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The King of Fighters XV/King/Combos: Difference between revisions
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| (j.D) > cl.D > 6B > 236BD > 236B > 236BD > 214BD > 214B > 623D ||506 (540)||290 (360)||1.5|| .53 || Corner || | | (j.D) > cl.D > 6B > 236BD > 236B > 236BD > 214BD > 214B > 623D ||506 (540)||290 (360)||1.5|| .53 || Corner || | ||
|} | |||
===2 Meters=== | |||
Heavy starter information in ( ). | |||
{|class="wikitable" | |||
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes | |||
|- | |||
| j.x > cl.D > 3D > 214BD > 214B > 623D > [SC] 214214DD ||550-575||260-300|| 2 || || Anywhere || Jump-in required for meter. | |||
|- | |||
| cr.B > cr.A > 3D > 214BD > 214B > 623D > [SC] 214214D ||386 (432)||220||1.5||.43|| Anywhere || *Safe Jump See Note Above | |||
|} | |} | ||
Revision as of 20:50, 13 March 2022
Combos
Notation Guide (placeholder XIV page for now, replace w/ XV page when available)
General Notes
- Can chain a second cr.B into cr.A
- Can use cl.C instead of cl.D too
- You can delay canceling of 3D into specials to guarantee 623D doesn't whiff.
- Meter Gain Values found by dividing number of pixels of gained meter by length of meter guage (300 pixels).
- Some meter gain values rounded to nearest hundredth.
Rush Auto Combo
Meterless: 5A(X3), 5B (154 DMG)
1 Bar: 5A(X3), 5C (231 DMG)
2 Bars: 5A(X3), 5D (363 DMG)
3 Bars: mash 5A 4 times (460)
0 Meter
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
cr.B > cr. A > 3D > 214D | 173 | 260 | 0 | .24 | Anywhere | Corner Carry / Stun / Better KD |
cr.B > cr.A > 3D > 623D | 186 | 100 | 0 | .32 | Anywhere | Damage / Super Cancelable |
King can combo into her Venom Strikes as well, but she can be punished on hit at certain ranges.
0.5 Meters
Heavy Starter information in ( ).
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
j.(x) > cl.D > 3D > 214BD > 214B > 623D | 359-384 | 260-300 | .5 | .53 | Anywhere | Jump-in Starter; j.P - j.C/D |
cr.B > cr.A > 3D > 214BD > 214B > 623D | 291 (337) | 220 (230) | .5 | .43 | Anywhere | Midscreen Light Starter |
cr.B > cr.A > 3D > 236BD > 214B > 623D | 308(354) | 220 (230) | .5 | .43 | Corner | Corner Light Starter |
cl.D > 6B > 236BD > 236B > 236B > 623D | 389 | 230 | .5 | .48 | Corner | .35 Meter Gain After EX |
cl.D > 6B > 236BD > 236B > 214B > 623D | 385 | 290 | .5 | .53 | Corner | .40 Meter Gain After EX |
1 Meters
Heavy starter information in ( ).
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
cr.B > cr.A > 3D > 623D > 236236P | 292 (343) | 100 (110) | 1 | Anywhere | Resets King to full screen | |
cr.B > cr.A > 3D > 623D > 214214K | 300 (345) | 100 (110) | 1 | Anywhere | Safe Jump* | |
cr.B > cr.A > 3D > 214BD > 214B > 623BD | 306 (355) | 220 (230) | 1 | Anywhere | Midscreen Light Max Damage | |
cr.B > cr.A > 3D > 236BD > 214B > 623BD | 323 (372) | 220 (230) | 1 | Corner | Corner Light Max Damage | |
c.D > 6B > 236BD > 236B > 236BD > 214B > 623D | 458 | 290 | 1 | .53 | Corner |
*Safe Jump after 214214K: Corner - Forward Full Jump; Midscreen - Slightly Delayed Forward Hop
1.5 Meters
Heavy starter information in ( ).
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
j.(x) > cl.D > 3D > 214BD > 214B > 623D > [SC] 214214D | 454-479 | 260-300 | 1.5 | .50-52 | Anywhere | Can be started at 1 meter |
cr.B > cr.A > 3D > 214BD > 214B > 623D > [SC] 214214D | 386 (432) | 220 | 1.5 | .43 | Anywhere | *Safe Jump See Note Above |
cr.B > cr.A > 3D > 236BD > 214B > 623D > [SC] 214214D | 403 (449) | 220 | 1.5 | .43 | Corner | *Safe Jump See Note Above |
(j.D) > cl.D > 6B > 236BD > 236B > 236BD > 214BD > 214B > 623D | 506 (540) | 290 (360) | 1.5 | .53 | Corner |
2 Meters
Heavy starter information in ( ).
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
j.x > cl.D > 3D > 214BD > 214B > 623D > [SC] 214214DD | 550-575 | 260-300 | 2 | Anywhere | Jump-in required for meter. | |
cr.B > cr.A > 3D > 214BD > 214B > 623D > [SC] 214214D | 386 (432) | 220 | 1.5 | .43 | Anywhere | *Safe Jump See Note Above |
2.5 Meters
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
j.(x) > cl.D > 3D > 214BD > 214B > 623D > [SC] 214214BD | 528 | 2.5 | Anywhere | |||
cl.D > 6B > 236BD > 236B > 236B > 623D > [SC] 214214BD | 580 | 2.5 | .49 | Corner |
3 Meters
Far Heavy Kick Starter in ( ) on max mode combos.
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
cr.LK x3 > max > cl.D > 214BD > 623D > Climax | 565 (592) | 3 | Anywhere | 1000 Max Mode combo | ||
cr.LK x3 > max > cl.C/cl.D > 3D > 214BD > 214B > 623D > Climax | 601 (642) | 3 | Anywhere | 1250/1500 Max Mode combo | ||
cr.LK x3 > max > cl.C/cl.D > 6B > 236BD > 236B > 214B > 623D > Climax | 604(683) | 3 | Corner | 1250/1500 Max Mode Combo | ||
j.x > cl.D > 3D > 214BD > 214B > 623D > Climax | 649-674 | 290 | 3 | Anywhere | Jump in or above 3 meter required. | |
(j.D) > cl.D > 6B > j.236BD > 236B > 214B > 623D > Climax | (725) 675 | 290 | 3 | Corner | Replace 214B with 236B, if you start from a jump in or with above 3 meter. |
- Use c.C instead of cl.D for slightly more wiggle room for the Climax Cancel.
The last three combos in this section require King to have just above 3 meters or to start from a jump in at 3 meters to convert into Climax. Otherwise you can cancel into level 2 supers.
4 Meters
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
J.(x) > cl.D > 3D > max > cl.D > 3D > 623D > [AC] 214214D > [CC] Climax | Anywhere | |||||
cr.B > cr.A > 3D > max > cl.D > 3D > 623D > [AC] 214214D > [CC] Climax | Anywhere |
5 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
Anywhere |