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XV Broken/Kula Diamond: Difference between revisions
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|moveId=kula_cra | |moveId=kula_cra | ||
|description= | |description= | ||
Kula kicks upward slightly. Nice to help confirm light strings, and hits higher than 2B. Otherwise 2B is superior usually, though the frame advantage on 2A is slightly better. | Kula kicks upward slightly. Nice to help confirm light strings, and hits higher than 2B. Otherwise 2B is superior usually, though the frame advantage on 2A is slightly better. Cannot chain into other normals. | ||
}} | }} | ||
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|description= | |description= | ||
* Can be whiff cancelled | * Can be whiff cancelled | ||
A low kick, classic KOF move. | A low kick, classic KOF move. 4f start-up, chainable, and great range. Great for long confirms. Most notably is Kula's short hurtbox when using this move; you can duck under many jump-ins, especially early ones, and punish with a light confirm as they land. It is also Kula's only whiff cancel. | ||
}} | }} | ||
====Crouch C==== | ====Crouch C==== | ||
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|moveId=kula_crc | |moveId=kula_crc | ||
|description= | |description= | ||
Kula freezes her hair and stabs it upwards. Another good anti-air, and used in conjunction with far 5D and her DP make her fairly good at stopping jumps. Cannot be cancelled however, so it doesn't do well in combos and punishes like some other 2Cs | Kula freezes her hair and stabs it upwards. Active for a long time. Another good anti-air, and used in conjunction with far 5D and her DP make her fairly good at stopping jumps. Cannot be cancelled however, so it doesn't do well in combos and punishes like some other 2Cs. It is safe on block, thankfully. | ||
}} | }} | ||
====Crouch D==== | ====Crouch D==== | ||
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|moveId=kula_crd | |moveId=kula_crd | ||
|description= | |description= | ||
A great sweep. Cancelled into moves like 236C or 214BD it allows Kula to pressure from very far, and get in range for a 2B string combo. | A great sweep. Cancelled into moves like 236C or 214BD it allows Kula to pressure from very far, and get in range for a 2B string combo. Combine with short hops to have a varied rushdown. | ||
}} | }} | ||
Revision as of 03:44, 11 March 2022
The King of Fighters XV | |
Movelist
(*) = EX OK
(!) = MAX OK
Throws
Command Normals
Special Moves
Super Special Moves
Climax Desperation Move
Quick Combo Reference
0 Meter |
Anywhere |
2B > 2B > 5B > 623C = 176 DMG |
0.5 Meter |
Anywhere |
2B > 2B > 5B > 214D, (delay) 6D, 623C = 255 DMG |
1 Meter |
Anywhere |
2B > 2B > 5B > 623C > 236236B/D = 296 DMG |
2 Meters |
Anywhere |
2B > 2B > 5B > Quick Max, c.C(1) > 6A > 236AC, 214D, 623C > 236236A/C = 352 DMG |
Gameplay Overview
Kula Diamond is a well-rounded character who wants to use her projectiles and pokes to keep her opponents out, while also using her powerful normals to keep opponents locked down. Her ability to swap playstyles depending on her match-up is her best quality. Her main downside is her ability to convert meter into damage. Because of this she is most commonly played on point. | |
Pros | Cons |
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Normals
Far Standing Normals
Far A
stand A
st.A
st.A
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Far B
stand B
st.B
st.B
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Far C
stand C
st.C
st.C
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Far D
stand D
st.D
st.D
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Close Standing Normals
Close A
close A
cl.A
cl.A
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Close B
close B
cl.B
cl.B
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Close C
close C
cl.C
cl.C
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Close D
close D
cl.D
cl.D
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Crouch Normals
Crouch A
crouch A
cr.A
cr.A
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Crouch B
crouch B
cr.B
cr.B
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Crouch C
crouch C
cr.C
cr.C
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Crouch D
crouch D
cr.D
cr.D
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Jump Normals
Jump A
jump A
j.A
j.A
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Jump B
jump B
j.B
j.B
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Jump C
jump C
j.C
j.C
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Jump D
jump D
j.D
j.D
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Blowback
Blowback
Blowback
CD
CD
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ShatterStrike
ShatterStrike
qcf+CD
qcf+CD
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jump CD
jump CD
j.CD
j.CD
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Throws
Ice Coffin
Ice Coffin
4/6C
4/6C
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Ice Sledge
Ice Sledge
4/6D
4/6D
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Command Moves
One Inch
One Inch
6A
6A
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Slider Shoot
Slider Shoot
3D
3D
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Special Moves
Crow Bite
Crow Bite
623A/C/AC
623A/C/AC
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Diamond Breath
Diamond Breath
236A/C/AC
236A/C/AC
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Counter Shell
Counter Shell
214A/C/AC
214A/C/AC
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Ray Spin
Ray Spin
214B/D/BD
214B/D/BD
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Ray Spin (Stand)
Ray Spin (Stand)
6B after any Ray Spin
6B after any Ray Spin
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Ray Spin (Sit)
Ray Spin (Sit)
6D after any Ray Spin
6D after any Ray Spin
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Falling Snowman
Falling Snowman
22A/C/AC
22A/C/AC
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Super Special Moves
Diamond Edge
Diamond Edge
236236A/C/AC
236236A/C/AC
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Frozen Arena
Frozen Arena
236236B/D/BD
236236B/D/BD
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Climax Super Special Moves
Glacier Ridge
Glacier Ridge
2141236CD
2141236CD
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Misc
Videos
The King of Fighters XV | |
Navigation
The King of Fighters XV | |
System |
FAQ • Controls • Movement • Offense • Defense • Meters and Gauges • Patch Notes • Miscellaneous |
Characters |
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