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m →‎Safejumps: Removed the OTG requirement. You can safejump off c.D no matter how it hits.
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==Safejumps==
==Safejumps==
===After OTG c.D===
===After c.D===
If you hit the opponent OTG with c.D, you can time a forward hop into h.D. If they try to use an invincible reversal like a DP, you will land and block it. If they do not, they will get hit or block h.D. You can time this safejump by whiffing a 2A after c.D.
If you hit the opponent c.D, you can time a forward hop into h.D. If they try to use an invincible reversal like a DP, you will land and block it. If they do not, they will get hit or block h.D. You can time this safejump by whiffing a 2A after c.D. The timing is very tight. Practice.


{{#ev:youtube|KvzM4mtVzK8|||'''Video example by ShowYouCan'''|frame}}
{{#ev:youtube|KvzM4mtVzK8|||'''Video example by ShowYouCan'''|frame}}

Revision as of 04:03, 16 March 2022

The King of Fighters XV

OverviewStrategyDataCombosReplays

General Gameplan

Neutral

Pressure

Mixups

Defense

Safejumps

After c.D

If you hit the opponent c.D, you can time a forward hop into h.D. If they try to use an invincible reversal like a DP, you will land and block it. If they do not, they will get hit or block h.D. You can time this safejump by whiffing a 2A after c.D. The timing is very tight. Practice.

Video example by ShowYouCan

Countering Krohnen

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The King of Fighters XV
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