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The King of Fighters XV/King/Strategy: Difference between revisions
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GunMetalXIV (talk | contribs) Created page with "{{CharNavbox_XV}} ==General Gameplan== ==Neutral== ==Pressure== ==Mixups== ==Defense== ==Safejumps== ==Countering King== ==External Resources== {{Navbox XV}} Category:King Category:The King of Fighters XV" |
DarthPhallus (talk | contribs) |
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==Defense== | ==Defense== | ||
==Safejumps== | ==Okizeme== | ||
===Safejumps=== | |||
Corner C Throw: | |||
Whiff 2A > hop > j.D (4f Reversals) | |||
Back to Corner D Throw: | |||
Whiff c.A > hop > j.D (4f Reversals) | |||
214B: | |||
hop / hyper hop > j.D (6f Reversals) | |||
214D: | |||
hop / hyper hop > j.D (5f Reversals) | |||
Corner 214214B/D: | |||
jump > j.D (4f Reversals) | |||
Need to test: Midscreen | |||
Need to test: 214214B+D, Climax, 236B+D- | |||
==Countering King== | ==Countering King== |
Revision as of 02:54, 16 March 2022
General Gameplan
Neutral
Pressure
Mixups
Defense
Okizeme
Safejumps
Corner C Throw: Whiff 2A > hop > j.D (4f Reversals)
Back to Corner D Throw: Whiff c.A > hop > j.D (4f Reversals)
214B: hop / hyper hop > j.D (6f Reversals)
214D: hop / hyper hop > j.D (5f Reversals)
Corner 214214B/D: jump > j.D (4f Reversals)
Need to test: Midscreen
Need to test: 214214B+D, Climax, 236B+D-