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{|class="wikitable"
{|class="wikitable"
! Combo!! Damage !! Stun !! Meter Gain !! Location !! Notes
! Combo!! Damage !! Stun !! Meter Gain !! Location !! Notes
|-
| 2B > 2A (> 2A) > 5A > 236AC, 623D || 263 || 180 || 0.32 || Anywhere ||
|-
| 2B > 2A (> 2A) > 5A > 236AC, 623D~AB, 236C~6P || 279 || 225 || 0.40 || Anywhere ||
|-
| (j.X/c.A), c.D > 6A > 236AC, 623D || 318 || 200 || 0.37 || Anywhere ||
|-
| (j.X/c.A), c.D > 6A > 236AC, 623D~AB, 236C~6P || 339 || 245 || 0.45 || Anywhere ||
|-
| 2B > c.B > 214BD~A, 66 214D~B, 623D || 334 || 230 || 0.43 || Corner ||
|-
| 2B > c.B > 214BD~A, 66 214D~B, 623D~AB, 236C~6P || 349 || 275 || 0.51 || Corner ||
|-
| (j.X/cl.A), c.D(1) > 6A > 214D~B, 214BD~A, (delay) 236C, 623D || 402 || 325 || 0.55 || Corner || Cancel the first hit of c.D if after a jump-in or link
|-
| (j.X/cl.A), c.D(1) > 6A > 214D~B, 214BD~A, 6623D~AB, 236C~6C || 370 || 290 || 0.53 || Corner || Worse but easier version of the above combo
|}
|}



Revision as of 16:45, 18 March 2022

Template:ComboLegend-KOFXV

The King of Fighters XV

OverviewStrategyDataCombosReplays

Combos

Meterless

Combo Damage Stun Meter Gain Location Notes
2B (> 2A) > c.B > 623D 191 150 0.30 Anywhere Hard knockdown from a low starter. 2A can be added if point blank
2B > 2A > 236A~6P 141 160 0.20 Anywhere Works at a farther distance than the above combo
5C > 236C~6P 182 190 0.24 Anywhere 5C poke conversion
(j.X) > c.C/D > 6A > 623D 245 200 0.35 Anywhere Jump-in combo
2B (> 2A) > c.B > 623D~AB, 236C~6P 212 195 0.38 Corner Low starter corner combo. Sacrifices hard knockdown for damage, stun, and meter build
(j.X) > c.C/D > 6A > 214D~B, 623D 310 280 0.48 Corner Corner jump-in combo
(j.X) > c.C/D > 6A > 214D~B, 623D~AB, 236C~6P 326 325 0.57 Corner Sacrifices hard knockdown for damage, stun, and meter build

0.5 Bar

Combo Damage Stun Meter Gain Location Notes
2B > 2A (> 2A) > 5A > 236AC, 623D 263 180 0.32 Anywhere
2B > 2A (> 2A) > 5A > 236AC, 623D~AB, 236C~6P 279 225 0.40 Anywhere
(j.X/c.A), c.D > 6A > 236AC, 623D 318 200 0.37 Anywhere
(j.X/c.A), c.D > 6A > 236AC, 623D~AB, 236C~6P 339 245 0.45 Anywhere
2B > c.B > 214BD~A, 66 214D~B, 623D 334 230 0.43 Corner
2B > c.B > 214BD~A, 66 214D~B, 623D~AB, 236C~6P 349 275 0.51 Corner
(j.X/cl.A), c.D(1) > 6A > 214D~B, 214BD~A, (delay) 236C, 623D 402 325 0.55 Corner Cancel the first hit of c.D if after a jump-in or link
(j.X/cl.A), c.D(1) > 6A > 214D~B, 214BD~A, 6623D~AB, 236C~6C 370 290 0.53 Corner Worse but easier version of the above combo

1 Bar

Combo Damage Stun Meter cost Meter Gain Location Notes

2 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes

3 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes

4 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes

5 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes

External Links

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The King of Fighters XV
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