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==Combos== | ==Combos== | ||
'''General Notes''' | |||
* '''Light Starter''' will denote a 2B, 2A starter. Assume any combos with this starter will also work off of heavy starters. Other light starters include, but not limited to: | |||
**2A x2 | |||
**5B | |||
* '''Heavy Starter''' will denote a 2C > 4A starter. Other heavy starters include, but not limited to: | |||
**c.D/c.C > 4A | |||
**2C/c.D/c.C > 6A | |||
**(cancel) 236CD, 2C > 4A | |||
* Any combo using aforementioned starters can be used after a jump in. | |||
===Rush Auto Combo=== | ===Rush Auto Combo=== | ||
'''Meterless:''' | |||
'''1 | '''Meterless:''' Ends with 63214A. (206 DMG) | ||
'''2 | |||
'''3 | '''1 Meter:''' Ends with 236236K. Can be followed up with a 214A. (230 DMG, 294 when using 214A followup.) | ||
'''2 Meter:''' Ends with 236236BD. (359 DMG) | |||
'''3 Meter:''' Ends with 2141236CD. (441 DMG) | |||
===Meterless=== | ===Meterless=== | ||
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|- | |- | ||
| '''Light Starter''' > 63214A || 197 || 60 || 0 || 26% || Anywhere || Will only work from near point-blank. | | '''Light Starter''' > 63214A || 197 || 60 || 0 || 26% || Anywhere || Will only work from near point-blank. | ||
|- | |||
| 2B > Rush Autocombo (B Ender) || 227 || 60 || 0 || 32% || Anywhere || Technically optimal, but has even more limited range than the above combo. | |||
|- | |- | ||
| '''Light Starter''' > 236A || 149 || 140 || 0 || 19% || Anywhere || Works from slightly further than 63214A. | | '''Light Starter''' > 236A || 149 || 140 || 0 || 19% || Anywhere || Works from slightly further than 63214A. | ||
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| '''Heavy Starter''' > 236C || 259 || 270 || 0 || 33% || Anywhere || More consistent when using non-2C > 4A starters. | | '''Heavy Starter''' > 236C || 259 || 270 || 0 || 33% || Anywhere || More consistent when using non-2C > 4A starters. | ||
|- | |- | ||
| '''Heavy Starter''' > 236C(2) > 5D > 4214D || 421 || 300 || 0 || 55% || Corner || | | '''Heavy Starter''' > 236C(2) > 5D > 4214D || 421 || 300 || 0 || 55% || Corner || Big meterless damage. | ||
|- | |- | ||
| || || || || || Anywhere || | | || || || || || Anywhere || | ||
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! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes | ! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes | ||
|- | |- | ||
| || | | '''Light Starter''' > 236AC > 4A > 4214D || 294 || 160 || 0.5 || 32% || Anywhere || Works from 2B > 2A > 2A range. Will not work at all if near the corner. | ||
|- | |||
| '''Light Starter''' > 236AC > 214B || 195 || 60 || 0.5 || 18% || Corner || Strictly not recommended. Use this if you accidentally autopilot 236AC and want to keep the corner. '''In general, spending 0.5 Bars is not worth it in the corner.''' | |||
|- | |||
| '''Light Starter''' > 214BD || 179 || 60 || 0.5 || 5% || Anywhere || Quick sideswap. Not recommended if the opponent is cornered. | |||
|- | |||
| '''Heavy Starter''' > 236C > 214BD || 371 || 270 || 0.5 || 33% || Anywhere || Quick sideswap as well as some extra damage. Not recommended if the opponent is cornered. | |||
|- | |||
| '''Heavy Starter''' > 236AC > 4A > 4214D || 368 || 270 || 0.5 || 40% || Midscreen || | |||
|} | |} | ||
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! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes | ! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes | ||
|- | |- | ||
| || | | '''Light Starter''' > 236A(1) > 236236B > 214B || 322 || 100 || 1 || 27% || Anywhere || Avoid using the 214B if you have the opponent cornered, otherwise you will lose all momentum. | ||
|- | |||
| 5B > 236A(1) > 236236B > 214B || 314 || 70 || 1 || 23% || Anywhere || Ranged 5B confirm. Cancel 236A(1) into AB on block. | |||
|- | |||
| '''Heavy Starter''' > 236C(2) > 236236B > 214B || 407 || 230 || 1 || 39% || Midscreen || | |||
|- | |||
| '''Heavy Starter''' > 236C(2) > AB > 5D > 236236B > 214B || 503 || 300 || 1 || 50% || Corner || Loses all momentum. Only worth if it'll close the round, otherwise do the meterless route. | |||
|} | |||
===1.5 Bars=== | |||
{|class="wikitable" | |||
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes | |||
|- | |||
| 5B > 236A(1) > 236236B > 214BD || 367 || 70 || 1.5 || || Anywhere || Ranged 5B confirm. Cancel 236A(1) into AB on block. | |||
|- | |||
| '''Light Starter''' > 236AC > 236C(2) > 236236B > 214B || 387 || 140 || 1.5 || 32% || Midscreen || | |||
|- | |||
| '''Light Starter''' > 236AC > 236C(2) > 236236B > 214B || 357 || 90 || 1.5 || 27% || Corner || Inferior version of the above combo. Sends the opponent back towards the corner, but lacks oki. | |||
|- | |||
| '''Light Starter''' > 236A(1) > 236236B > 214BD || 370 || 100 || 1.5 || 13% || Corner || Highest corner damage from a light for 1.5 bars. Loses the corner. | |||
|- | |||
| '''Heavy Starter''' > 236C(2) > AB > 5D > 236236B > 214BD || 550 || 300 || 1.5 || 37% || Corner || '''All 1.5 bar corner combos lose the corner. If planning on keeping the corner, don't bother with 1.5 bar.''' | |||
|} | |} | ||
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! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes | ! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes | ||
|- | |- | ||
| || || || || || | | '''Light Starter''' > 236AC > 236C(2) > 236236B > 214BD || 428 || 140 || 2 || || Midscreen || | ||
|- | |||
| '''Light Starter''' > BC > 2C > 4A > 236AC > 236C(2) > 236236B > 214B || 396 || 310 || 2 || || Midscreen || Slightly less damage, more metergain. | |||
|- | |||
| '''Heavy Starter''' > 236AC > 236C(2) > 236236B > 214BD || 502 || 250 || 2 || || Midscreen || | |||
|- | |||
| '''Heavy Starter''' > BC > 2C > 4A > 236AC > 236C(2) > 236236B > 214B || 470 || 420 || 2 || || Midscreen || Slightly less damage, more metergain and stun. | |||
|- | |||
| '''Light Starter''' > BC > 2C > 4A > 236C(2) > AB > 5D > 236236B || 396 || 360 || 2 || || Corner || | |||
|- | |||
| '''Light Starter''' > 236AC > 236C(2) > 236236B > 214BD || 398 || 90 || 2 || || Corner || Slightly more damage and metergain, much worse oki. | |||
|- | |||
| '''Heavy Starter''' > BC > 2C > 4A > 236C(2) > AB > 5D > 236236B || 470 || 530 || 2 || || Corner || | |||
|- | |||
| '''Heavy Starter''' > 236AC > 236C(2) > 236236B > 214BD || 472 || 200 || 2 || || Corner || Slightly more damage and metergain, much worse oki. | |||
|} | |} | ||
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! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes | ! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes | ||
|- | |- | ||
| || || || | | '''Light Starter''' > BC > 2C > 4A > 236C(2) > 236236B > 2141236CD || 592 || 290 || 3 || 5% || Anywhere || | ||
|- | |||
| '''Light Starter''' > BC > 2C > 4A > 236C(2) > AB > 5D > 236236B > 2141236CD || 654 || 360 || 3 || 5% || Corner || | |||
|- | |||
| 5B > 236A(1) > 236236B > 6321463214AC || 500 || 70 || 3 || || Anywhere || Ranged 5B confirm. Cancel 236A(1) into AB on block. | |||
|- | |||
| '''Heavy Starter''' > BC > 2C > 4A > 236C(2) > 236236B > 2141236CD || 666 || 400 || 3 || || Anywhere || | |||
|- | |||
| '''Heavy Starter''' > BC > 2C > 4A > 236C(2) > AB > 5D > 236236B > 2141236CD || 728 || 470 || 3 || || Corner || | |||
|} | |} | ||
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! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes | ! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes | ||
|- | |- | ||
| || || || || | | '''Light Starter''' > BC > 2C > 4A > 236C(2) > 236236BD > 2141236CD || 684 || 320 || 4 || 5% || Anywhere || | ||
|- | |||
| '''Light Starter''' > BC > 2C > 4A > 236C(2) > AB > 5D > 236236BD > 2141236CD || 744 || 360 || 4 || 5% || Corner || | |||
|- | |||
| 5B > 236A(1) > 236236B > 2141235CD || 619 || 70 || 4 || || Anywhere || Ranged 5B confirm. Cancel 236A(1) into AB on block. | |||
|- | |||
| '''Heavy Starter''' > BC > 2C > 4A > 236C(2) > 236236BD > 2141236CD || 758 || 400 || 4 || || Anywhere || | |||
|- | |||
| '''Heavy Starter''' > BC > 2C > 4A > 236C(2) > AB > 5D > 236236BD > 2141236CD || 818 || 470 || 4 || || Corner || | |||
|- | |||
| Max Mode '''Heavy Starter''' > 236AC > 236C(2) > 236236BD > 2141236CD || 848 || 250 || 4 || 0% || Midscreen || | |||
|- | |||
| Max Mode '''Heavy Starter''' > 236C(2) > AB > 5D > 236236BD > 2141236CD || 962 || 300 || 4 || 0% || Corner || ToD if started with j.C c.D 4A. | |||
|} | |} | ||
Revision as of 04:48, 17 March 2022
Combos
General Notes
- Light Starter will denote a 2B, 2A starter. Assume any combos with this starter will also work off of heavy starters. Other light starters include, but not limited to:
- 2A x2
- 5B
- Heavy Starter will denote a 2C > 4A starter. Other heavy starters include, but not limited to:
- c.D/c.C > 4A
- 2C/c.D/c.C > 6A
- (cancel) 236CD, 2C > 4A
- Any combo using aforementioned starters can be used after a jump in.
Rush Auto Combo
Meterless: Ends with 63214A. (206 DMG)
1 Meter: Ends with 236236K. Can be followed up with a 214A. (230 DMG, 294 when using 214A followup.)
2 Meter: Ends with 236236BD. (359 DMG)
3 Meter: Ends with 2141236CD. (441 DMG)
Meterless
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
Light Starter > 63214A | 197 | 60 | 0 | 26% | Anywhere | Will only work from near point-blank. |
2B > Rush Autocombo (B Ender) | 227 | 60 | 0 | 32% | Anywhere | Technically optimal, but has even more limited range than the above combo. |
Light Starter > 236A | 149 | 140 | 0 | 19% | Anywhere | Works from slightly further than 63214A. |
Light Starter > 2A > 236A(1) > AB | 117 | 220 | 0 | 16% | Anywhere | If too far, must cancel 236A early, otherwise the second hit will whiff and you will be punishable. |
Heavy Starter > 63214A | 271 | 170 | 0 | 35% | Anywhere | Works consistently from all ranges if using 2C > 4A. |
Heavy Starter > 236C | 259 | 270 | 0 | 33% | Anywhere | More consistent when using non-2C > 4A starters. |
Heavy Starter > 236C(2) > 5D > 4214D | 421 | 300 | 0 | 55% | Corner | Big meterless damage. |
Anywhere |
EX
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
Light Starter > 236AC > 4A > 4214D | 294 | 160 | 0.5 | 32% | Anywhere | Works from 2B > 2A > 2A range. Will not work at all if near the corner. |
Light Starter > 236AC > 214B | 195 | 60 | 0.5 | 18% | Corner | Strictly not recommended. Use this if you accidentally autopilot 236AC and want to keep the corner. In general, spending 0.5 Bars is not worth it in the corner. |
Light Starter > 214BD | 179 | 60 | 0.5 | 5% | Anywhere | Quick sideswap. Not recommended if the opponent is cornered. |
Heavy Starter > 236C > 214BD | 371 | 270 | 0.5 | 33% | Anywhere | Quick sideswap as well as some extra damage. Not recommended if the opponent is cornered. |
Heavy Starter > 236AC > 4A > 4214D | 368 | 270 | 0.5 | 40% | Midscreen |
1 Bar
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
Light Starter > 236A(1) > 236236B > 214B | 322 | 100 | 1 | 27% | Anywhere | Avoid using the 214B if you have the opponent cornered, otherwise you will lose all momentum. |
5B > 236A(1) > 236236B > 214B | 314 | 70 | 1 | 23% | Anywhere | Ranged 5B confirm. Cancel 236A(1) into AB on block. |
Heavy Starter > 236C(2) > 236236B > 214B | 407 | 230 | 1 | 39% | Midscreen | |
Heavy Starter > 236C(2) > AB > 5D > 236236B > 214B | 503 | 300 | 1 | 50% | Corner | Loses all momentum. Only worth if it'll close the round, otherwise do the meterless route. |
1.5 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
5B > 236A(1) > 236236B > 214BD | 367 | 70 | 1.5 | Anywhere | Ranged 5B confirm. Cancel 236A(1) into AB on block. | |
Light Starter > 236AC > 236C(2) > 236236B > 214B | 387 | 140 | 1.5 | 32% | Midscreen | |
Light Starter > 236AC > 236C(2) > 236236B > 214B | 357 | 90 | 1.5 | 27% | Corner | Inferior version of the above combo. Sends the opponent back towards the corner, but lacks oki. |
Light Starter > 236A(1) > 236236B > 214BD | 370 | 100 | 1.5 | 13% | Corner | Highest corner damage from a light for 1.5 bars. Loses the corner. |
Heavy Starter > 236C(2) > AB > 5D > 236236B > 214BD | 550 | 300 | 1.5 | 37% | Corner | All 1.5 bar corner combos lose the corner. If planning on keeping the corner, don't bother with 1.5 bar. |
2 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
Light Starter > 236AC > 236C(2) > 236236B > 214BD | 428 | 140 | 2 | Midscreen | ||
Light Starter > BC > 2C > 4A > 236AC > 236C(2) > 236236B > 214B | 396 | 310 | 2 | Midscreen | Slightly less damage, more metergain. | |
Heavy Starter > 236AC > 236C(2) > 236236B > 214BD | 502 | 250 | 2 | Midscreen | ||
Heavy Starter > BC > 2C > 4A > 236AC > 236C(2) > 236236B > 214B | 470 | 420 | 2 | Midscreen | Slightly less damage, more metergain and stun. | |
Light Starter > BC > 2C > 4A > 236C(2) > AB > 5D > 236236B | 396 | 360 | 2 | Corner | ||
Light Starter > 236AC > 236C(2) > 236236B > 214BD | 398 | 90 | 2 | Corner | Slightly more damage and metergain, much worse oki. | |
Heavy Starter > BC > 2C > 4A > 236C(2) > AB > 5D > 236236B | 470 | 530 | 2 | Corner | ||
Heavy Starter > 236AC > 236C(2) > 236236B > 214BD | 472 | 200 | 2 | Corner | Slightly more damage and metergain, much worse oki. |
3 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
Light Starter > BC > 2C > 4A > 236C(2) > 236236B > 2141236CD | 592 | 290 | 3 | 5% | Anywhere | |
Light Starter > BC > 2C > 4A > 236C(2) > AB > 5D > 236236B > 2141236CD | 654 | 360 | 3 | 5% | Corner | |
5B > 236A(1) > 236236B > 6321463214AC | 500 | 70 | 3 | Anywhere | Ranged 5B confirm. Cancel 236A(1) into AB on block. | |
Heavy Starter > BC > 2C > 4A > 236C(2) > 236236B > 2141236CD | 666 | 400 | 3 | Anywhere | ||
Heavy Starter > BC > 2C > 4A > 236C(2) > AB > 5D > 236236B > 2141236CD | 728 | 470 | 3 | Corner |
4 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
Light Starter > BC > 2C > 4A > 236C(2) > 236236BD > 2141236CD | 684 | 320 | 4 | 5% | Anywhere | |
Light Starter > BC > 2C > 4A > 236C(2) > AB > 5D > 236236BD > 2141236CD | 744 | 360 | 4 | 5% | Corner | |
5B > 236A(1) > 236236B > 2141235CD | 619 | 70 | 4 | Anywhere | Ranged 5B confirm. Cancel 236A(1) into AB on block. | |
Heavy Starter > BC > 2C > 4A > 236C(2) > 236236BD > 2141236CD | 758 | 400 | 4 | Anywhere | ||
Heavy Starter > BC > 2C > 4A > 236C(2) > AB > 5D > 236236BD > 2141236CD | 818 | 470 | 4 | Corner | ||
Max Mode Heavy Starter > 236AC > 236C(2) > 236236BD > 2141236CD | 848 | 250 | 4 | 0% | Midscreen | |
Max Mode Heavy Starter > 236C(2) > AB > 5D > 236236BD > 2141236CD | 962 | 300 | 4 | 0% | Corner | ToD if started with j.C c.D 4A. |
5 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
Anywhere |