-The Dream Cancel Wiki has successfully upgraded it's wiki software and editing has returned. Tables for data have returned.
The King of Fighters XV/Kyo Kusanagi/Combos: Difference between revisions
Jump to navigation
Jump to search
GunMetalXIV (talk | contribs) m →0.5 Bar: Added a new Kyo combo. |
|||
Line 68: | Line 68: | ||
|- | |- | ||
| 2B > 2A > 3D(1) > 4214BD, 236B ~ B, 236BD, CD (whiff) > 236A ~ 236P ~ K || 345 || 280 || 1 || || Anywhere || Kyo's KOFXIV Max Mode BNB, now able to be done outside of Max Mode for 1 bar. | | 2B > 2A > 3D(1) > 4214BD, 236B ~ B, 236BD, CD (whiff) > 236A ~ 236P ~ K || 345 || 280 || 1 || || Anywhere || Kyo's KOFXIV Max Mode BNB, now able to be done outside of Max Mode for 1 bar. | ||
|- | |||
| 2B > 2A > 3D(1) > 4214BD, 236B ~ B, 236BD > 236C > 236A ~ 236A ~ 5B/A || 380 || 293/313 || 1 || || Anywhere || One of Kyo's hardest confirms but with insane reward in the form of great damage and full corner carry. 236B ~ B > 236BD has to be done instantly with no delays to allow for a consistent timing. 236C has to be slightly delayed to hit on its latest active frames and let 236A juggle after; whiff canceling 2A into 236C can help in timing this. ending with 236A ~ 236A ~ 5A can be done from midscreen for greater stun and oki. | |||
|- | |- | ||
| 2B > 2A > 3D(1) > 4214BD, 236B ~ dl.B, 236C, 623AC || 384 || 210 || 1 || || Corner || Delay the 236B followup so you can connect with 236C and have enough time to link into EX DP. If not delayed, do 236A instead. | | 2B > 2A > 3D(1) > 4214BD, 236B ~ dl.B, 236C, 623AC || 384 || 210 || 1 || || Corner || Delay the 236B followup so you can connect with 236C and have enough time to link into EX DP. If not delayed, do 236A instead. |
Revision as of 13:02, 25 April 2022
Combos
General Notes
- Any combo that starts with 2B > 2A > 3D(1) can be done with cl.C > 3D(1) unless stated otherwise.
- The Button Hold Trick can help with timing trickier combos such as Orochinagi into 623A.
Rush Auto Combo
Meterless: An elbow jab, 2 kicks, then ends with his rekka series of qcf+A > qcf+A > K. (187 DMG)
1 Bar: Ends with qcfx2+P. (223 DMG)
2 Bars: Ends with qcfx2+P. (223 DMG)
3 Bars: Ends with qcb,hcf+CD. (421 DMG)
Meterless
Combo | Damage | Stun | Meter Gain | Location | Notes |
---|---|---|---|---|---|
2B*2 > 2A > 236A ~ 236P ~ K | 197 | 200 | Anywhere | Simple confirm into Aragami. You can use the P ender in the corner for okizeme. | |
2B > 2A > 3D(1) > 236D ~ D, 63214K | 221 | 170 | Anywhere | Old Reliable, for when you're not able to do other routes after upkicks. | |
2B > 2A > 3D(1) > 236D ~ D, 623C | 229 | 250 | Anywhere | You'll have to run up after the upkicks to get 623C to connect. Can super cancel afterward for more damage. | |
2B > 2A > 3D(1) > 236D~D > 4214B | 181 | 270 | Anywhere | Less damage but ends in a hard knockdown, allowing for mixups afterward. | |
2B > 2A > 3D(1) > 236D~D, 236A ~ 236P ~ dl.P/K | 231 | 300 | Anywhere | You need to run up after the upkicks in order to get the P ender, but for the K ender you don't have to worry about that. | |
f.C > 236C ~ 63214P ~ 6P ~ 623P | 235 | 200 | Anywhere | Kyo's new f.C is now special cancelable. | |
CD, 4214B (whiff), 236C ~ 63214P ~ dl.6P ~ 623P | 221 | 230 | Midscreen | The whiffed RED Kick makes it possible to combo into Dokugami. The dp+P ender whiffs if you don't delay f+P enough. | |
2B > 2A > 3D(1) > 236D ~ D, 236C, 623C | 274 | Corner | Use this if you wanna end with DP. If not, refer to the below combo. | ||
2B > 2A > 3D(1) > 236D ~ D, dl.236A, 236A ~ 63214P ~ P/63214K | 278/296 | Corner | Requires you to hit the opponent with the very top of the first Aragami's hitbox in order to get the second one. |
0.5 Bar
Combo | Damage | Stun | Meter Gain | Location | Notes |
---|---|---|---|---|---|
2B > 2A > 3D(1) > 236BD, 236D ~ D, CD (whiff), 236A ~ 236P ~ K | 277 | 280 | Anywhere | You don't need the st.CD in there, but whiff canceling it helps you time Aragami after the upkicks. In the corner you can instead end with the P ender for a hard knockdown. | |
2B > 2A > 3D(1) > 4214BD, 236B ~ B, 236C ~ 63214P ~ 6P ~ 623P | 329 | 300 | Anywhere | Great damage for just half a bar. | |
2B > 2A > 3D(1) > 4214BD, 236B ~ B, 236A ~ 63214P ~ P/63214K | 315/333 | 380/260 | Anywhere | Hard knockdown version of the previous route for better oki. | |
2B > 2A > 3D(1) > 236D ~ D, 236C, 623AC | 317 | 210 | Corner | ||
2B > 2A > 3D(1) > 4214BD, 236B ~ B, 236A, 623C | 339 | 280 | Corner | ||
2B > 2A > 3D(1) > 4214BD, 236B ~ dl.B, 236A, 236A ~ 63214P ~ 63214K | 365 | 290 | Corner | By delaying the followup to 236B, you can actually get the double 236A juggle without having to time the first 236A, making it a lot easier. |
1 Bar
- Also includes 1.5 bar combos.
Combo | Damage | Stun | Meter Cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
2B > 2A > 3D(1) > 236D ~ D xx 2141236P | 264 | 170 | 1 | Anywhere | Simple route into Orochinagi. | |
f.C > 236C ~ 63214P xx 236236C | 311 | 140 | 1 | Anywhere | f.C confirm into super. | |
2B > 2A > 3D(1) > 236D ~ D, 63214D xx 236236P | 338 | 270 | 1 | Anywhere | It is now possible to super cancel the second hit of Kyo's Kototsuki Yo (the rungrab). Hold the button briefly so that you don't whiff the super. | |
2B > 2A > 3D(1) > 236CD, c.D > 6B > 4214BD, 236B ~ B, 236C > 63214P ~ 6P ~ 623P | 317 | 410 | 1 | Anywhere | *There are two benefits from using Shatter Strike instead of just going into EX 4214K from 3D(1). One, there's greater corner carry, useful for if you want to get out of the corner and you tag the opponent in a 2B. Two, there's greater stun since there's more overall hits in the combo. The trade off is slightly less damage and the need for 1 bar for Shatter Strike instead of half a bar. However, by the end of the combo you will effectively have only spent half a bar due to the meter build. | |
2B > 2A > 3D(1) > 4214BD, 236B ~ B, 236BD, CD (whiff) > 236A ~ 236P ~ K | 345 | 280 | 1 | Anywhere | Kyo's KOFXIV Max Mode BNB, now able to be done outside of Max Mode for 1 bar. | |
2B > 2A > 3D(1) > 4214BD, 236B ~ B, 236BD > 236C > 236A ~ 236A ~ 5B/A | 380 | 293/313 | 1 | Anywhere | One of Kyo's hardest confirms but with insane reward in the form of great damage and full corner carry. 236B ~ B > 236BD has to be done instantly with no delays to allow for a consistent timing. 236C has to be slightly delayed to hit on its latest active frames and let 236A juggle after; whiff canceling 2A into 236C can help in timing this. ending with 236A ~ 236A ~ 5A can be done from midscreen for greater stun and oki. | |
2B > 2A > 3D(1) > 4214BD, 236B ~ dl.B, 236C, 623AC | 384 | 210 | 1 | Corner | Delay the 236B followup so you can connect with 236C and have enough time to link into EX DP. If not delayed, do 236A instead. | |
2B > 2A > 3D(1) > 236D ~ D, dl.236A, 623C(1) xx 2141236P, 623A | 393 | 310 | 1 | Corner | An easier way to cancel 623C into Orochinagi is to input 623C as 632146C, and then input 236P to get Orochinagi. If you hit the opponent with the top of 236A's hitbox, the opponent is high enough after Orochinagi (provided you didn't hold down the button) to link into 623A. | |
2B > 2A > 3D(1) > 4214BD, 236B ~ B, 236C ~ 63214P xx 236236P | 396 | 240 | 1.5 | Anywhere | Hold the input for 236236P briefly. | |
2B > 2A > 3D(1) > 4214BD, 236B ~ B, 236BD, 236C, 623AC | 415 | 310 | 1.5 | Corner | ||
2B > 2A > 3D(1) > 236D ~ D, 236A, 623C xx 2141236P, 623AC | 467 | 340 | 1.5 | Corner | Only works if the opponent is hit by the top of 236A's hitbox. |
2 Bars
Combo | Damage | Stun | Meter Cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
2B > 2A > 3D(1) > 4214BD, 236B ~ B, 236BD, CD (whiff) > 236A ~ 236P xx 236236P | 425 | 240 | 2 | Anywhere | ||
2B > 2A > 3D(1) > 236D ~ D, 63214D xx 2141236AC | 434 | 270 | 2 | Anywhere | Charge the Orochinagi briefly to get every hit in. | |
2B > 2A > 3D > BD > c.C > 3D (1) > 4214BD, 236B ~ B, 236C ~ 63214P xx 236236P | 434 | 380 | 2 | Anywhere | 1000 Meter Max Mode combo. | |
2B > 2A > 3D(1) > 236D ~ D, 236A, 623C xx 2141236P, 623A xx 2141236P | 479 | 710 | 2 | Corner | Hit the opponent with the top of 236A's hitbox to make the Orochinagi into 623A link possible. | |
2B > 2A > 3D(1) > 4214BD, 236B ~ B, 236C ~ 63214P xx 2141236AC | 483 | 240 | 2.5 | Anywhere | Hold the input for Orochinagi briefly to get all hits in. |
3 Bars
Combo | Damage | Stun | Meter Cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
2B > 2A > 3D(1) > BC > cl.C > 3D (1) > 4214BD, 236B ~ B, 236C ~ 63214P > SC 2141236CD | 579 | 350 | 3 | Anywhere | Simple 1000 Meter Max Mode combo into Climax ender. Don't delay anything if Kyo is on point, as he barely has enough Max Mode time in point position to get the combo. |
4 Bars
Combo | Damage | Stun | Meter Cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
Anywhere |
5 Bars
Combo | Damage | Stun | Meter Cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
Anywhere |