|name=Kosmos Regression | |name=Kosmos Regression | ||
|input=2141236CD | |input=2141236CD | ||
|description=* | |description=* Travels 3/4 of the screen, and is invincible for the first half of it. | ||
}} | }} | ||
Revision as of 01:01, 6 March 2022

He uses his massive fists to beat down his opponents and joins Ramón and King of Dinosaurs with the ultimate goal to reclaim his rightful title as the first champion of KOF.
Movelist
(*) = EX OK
(!) = MAX OK
(Midair Only) = Can only be done in the air.
Throws
Command Normals
Special Moves
Bering Wave - +
/
(*) (Midair Only)
Super Special Moves
Climax Super Special Moves
Quick Combo Reference
0 Meter |
Placeholder |
( = dmg |
1 Meter |
Placeholder |
( = dmg |
2 Meters |
Placeholder |
( = dmg |
Gameplay Overview
Antonov is an XYZ charcter who does QWE using ASDF. | |
Pros | Cons |
|
|
Normals
Far Standing Normals
Far A
No results
No results
No results |
No results |
---|
Far B
No results
No results
No results |
No results |
---|
Far C
No results
No results
No results |
No results |
---|
Far D
No results
No results
No results |
No results |
---|
Close Standing Normals
Close A
close A
cl.A
cl.A |
---|
Close B
close B
cl.B
cl.B |
---|
Close C
close C
cl.C
cl.C |
---|
Close D
close D
cl.D
cl.D |
---|
Crouch Normals
Crouch A
No results
No results
No results |
No results |
---|
Crouch B
No results
No results
No results |
No results |
---|
Crouch C
No results
No results
No results |
No results |
---|
Crouch D
No results
No results
No results |
No results |
---|
Jump Normals
Jump A
jump A
j.A
j.A |
---|
Jump B
jump B
j.B
j.B |
---|
Jump C
jump C
j.C
j.C |
---|
Jump D
jump D
j.D
j.D |
---|
Blowback
Blowback
Blowback
CD
CD |
---|
ShatterStrike
Shatterstrike
236CD
236CD |
---|
jump CD
jump CD
j.CD
j.CD |
---|
Throws
President Lift
President Lift
(close) 4/6C
(close) 4/6C |
---|
President Toss
President Toss
(close) 4/6D
(close) 4/6D |
---|
Command Moves
President Binta
President Binta
6A
6A |
---|
Target Combo 1
Target Combo 1
DC
DC |
---|
Target Combo 2
Target Combo 2
DD
DD |
---|
Special Moves
Whale Stream
Whale Stream
214A/C/AC
214A/C/AC |
---|
Vertical Macho
Vertical Macho
623A/C/AC
623A/C/AC |
---|
Gigantic Back
Gigantic Back
63214B/BD
63214B/BD |
---|
Gigantic Back Press
Gigantic Back Press
63214D
63214D |
---|
Bering Wave
Bering Wave
j.236A/C/AC
j.236A/C/AC |
---|
Super Special Moves
Tunguska Bomber
Tunguska Bomber
236236A/C/AC
236236A/C/AC |
---|
Kamchatka Collapse
Kamchatka Collapse
236236B/D/BD
236236B/D/BD |
---|
Climax Super Special Moves
Kosmos Regression
Kosmos Regression
2141236CD
2141236CD |
---|