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The King of Fighters XV/Yuri Sakazaki/Combos: Difference between revisions
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| '''Heavy Starter''' > 63214D || 173 || 70 || 0 || 20% || Anywhere || 63214B/D does more damage when used in heavy combos. Go for a 3D combo if you need more time to confirm. | | '''Heavy Starter''' > 63214D || 173 || 70 || 0 || 20% || Anywhere || 63214B/D does more damage when used in heavy combos. Go for a 3D combo if you need more time to confirm. | ||
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| '''Light Starter''' > 214A, 2C > 623B/D ~ AC || 263 || 220 || 0 || 40% || Corner || | | '''Light Starter''' > 214A, 2C > 623B/D ~ AC (623A) || 263 || 220 || 0 || 40% || Corner || | ||
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| '''Heavy Starter''' > 236A, 623A || 201 || 210 || 0 || 25% || Corner || Safe confirm. | | '''Heavy Starter''' > 236A, 623A || 201 || 210 || 0 || 25% || Corner || Safe confirm. | ||
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| (anti air) f.B > 623D ~ AC || 130 || 30 || 0 || 15% || Anywhere || Also works off of anti air cl.C, a falling jump normal air-to-air, or anti air 2C if it hits early enough in 2C's animation. Yuri can get much more reward off of anti airs this way. Remember that the oki after landing the air throw is not very good. | | (anti air) f.B > 623D ~ AC || 130 || 30 || 0 || 15% || Anywhere || Also works off of anti air cl.C, a falling jump normal air-to-air, or anti air 2C if it hits early enough in 2C's animation. Yuri can get much more reward off of anti airs this way. Remember that the oki after landing the air throw is not very good. | ||
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| 214C, run, cl.D > 623B/D ~ AC || 231 || 130 || 0 || 30% || Anywhere || Works off an anti-air 214C as well. Great damage and meter gain for meterless. cl.C can be used for more consistently as it's faster | | 214C, run, cl.D > 623B/D ~ AC (623C) || 231 || 130 || 0 || 30% || Anywhere || Works off an anti-air 214C as well. Great damage and meter gain for meterless. cl.C can be used for more consistently as it's faster. | ||
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| CD > 623D, 2D || 143 || 170 || 0 || 20% || Non-Corner || Anywhere CD conversion. CD > 623D is not a bad sequence on block and can get you some damage if it hits. If you land close enough, a 623C is also possible. | | CD > 623D, 2D || 143 || 170 || 0 || 20% || Non-Corner || Anywhere CD conversion. CD > 623D is not a bad sequence on block and can get you some damage if it hits. If you land close enough, a 623C is also possible. | ||
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| CD > 623D ~ A/C, cl.D > 623B/D ~ AC || 278 || 270 || 0 || 40% || Corner || CD corner combo. Delay the A/C follow-up from the first 623D as much as possible | | CD > 623D ~ A/C, cl.D > 623B/D ~ AC (623C) || 278 || 270 || 0 || 40% || Corner || CD corner combo. Delay the A/C follow-up from the first 623D as much as possible. | ||
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| CD > 236C, 623C || 216 || 300 || 0 || 30% || Near Corner || CD > 236C is also a good sequence on block. If Yuri is completely in the corner, use dp A or a normal into 623B/D ~ AC instead. | | CD > 236C, 623C || 216 || 300 || 0 || 30% || Near Corner || CD > 236C is also a good sequence on block. If Yuri is completely in the corner, use dp A or a normal into 623B/D ~ AC instead. |
Revision as of 08:24, 19 March 2022
General Notes
- Light Starter will denote a 2B > 2B > f.B starter. Assume any combos with this starter will also work off of heavy starters. Other light starters include, but not limited to:
- 2B > 2A > f.B
- Heavy Starter will denote a cl.D. Other heavy starters include, but not limited to:
- cl.C
- 2C
- 2A, 2C
- Any combo using aforementioned starters can be used after a jump in.
- Many combos will end in a normal > 623B/D ~ AC for optimum damage but will sacrifice okizeme and the corner if done in the corner. Next to those enders in the combos will have a move in parentheses that can be used instead for better oki and screen positioning, but less damage.
Combos
Meterless
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Light Starter > 623C | 168 | 230 | 0 | 25% | Anywhere | Basic light confirm. 623C must be inputted quickly or else it won't combo. 63214B can also be used, but the stun and advantage after is less. |
Light Starter > 3D > 623C | 147 | 210 | 0 | 25% | Anywhere | Less damage but more time to confirm. 623A does more damage but can be inconsistent at further ranges. |
Heavy Starter > 63214D | 173 | 70 | 0 | 20% | Anywhere | 63214B/D does more damage when used in heavy combos. Go for a 3D combo if you need more time to confirm. |
Light Starter > 214A, 2C > 623B/D ~ AC (623A) | 263 | 220 | 0 | 40% | Corner | |
Heavy Starter > 236A, 623A | 201 | 210 | 0 | 25% | Corner | Safe confirm. |
(anti air) f.B > 623D ~ AC | 130 | 30 | 0 | 15% | Anywhere | Also works off of anti air cl.C, a falling jump normal air-to-air, or anti air 2C if it hits early enough in 2C's animation. Yuri can get much more reward off of anti airs this way. Remember that the oki after landing the air throw is not very good. |
214C, run, cl.D > 623B/D ~ AC (623C) | 231 | 130 | 0 | 30% | Anywhere | Works off an anti-air 214C as well. Great damage and meter gain for meterless. cl.C can be used for more consistently as it's faster. |
CD > 623D, 2D | 143 | 170 | 0 | 20% | Non-Corner | Anywhere CD conversion. CD > 623D is not a bad sequence on block and can get you some damage if it hits. If you land close enough, a 623C is also possible. |
CD > 623D ~ A/C, cl.D > 623B/D ~ AC (623C) | 278 | 270 | 0 | 40% | Corner | CD corner combo. Delay the A/C follow-up from the first 623D as much as possible. |
CD > 236C, 623C | 216 | 300 | 0 | 30% | Near Corner | CD > 236C is also a good sequence on block. If Yuri is completely in the corner, use dp A or a normal into 623B/D ~ AC instead. |
EX
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Light Starter > 3D > 623AC | 257 | 150 | 0.5 | 15% | Anywhere | More consistent than meterless options from 3D, but can still drop at max range. |
Light Starter > 3D > 63214BD | 229 | 150 | 0.5 | 15% | Anywhere | 100% consistent and leads to a safe jump set-up. Recommended most as your light confirm. |
Heavy Starter > 214AC, 623C, cl.C > 623B/D ~ AC | 345 | 200 | 0.5 | 45% | Anywhere | Almost meter neutral. 214AC has short range and can sometimes drop from further ranges, especially if done from the 2A, 2C link. If you're not confident about your range, use the light confirm combo instead. 623A works instead of cl.C > 623B/D ~ AC for oki. |
1 Bar
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
j. D > cl. D, 214AC > 623BD~C > 236BD > 5D > 623D~A+C | 550 | 1.5 | Anywhere |
2 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Anywhere |
3 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Anywhere |
4 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Anywhere |
5 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Anywhere |