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The King of Fighters XV/Ryo Sakazaki/Strategy: Difference between revisions
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GunMetalXIV (talk | contribs) Created page with "{{CharNavbox_XV}} ==General Gameplan== ==Neutral== ==Pressure== ==Mixups== ==Defense== ==Safejumps== ==Countering Ryo== ==External Resources== {{Navbox XV}} Category:Ryo Sakazaki Category:The King of Fighters XV" |
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==Safejumps== | ==Safejumps== | ||
===D Throw=== | |||
When cornered this throw doesn't just reverse positions, it gives you a simple safejump by doing: | |||
*D throw -> microwalk -> full jump | |||
===646A=== | |||
A great combo ender after launching with 214BD, doing more damage than just a 623C, plus setting up an easy 4-5f safejump from anywhere on screen. | |||
*...646A -> forward roll -> full jump D | |||
==Countering Ryo== | ==Countering Ryo== |
Revision as of 20:06, 18 March 2022
General Gameplan
Neutral
Pressure
Mixups
Defense
Safejumps
D Throw
When cornered this throw doesn't just reverse positions, it gives you a simple safejump by doing:
- D throw -> microwalk -> full jump
646A
A great combo ender after launching with 214BD, doing more damage than just a 623C, plus setting up an easy 4-5f safejump from anywhere on screen.
- ...646A -> forward roll -> full jump D