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| 41236BD, 2B > 646BD, 2A || 203 || 60 || 1 || 5% || Corner || For some reason, you cannot juggle 623A after the 646BD here.
| 41236BD, 2B > 646BD, 2A || 203 || 60 || 1 || 5% || Corner || For some reason, you cannot juggle 623A after the 646BD here.
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|-
| 2B*3/cl.D > 6B > 214BD, 6B > 646B/D > 236214A/C || 364/409 || 120/130 || 1.5 || 35% || Anywhere || Cancelling 646B/D into ranbu super has a strange window that's later than expected; manually time as best you can without instead of relying on the button hold buffer.
| 2B*3/cl.D > 6B > 214BD, 6B > 646B/D > 236214A/C || 364/409 || 120/130 || 1.5 || 35% || Anywhere || Cancelling 646B/D into ranbu super has a strange window that's later than expected. Be sure to wait after the 15th hit
 
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| cl.C > 6A > j.214BD, 6B > 214BD, run, CD > 646BD || 445 || 230 || 1.5 || 20% || Anywhere || Max midscreen damage.
| cl.C > 6A > j.214BD, 6B > 214BD, run, CD > 646BD || 445 || 230 || 1.5 || 20% || Anywhere || Max midscreen damage.

Revision as of 20:27, 31 March 2022

Template:ComboLegend-KOFXV

The King of Fighters XV

OverviewStrategyDataCombosReplays

Combos

Unless stated otherwise, assume cl.D is hitting for both hits.

Rush Auto Combo

Meterless: Ends with 646K. (164 DMG)
1 Meter: Ends with 2363214P. (233 DMG)
2 Meter: Ends with 2363214AC. (335 DMG)
3 Meter: Ends with 2141236CD. (441 DMG)

Meterless

Combo Damage Stun Meter cost Meter Gain Location notes
2B*3 > 214D 184 210 0 25% Anywhere Light confirm. You must cancel the 2B fast for the 214D to connect.
2B*3 > 214B 164 190 0 25% Anywhere Using 214B as your ender leaves them standing, which can make it easier to threaten with command grab after.
cl.D > 6B > 214D 224 220 0 30% Anywhere Heavy starter combo.
cl.D > 6A > j.214B, 623C 271 280 0 40% Corner Corner combo. If you try to confirm this and it's blocked, j.214B is safe barring some command grabs, so it's better to cancel. 6A by itself would leave you at universal throw range.
CD, run, 6B > 236C 178 190 0 20% Anywhere Uncancelled CD confirm.
CD > 236A 130 160 0 20% Non-Corner A useful cancel that also confirms. This will lead into supers with meter as well.
CD, 6B > 236A, 623C 261 290 0 40% Corner Corner CD confirm. CD is safe enough on it's own, so try to avoid cancelling into fireball near the corner so you can get this confirm. The range on 6B is large enough to where this can connect even if you're a bit of a distance from the corner. When cancelling 6B into 236, if you get 623 too often, input 236 as 2369 instead.
j.214B/D, 623A 126 140 0 25% Corner If the j.214B/D hits very low, you can even get a 623C after.

EX

Combo Damage Stun Meter cost Meter Gain Location notes
(2B*3)/(cl.D > 6B) > 214BD, 6B > 646B/D 265/310 220/230 0.5 30% Anywhere Robert's light and heavy confirms are the same midscreen. The meter build and corner carry is quite nice. You can cancel into 623C at the end instead for just 2 less damage and virtually the same oki and meter build, but could save you on time, since the animation for 646B/D is so long.
cl.C > 6A > j.214BD, run, 623C 297 200 0.5 30% Anywhere 6A > j.214BD only works midscreen after a close C normal or one hit of cl.D. This combo is not as strong as the 214BD confirm, but will lead to stronger combos with more meter to work with.
2B*3 > 214BD, 6B > 236A, 623C 293 280 0.5 45% Corner Light corner confirm. Close to refunding the bar used.
cl.D > 6A > j.214B/D, 214BD, 6B > 236A, 623C 384 370 0.5 55% Corner Meter positive corner combo.
CD, run, 6B > 214BD, run, 623C 261 230 0.5 30% Anywhere Midscreen CD confirm.
41236BD, 623A 138 60 0.5 20% Anywhere Some extra damage after an EX command grab.
j.214BD, 623C 206 100 0.5 25% Anywhere The amount of times you will be blowing meter on j.214BD are rare, but if you do land one, you can always get a 623C after. Sometimes you can get a 6B in there too, but it's height dependent.
2C anti air > 646BD 202 70 0.5 10% Anywhere If you're quick you can turn anti air normals into extra damage.
CD, 6B > 236A, 214BD, 646B/D 308 190 0.5 45% Corner

1 Bar

Combo Damage Stun Meter cost Meter Gain Location notes
2B*3 > 214BD, run, CD > 646BD 298 190 1 20% Anywhere You can use cl.C instead of CD for a slightly easier combo for 3 less damage. If you end up in the corner you can add on a 623A.
cl.D > 6B > 623A > 236214A/C 344 160 1 30% Anywhere Simple super confirm. Does more damage than the light confirm combo.
cl.C > 6A > j.214BD, 6B > 214BD, 646B/D 380 130 1 35% Anywhere Optimal heavy confirm.
2B*3 > 214BD, 6B > 236A, cl.C > 646BD, 623A 373 310 1 45% Corner
cl.D > 6A > 214B, 214BD > 6B > 236A, cl.C > 646BD, 623A 464 400 1 55% Corner
CD > 236A, 641236C 274 160 1 20% Non-Corner CD confirm. Easy to hit confirm.
CD, run, 6B > 214BD, run, cl.C > 646BD 323 200 1 25% Anywhere CD is inconsistent after a juggled 214BD, so cl.C will suffice.
CD, 6B > 236A, 214BD, 236A, cl.C > 646BD, 623A 411 380 1 50% Corner
236CD, 6B > 646B/D 245 30 1 75% Anywhere Shatter Strike confirm. If the Shatter Strike hits airborne, use 623C instead for consistency.
236CD, 6B > 236A, 623C 297 190 1 80% Corner Your corner Shatter Strike combos will match your CD corner combos.
41236BD, 623AC 161 0 1 0% Anywhere
41236BD, 2B > 646BD, 2A 203 60 1 5% Corner For some reason, you cannot juggle 623A after the 646BD here.
2B*3/cl.D > 6B > 214BD, 6B > 646B/D > 236214A/C 364/409 120/130 1.5 35% Anywhere Cancelling 646B/D into ranbu super has a strange window that's later than expected. Be sure to wait after the 15th hit
cl.C > 6A > j.214BD, 6B > 214BD, run, CD > 646BD 445 230 1.5 20% Anywhere Max midscreen damage.
2B*3 > 214BD, 6B > 236AC, 236A, cl.C > 646BD, 623A 407 310 1 45% Corner Only a slight gain over the 1 meter combo.
cl.D > 6A > j.214BD, 236A, 214BD, 6A > 236A, cl.C > 646BD, 623A 539 380 1.5 55% Corner
CD, run, 6B > 214BD, 646B/D > 236214A/C 359 130 1.5 30% Anywhere
CD, j.214BD, 236A, 214BD, 6A > 236A, cl.C > 646BD, 623A 469 380 1.5 50% Corner Max damage from a corner CD. The further back your opponent was from the corner when the CD hits, the higher you can do the j.214BD. You may need to do it higher for the extra horizontal range. These combos do not work after a Shatter Strike.
CD, 6B > 236A, 214BD, 236AC, 236A, cl.C > 646BD, 623A 440 380 1.5 50% Corner Alternate CD route which works from Shatter Strike as well.
236CD, 6B > 214BD, 646B/D 299 30 1.5 75% Anywhere
41236BD, 623A > 236214A/C 258 60 1.5 20% Anywhere

2 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

3 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

4 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

5 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

External Links

Robert Garcia Combos by Meno
The King of Fighters XV - Robert Garcia Combo Guide by Rooflemonger


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