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XV Broken/Kula Diamond: Difference between revisions
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| '''0 Meter''' | | '''0 Meter''' | ||
| | | | ||
Anywhere<br/> | |||
Anywhere<br/> | |||
| | | | ||
( = | 2B > 2B > 5B > 623C = 176 DMG<br/> | ||
( = | c.C(1) > 6A > 214B > 6D, 623C = 228 DMG<br/> | ||
|- | |||
| '''0.5 Meter''' | |||
| | |||
Anywhere<br/> | |||
Anywhere<br/> | |||
| | |||
2B > 2B > 5B > 214D, (delay) 6D, 623C = 255 DMG<br/> | |||
c.C(1) > 6A > 236AC, 214D, 623C = 283 DMG | |||
|- | |- | ||
| '''1 Meter''' | | '''1 Meter''' | ||
| | | | ||
Anywhere<br/> | |||
Anywhere<br/> | |||
| | | | ||
2B > 2B > 5B > 623C > 236236B/D = 296 DMG<br/> | |||
( = | c.C(1) > 6A > 214B > 6D, 623C > 236236A/C = 326 DMG<br/> | ||
|- | |- | ||
| '''2 Meters''' | | '''2 Meters''' | ||
| | | | ||
Anywhere<br/> | |||
Anywhere<br/> | |||
| | | | ||
( = | 2B > 2B > 5B > Quick Max, c.C(1) > 6A > 236AC, 214D, 623C > 236236A/C = 352 DMG<br/> | ||
( = | c.C(1) > 6A > 236AC, 214BD > (delay) 6D, 623C > 236236A/C = 409 DMG<br/> | ||
|- | |- | ||
|} | |} |
Revision as of 09:26, 6 March 2022
The King of Fighters XV | |
Movelist
(*) = EX OK
(!) = MAX OK
Throws
Command Normals
Special Moves
Super Special Moves
Climax Desperation Move
Quick Combo Reference
0 Meter |
Anywhere |
2B > 2B > 5B > 623C = 176 DMG |
0.5 Meter |
Anywhere |
2B > 2B > 5B > 214D, (delay) 6D, 623C = 255 DMG |
1 Meter |
Anywhere |
2B > 2B > 5B > 623C > 236236B/D = 296 DMG |
2 Meters |
Anywhere |
2B > 2B > 5B > Quick Max, c.C(1) > 6A > 236AC, 214D, 623C > 236236A/C = 352 DMG |
Gameplay Overview
Kula Diamond is a zoning and pressure character who wants to use her projectiles and powerful normals to keep opponents locked down. | |
Pros | Cons |
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Normals
Far Standing Normals
Far A
stand A
st.A
st.A
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Far B
stand B
st.B
st.B
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Far C
stand C
st.C
st.C
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Far D
stand D
st.D
st.D
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Close Standing Normals
Close A
close A
cl.A
cl.A
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Close B
close B
cl.B
cl.B
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Close C
close C
cl.C
cl.C
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Close D
close D
cl.D
cl.D
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Crouch Normals
Crouch A
crouch A
cr.A
cr.A
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Crouch B
crouch B
cr.B
cr.B
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Crouch C
crouch C
cr.C
cr.C
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Crouch D
crouch D
cr.D
cr.D
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Jump Normals
Jump A
jump A
j.A
j.A
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Jump B
jump B
j.B
j.B
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Jump C
jump C
j.C
j.C
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Jump D
jump D
j.D
j.D
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Blowback
Blowback
Blowback
CD
CD
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ShatterStrike
ShatterStrike
qcf+CD
qcf+CD
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jump CD
jump CD
j.CD
j.CD
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Throws
Ice Coffin (close, ←/→ + C) |
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Ice Sledge (close, ←/→ + C) |
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Command Moves
One Inch (6A) |
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Slider Shoot (3D) |
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Special Moves
Crow Bite (623A/C/AC) |
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Diamond Breath (236A/C/AC) |
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Counter Shell (214A/C/AC) |
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Ray Spin (214B/D/BD) |
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Ray Spin (Stand) (> 6B) |
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Ray Spin (Sit) (> 6D) |
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Falling Snowman (22A/C/AC) |
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Super Special Moves
Diamond Edge (236236A/C/AC) |
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Frozen Arena (236236B/D/BD) |
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Climax Super Special Moves
Glacier Ridge |
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Misc
Videos
The King of Fighters XV | |
Navigation
The King of Fighters XV | |
System |
FAQ • Controls • Movement • Offense • Defense • Meters and Gauges • Patch Notes • Miscellaneous |
Characters |
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