-The Dream Cancel Wiki has successfully upgraded it's wiki software and editing has returned. Tables for data have returned.

The King of Fighters XV/Rock Howard/Combos: Difference between revisions

From Dream Cancel Wiki
Jump to navigation Jump to search
Line 17: Line 17:
| ... > f.C > 214C || 180 || 150 || || Anywhere || Small f.C combo in case you're too far away for Rock's other combo starters.
| ... > f.C > 214C || 180 || 150 || || Anywhere || Small f.C combo in case you're too far away for Rock's other combo starters.
|-
|-
| C+D, 623B~AB, 214C || 218 || 220 || 0 Bar || 0.4 Bar || Corner || Hit confirm for corner blowback
| C+D, 623B~AB, 214C || 218 || 220 || 0.4 Bar || Corner || Hit confirm for corner blowback
|-
|-
| C+D, 236A, 214B/D~B || 206 || 220 || 0 Bar || 0.25 Bar || Midscreen || Hit confirm for outside of corner blowback
| C+D, 236A, 214B/D~B || 206 || 220 || 0.25 Bar || Midscreen || Hit confirm for outside of corner blowback
|-
|-
| 632146P ~ AB, 623C ~ AB, 236A, 623A || 128 || 160 || || Back to Corner || A way to squeeze a little extra damage off a Shinkuu Nage, and a way to put the opponent in the corner.
| 632146P ~ AB, 623C ~ AB, 236A, 623A || 128 || 160 || || Back to Corner || A way to squeeze a little extra damage off a Shinkuu Nage, and a way to put the opponent in the corner.

Revision as of 19:39, 18 March 2022

Template:ComboLegend-KOFXV

The King of Fighters XV

OverviewStrategyDataCombosReplays

Combos

General Notes

  • Any combo that starts with 2B*2 > f.B > 6A can also be started with c.C > 6A.

Rush Auto Combo

Meterless

Combo Damage Stun Meter Gain Location Notes
2B*2 > f.B > 6A > 623C ~ AB, 214C 261 270 Anywhere Meterless BNB. Rock can now combo into 6A from f.B, though this doesn't work at longer ranges. Subtract 2B's based on range. If Rock's Brake mechanic is too difficult for you, go for 6A > 214C instead.
... > f.C > 214C 180 150 Anywhere Small f.C combo in case you're too far away for Rock's other combo starters.
C+D, 623B~AB, 214C 218 220 0.4 Bar Corner Hit confirm for corner blowback
C+D, 236A, 214B/D~B 206 220 0.25 Bar Midscreen Hit confirm for outside of corner blowback
632146P ~ AB, 623C ~ AB, 236A, 623A 128 160 Back to Corner A way to squeeze a little extra damage off a Shinkuu Nage, and a way to put the opponent in the corner.

0.5 Bar

Combo Damage Stun Meter Gain Location Notes
2B*2 > f.B > 6A > 623BD, 623C ~ AB, 214C 332 270 Anywhere Great damage for just half a bar, especially if done with heavier starters.
f.C > 623BD, 623C ~ AB, 214C 317 190 Anywhere Alternate version of the above for father range.
2B*2 > f.B > 6A > 623BD, 623C ~ AB, 236A, 623A Corner

1 Bar

Combo Damage Stun Meter cost Meter Gain Location Notes
236C+D, 623C~AB, 214C 245 120 1 Bar 0.75 Bar Anywhere

2 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes
... > BC > c.D > 214AC, 623C ~ AB, 214C > SC 236236P X X X Anywhere 1000 Max Mode Timer combo.

3 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes

4 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes

5 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes

External Links

Navigation

The King of Fighters XV
System

      FAQControlsMovementOffenseDefenseMeters and GaugesPatch NotesMiscellaneous

Characters