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XV Broken/Maxima: Difference between revisions
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| intro = {{SUBPAGENAME}} is an XYZ charcter who does QWE using ASDF. | | intro = {{SUBPAGENAME}} is an XYZ charcter who does QWE using ASDF. | ||
| pros= | | pros= | ||
* | * Upper body autoguard on all his heavy pokes, such as the cancelable 2C and CD. | ||
* | * Lots of hard knockdowns and safejump option selects. | ||
* 1f command grab and invincible EX dp. | |||
* Damaging anti-air combos from 3C. | |||
* Instant overhead mixups with Air Vapor Cannon. | |||
| cons= | | cons= | ||
* | * A bit slow and clunky. | ||
* | * Reliant on big commitment strings. | ||
* Very limited Max Mode combo routes. | |||
}} | }} | ||
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|moveId=maxima_sta | |moveId=maxima_sta | ||
|description= | |description= | ||
* | * Huge anti-air jab. | ||
* Cancelable, so you can technically get juggles after counter hitting a hop attack. | |||
}} | }} | ||
====Far B==== | ====Far B==== | ||
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|moveId=maxima_stb | |moveId=maxima_stb | ||
|description= | |description= | ||
* | * Maximas longest light attack, and one of his few normals that can outpoke 2Bs. | ||
}} | }} | ||
====Far C==== | ====Far C==== | ||
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|moveId=maxima_stc | |moveId=maxima_stc | ||
|description= | |description= | ||
* | * Upper body autoguard. | ||
* The autoguard activates very fast, making this a good tool for negating projectiles, or even mashing during frametrap strings. | |||
}} | }} | ||
====Far D==== | ====Far D==== | ||
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|moveId=maxima_std | |moveId=maxima_std | ||
|description= | |description= | ||
* | * Upper body autoguard. | ||
* One of the few normals of his that can reliably outpoke lows, though it's terribly slow. | |||
}} | }} | ||
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* Placeholder | * Placeholder | ||
}} | }} | ||
====Close B==== | ====Close B==== | ||
{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
|moveId=maxima_clb | |moveId=maxima_clb | ||
|description= | |description= | ||
* | * Low that combos into 3C, but requires very close range, best kept for crossups or emptyjumps. | ||
}} | }} | ||
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|moveId=maxima_clc | |moveId=maxima_clc | ||
|description= | |description= | ||
* | * 2 hits. | ||
* Upper body autoguard | |||
Regular jump-in combos requires that you cancel the first hit to 3C, but after crossups you're close enough for the full two hits into 3C. | |||
}} | }} | ||
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|moveId=maxima_cld | |moveId=maxima_cld | ||
|description= | |description= | ||
* | *Slow and with a lot of pushback. | ||
Similar to the 2-hit version of Close 5C in that it only combos into 3C after crossups. | |||
}} | }} | ||
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|moveId=maxima_cra | |moveId=maxima_cra | ||
|description= | |description= | ||
* | * Light confirm. Combos into 236A, but it's tight. | ||
}} | }} | ||
====Crouch B==== | ====Crouch B==== | ||
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|moveId=maxima_crb | |moveId=maxima_crb | ||
|description= | |description= | ||
* | * Low light confirm. | ||
}} | }} | ||
====Crouch C==== | ====Crouch C==== | ||
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|moveId=maxima_crc | |moveId=maxima_crc | ||
|description= | |description= | ||
* | * Upper body autoguard. | ||
* Great cancellable poke. | |||
}} | }} | ||
====Crouch D==== | ====Crouch D==== | ||
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|moveId=maxima_crd | |moveId=maxima_crd | ||
|description= | |description= | ||
* | * Extremely long sweep. | ||
* Cancelable, but not on whiff. | |||
}} | }} | ||
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|name=jump A | |name=jump A | ||
|input=j.A | |input=j.A | ||
|description2=* | |description2= | ||
* Cancels into j.214P. | |||
* Hits deep. | |||
}} | }} | ||
====Jump B==== | ====Jump B==== | ||
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|name=jump B | |name=jump B | ||
|input=j.B | |input=j.B | ||
|description2=* | |description2= | ||
* Dedicated air-to-air button, but the only reason to use it over j.A is that its shorter range leaves you closer to the opponent upon landing. | |||
}} | }} | ||
====Jump C==== | ====Jump C==== | ||
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|name=jump C | |name=jump C | ||
|input=j.C | |input=j.C | ||
|description2=* | |description2= | ||
* Crossup. | |||
* Cancels into j.214P. | |||
* Can be low profiled under. | |||
}} | }} | ||
====Jump D==== | ====Jump D==== | ||
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|name=jump D | |name=jump D | ||
|input=j.D | |input=j.D | ||
|description2=* | |description2= | ||
* Hits very deep. | |||
}} | }} | ||
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|moveId=maxima_cd | |moveId=maxima_cd | ||
|description= | |description= | ||
* | * Upper body autoguard, not during the wind-up but the actual swing part. | ||
* Can be whiff canceled to gain more range on specials. | |||
* Counter hitting hop attacks with this nets you juggle combos. | |||
}} | }} | ||
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|name=jump CD | |name=jump CD | ||
|input=j.CD | |input=j.CD | ||
|description2=* | |description2= | ||
* Maxima's biggest jump normal along with j.A. Great move. | |||
}} | }} | ||
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|name=Dynamite Drop | |name=Dynamite Drop | ||
|input=(close) 4/6C | |input=(close) 4/6C | ||
|description=* | |description= | ||
* Hard knockdown for a safejump in the corner (whiff 5B into full jump). | |||
}} | }} | ||
===Drop Bomb=== | ===Drop Bomb=== | ||
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|name=Drop Bomb | |name=Drop Bomb | ||
|input=(close) 4/6D | |input=(close) 4/6D | ||
|description=* | |description= | ||
* Hard knockdown. Step forward a bit and press 5D and its autoguard will beat 2A/2B mash as well as most reversals. | |||
}} | }} | ||
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|input=3C | |input=3C | ||
|description= | |description= | ||
* | * Cancelable anti-air that leads to big combos. | ||
}} | }} | ||
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|input=236A/C/AC | |input=236A/C/AC | ||
|description3= | |description3= | ||
* Maxima's new forward charge. Safe if spaced right (ie. when canceled from CD/2C/2D) | * Maxima's new forward charge. Safe if spaced right (ie. when canceled from CD/2C/2D), but you should be extra careful vs grapplers. | ||
* Generally inferior to Vapor Cannon, but its forward movement keeps you safe from the roll-through punishers those are susceptible to. | * Generally inferior to Vapor Cannon, but its forward movement keeps you safe from the roll-through punishers those are susceptible to. | ||
* C version has upper body autoguard during its | * C version has upper body autoguard during its very slow wind-up. It also looks very similar to the 624D running grab, while being much harder to jump. | ||
* EX version has both speed and autoguard, is much safer and causes hard knockdown. | * EX version has both speed and autoguard, is much safer and causes hard knockdown. | ||
A version can be used after knockdowns to move forward and build meter at the same time. | |||
}} | }} | ||
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|input=236236A/C/AC | |input=236236A/C/AC | ||
|description2= | |description2= | ||
* | *Has a combination of upper body invinciblity & autoguard on frame 1. | ||
* | *Lots of pushback on block makes it tricky to punish, but can be rolled through after seeing the flash. | ||
*Preferred combo ender, but doesn't always connect. | *Preferred combo ender, but doesn't always connect. | ||
A/C version is good for anti-airing hops or blowing through frametraps, as it also gets +50 damage on counter hit. | |||
}} | }} | ||
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* Can't be jumped or rolled through, so the opponent is forced to take the chip damange. | * Can't be jumped or rolled through, so the opponent is forced to take the chip damange. | ||
* EX has full invincibility. | * EX has full invincibility. | ||
Very good to just throw out vs opponents who likes to jump around or throw out special moves from far away. | |||
}} | }} | ||
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|input=2141236CD | |input=2141236CD | ||
|description= | |description= | ||
* Travels full screen. | |||
* Has startup invincibility, but not during the travel. | * Has startup invincibility, but not during the travel. | ||
}} | }} |
Revision as of 21:40, 8 March 2022
The King of Fighters XV | |
Movelist
Throws
Command Normals
Special Moves
Super Special Moves
Quick Combo Reference
0 Meter |
Placeholder |
( = dmg |
1 Meter |
Placeholder |
( = dmg |
2 Meters |
Placeholder |
( = dmg |
Gameplay Overview
Maxima is an XYZ charcter who does QWE using ASDF. | |
Pros | Cons |
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Normals
Far Standing Normals
Far A
stand A
st.A
st.A
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Far B
stand B
st.B
st.B
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Far C
stand C
st.C
st.C
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Far D
stand D
st.D
st.D
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Close Standing Normals
Close A
close A
cl.A
cl.A
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Close B
close B
cl.B
cl.B
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Close C
close C
cl.C
cl.C
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Close D
close D
cl.D
cl.D
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Crouch Normals
Crouch A
crouch A
cr.A
cr.A
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Crouch B
crouch B
cr.B
cr.B
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Crouch C
crouch C
cr.C
cr.C
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Crouch D
crouch D
cr.D
cr.D
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Jump Normals
Jump A
jump A
j.A
j.A
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Jump B
jump B
j.B
j.B
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Jump C
jump C
j.C
j.C
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Jump D
jump D
j.D
j.D
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Blowback
Blowback
Blowback
CD
CD
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ShatterStrike
ShatterStrike
236CD
236CD
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jump CD
jump CD
j.CD
j.CD
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Throws
Dynamite Drop
Dynamite Drop
(close) 4/6C
(close) 4/6C
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Drop Bomb
Drop Bomb
(close) 4/6D
(close) 4/6D
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Command Moves
M-9 Maxima Missile (Prototype)
M-9 Maxima Missile (Prototype)
3C
3C
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Special Moves
M-4 Vapor Cannon
M-4 Vapor Cannon
214A/C/AC
214A/C/AC
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Air M-4 Vapor Cannon
Air M-4 Vapor Cannon
j.214A/C/AC
j.214A/C/AC
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M-19 Blitz Cannon
M-19 Blitz Cannon
623B/D/BC
623B/D/BC
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Maxima Press (& Follow-Up)
Maxima Press
624B/D/BC, 214A/C
624B/D/BC, 214A/C
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No results
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Maxima Charge
Maxima Charge
236A/C/AC
236A/C/AC
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Super Special Moves
Double Vapor Cannon
Double Vapor Cannon
236236A/C/AC
236236A/C/AC
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M-24 Atomic Laser
M-24 Atomic Laser
236236B/D/BD
236236B/D/BD
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Climax
MX-III CIWS Launcher
MX-III CIWS Launcher
2141236CD
2141236CD
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Misc
Videos
The King of Fighters XV | |
Navigation
The King of Fighters XV | |
System |
FAQ • Controls • Movement • Offense • Defense • Meters and Gauges • Patch Notes • Miscellaneous |
Characters |
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