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XV Broken/Kula Diamond: Difference between revisions
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Kula breathes an icy breath. Great for zoning and putting on pressure midscreen as it reaches quite far and is very safe on block. | Kula breathes an icy breath. Great for zoning and putting on pressure midscreen as it reaches quite far and is very safe on block. | ||
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The '''A version''' is a fast midrange breath, good for general zoning and can be used in combos although it isn't the best. Poke around with it in neutral to keep your opponent out. | The '''A version''' is a fast midrange breath, good for general zoning and can be used in combos although it isn't the best. Poke around with it in neutral to keep your opponent out. It has a lot of active frames so opponents can easily fall or run into it. Acts as a frame trap when cancelled from normals. | ||
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The '''C version''' is a more committal tool made more for pressure than zoning, slow startup but huge range and is plus on block. On hit, you can convert depending on range, generally you can at least get a 2D or 3D but closer allows for combos into 214B. | The '''C version''' is a more committal tool made more for pressure than zoning, slow startup but huge range and is plus on block. On hit, you can convert depending on range, generally you can at least get a 2D or 3D but closer allows for combos into 214B. | ||
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The '''EX version''' is the same speed and range as the A version, but crumples on hit to allow combos after. Unlike the others, this is specifically for combos as it is not as safe on block and the A version zones better for no meter cost. | The '''EX version''' is the same speed and range as the A version, but crumples on hit to allow combos after. Unlike the others, this is specifically for combos as it is not as safe on block and the A version zones better for no meter cost. | ||
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===Counter Shell=== | ===Counter Shell=== |
Revision as of 19:06, 6 March 2022
The King of Fighters XV | |
Movelist
(*) = EX OK
(!) = MAX OK
Throws
Command Normals
Special Moves
Super Special Moves
Climax Desperation Move
Quick Combo Reference
0 Meter |
Anywhere |
2B > 2B > 5B > 623C = 176 DMG |
0.5 Meter |
Anywhere |
2B > 2B > 5B > 214D, (delay) 6D, 623C = 255 DMG |
1 Meter |
Anywhere |
2B > 2B > 5B > 623C > 236236B/D = 296 DMG |
2 Meters |
Anywhere |
2B > 2B > 5B > Quick Max, c.C(1) > 6A > 236AC, 214D, 623C > 236236A/C = 352 DMG |
Gameplay Overview
Kula Diamond is a zoning and pressure character who wants to use her projectiles and powerful normals to keep opponents locked down. | |
Pros | Cons |
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Normals
Far Standing Normals
Far A
stand A
st.A
st.A
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Far B
stand B
st.B
st.B
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Far C
stand C
st.C
st.C
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Far D
stand D
st.D
st.D
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Close Standing Normals
Close A
close A
cl.A
cl.A
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Close B
close B
cl.B
cl.B
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Close C
close C
cl.C
cl.C
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Close D
close D
cl.D
cl.D
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Crouch Normals
Crouch A
crouch A
cr.A
cr.A
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Crouch B
crouch B
cr.B
cr.B
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Crouch C
crouch C
cr.C
cr.C
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Crouch D
crouch D
cr.D
cr.D
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Jump Normals
Jump A
jump A
j.A
j.A
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Jump B
jump B
j.B
j.B
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Jump C
jump C
j.C
j.C
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Jump D
jump D
j.D
j.D
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Blowback
Blowback
Blowback
CD
CD
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ShatterStrike
ShatterStrike
qcf+CD
qcf+CD
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jump CD
jump CD
j.CD
j.CD
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Throws
Ice Coffin
Ice Coffin
4/6C
4/6C
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Ice Sledge
Ice Sledge
4/6D
4/6D
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Command Moves
One Inch
One Inch
6A
6A
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Slider Shoot
Slider Shoot
3D
3D
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Special Moves
Crow Bite
Crow Bite
623A/C/AC
623A/C/AC
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Diamond Breath
Diamond Breath
236A/C/AC
236A/C/AC
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Counter Shell
Counter Shell
214A/C/AC
214A/C/AC
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Ray Spin
Ray Spin
214B/D/BD
214B/D/BD
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Ray Spin (Stand)
Ray Spin (Stand)
6B after any Ray Spin
6B after any Ray Spin
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Ray Spin (Sit)
Ray Spin (Sit)
6D after any Ray Spin
6D after any Ray Spin
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Falling Snowman
Falling Snowman
22A/C/AC
22A/C/AC
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Super Special Moves
Diamond Edge
Diamond Edge
236236A/C/AC
236236A/C/AC
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Frozen Arena
Frozen Arena
236236B/D/BD
236236B/D/BD
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Climax Super Special Moves
Glacier Ridge
Glacier Ridge
2141236CD
2141236CD
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Misc
Videos
The King of Fighters XV | |
Navigation
The King of Fighters XV | |
System |
FAQ • Controls • Movement • Offense • Defense • Meters and Gauges • Patch Notes • Miscellaneous |
Characters |
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