-The Dream Cancel Wiki has successfully upgraded it's wiki software and editing has returned. Tables for data have returned.
The King of Fighters XV/Miscellaneous: Difference between revisions
Franck Frost (talk | contribs) Created page with "{{Navbox XV}} Category:The King of Fighters XV" |
No edit summary |
||
Line 1: | Line 1: | ||
==Buffer Window== | |||
One feature in KOF XV and XIV, that differentiates from the rest of the 2D series, is the removal of the old 4-frame buffer window for single-button normal attacks and command moves. | |||
When a normal button attack is pressed in XIII and before, the 4-frame buffer window will start and end then the normal attack will begin startup. | |||
Characters can still move and block during this buffer window which allows them to do the old close heavy/block OS. | |||
The buffer window allowed easier execution of command moves, special moves, and two-button moves such as AB roll and CD attack. Special, roll and CD attacks will begin startup instantly. | |||
However, characters' normal attacks are 4 frames slower in non-block neutral situations. | |||
In XV and XIV the buffer window now happens during the startup of normal attacks which means they are just as fast as special moves. KOFXIV has a 1-frame buffer window while KOF XV has a two-frame window for special moves, roll, and CD attacks. Special moves have buffer windows into ex-special and super moves. | |||
''Buffer window example between KOF XIV and KOF XIII:'' | |||
-[https://drive.google.com/file/d/1cLg300LzOp3OQ1A9uluaKjJyvMt7FWu8/view Kyo's Heavy K] | |||
-[https://drive.google.com/file/d/1tcv9STYe0ah5K3_90QAOUWeprHupYd7_/view Kyo's Stand CD] | |||
''Buffer window example between KOF XV and KOF 98 Ultimate Match Final Edition:'' | |||
- [https://drive.google.com/file/d/1E7NQu-UgGAcv-sjvpXtng3HZDo8Gcy58/view?usp=share_link Kyo's cl. 5C] | |||
- [https://drive.google.com/file/d/17JxPCaI7LS_LJPff7BEQCBWqOkUqmMt_/view?usp=share_link Kyo's Stand CD] | |||
- [https://drive.google.com/file/d/17JxPCaI7LS_LJPff7BEQCBWqOkUqmMt_/view?usp=share_link Normal to CD Buffer window] | |||
- [https://drive.google.com/file/d/1zDmPHB-tQaITHS8eoZJSOnhAr02J-Ff9/view?usp=share_link Normal Throw Buffer Window] | |||
''Visual image for the buffer windows between old KOF, KOFXIV, and KOFXV:'' | |||
[[File:KOF_Buffer_Window.png]] | |||
{{Navbox XV}} | {{Navbox XV}} | ||
[[Category:The King of Fighters XV]] | [[Category:The King of Fighters XV]] |
Revision as of 18:52, 17 December 2023
Buffer Window
One feature in KOF XV and XIV, that differentiates from the rest of the 2D series, is the removal of the old 4-frame buffer window for single-button normal attacks and command moves.
When a normal button attack is pressed in XIII and before, the 4-frame buffer window will start and end then the normal attack will begin startup.
Characters can still move and block during this buffer window which allows them to do the old close heavy/block OS.
The buffer window allowed easier execution of command moves, special moves, and two-button moves such as AB roll and CD attack. Special, roll and CD attacks will begin startup instantly.
However, characters' normal attacks are 4 frames slower in non-block neutral situations.
In XV and XIV the buffer window now happens during the startup of normal attacks which means they are just as fast as special moves. KOFXIV has a 1-frame buffer window while KOF XV has a two-frame window for special moves, roll, and CD attacks. Special moves have buffer windows into ex-special and super moves.
Buffer window example between KOF XIV and KOF XIII:
Buffer window example between KOF XV and KOF 98 Ultimate Match Final Edition:
Visual image for the buffer windows between old KOF, KOFXIV, and KOFXV: