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XV Broken/King of Dinosaurs: Difference between revisions
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|name=Yucatan Punch | |name=Yucatan Punch | ||
|input=4A | |input=4A | ||
|description=* | |description=* Interesting move with several notable drawbacks. | ||
* Dino lunges forward with an upward-angled punch. Special cancellable. Very generous guard point during the startup, providing a unique grounded approach against even multi-hitting fireballs and pokes. Unfortunately, this is offset by the punch itself whiffing on all crouchers and -distressingly- even some shorter standing opponents. | |||
* Due to its massive forward range, this move absolutely shines in combos when used after starters that force stand (no height requirement here!), giving Dino access to great damage and corner carry options. Just be sure to confirm the hit before it, as 4A will still whiff against crouch blocking opponents. Given the immense guard point window, it can be used as a frame trap, but typically 2C is the better option here. | |||
* Despite appearances, 4A is a rather inconsistent anti air. The hitbox is narrower than the animation suggests and even jump attacks that trigger the guard point are not guaranteed to be hit in return. That said, hits on airborne opponents can be cancelled into 4214X for a high damage cash out, or 236B/D for oki. It can also be quick max cancelled on air hit, which is the only way to juggle into 236C and follow up supers. | |||
}} | }} | ||
Revision as of 20:22, 1 April 2022
The King of Fighters XV | |
Contents
- 1 Movelist
- 2 Quick Combo Reference
- 3 Gameplay Overview
- 4 Normals
- 5 Throws
- 6 Command Moves
- 7 Special Moves
- 8 Super Special Moves
- 9 Climax Super Special Moves
- 10 Misc
- 11 Videos
- 12 Navigation
Movelist
Throws
Command Normals
Special Moves
Super Special Moves
Quick Combo Reference
0 Meter |
Placeholder |
( = dmg |
1 Meter |
Placeholder |
( = dmg |
2 Meters |
Placeholder |
( = dmg |
Gameplay Overview
King of Dinosaurs is an XYZ charcter who does QWE using ASDF. | |
Pros | Cons |
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Normals
Far Standing Normals
far A
far A
f.A
f.A
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far B
far B
f.B
f.B
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far C
far C
f.C
f.C
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far D
far D
f.D
f.D
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Close Standing Normals
Close A
close A
cl.A
cl.A
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Close B
close B
cl.B
cl.B
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Close C
close C
cl.C
cl.C
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Close D
close D
cl.D
cl.D
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Crouch Normals
crouch A
crouch A
2A
2A
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crouch B
crouch B
2B
2B
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crouch C
crouch C
2C
2C
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crouch D
crouch D
2D
2D
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Jump Normals
Jump A
jump A
j.A
j.A
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Jump B
jump B
j.B
j.B
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Jump C
jump C
j.C
j.C
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Jump D
jump D
j.D
j.D
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Rush Moves
rush
cl.AA/cl.AAX
cl.AA/cl.AAX |
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Blowback
Blowback
Blowback
CD
CD
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ShatterStrike
Shatterstrike
236CD
236CD
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jump CD
jump CD
j.CD
j.CD
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Throws
Dyna Bomb
Dyna Bomb
(close) 4/6C
(close) 4/6C
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Dyna Buster
Dyna Buster
(close) 4/6D
(close) 4/6D
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Command Moves
Rex Head
Rex Head
6A
6A
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Yucatan Punch
Yucatan Punch
4A
4A
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Special Moves
Zetsumetsu Hurricane
Zetsumetsu Hurricane
41236A/C/AC
41236A/C/AC
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No resultsNo resultsNo results
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Assault Raptor
Assault Raptor
236B/D/BD
236B/D/BD
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Ankylo Hammer
Ankylo Hammer
236A/C/AC
236A/C/AC
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Ankylo Hammer (Brake)
236A/C~AB
236A/C~AB
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Giga Compy
Giga Compy
214B/D/BD
214B/D/BD
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Chicxulub Buster
Chicxulub Buster
4214B/D/BD
4214B/D/BD
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Super Special Moves
Super Zetsumetsu Hurricane
Super Zetsumetsu Hurricane
6321463214A/C/AC
6321463214A/C/AC
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Dinner of Dinosaur
Dinner of Dinosaur
236236B/D/BD
236236B/D/BD
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Climax Super Special Moves
Climax
Spiral Arm Excavation
2141236CD
2141236CD
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Misc
Videos
The King of Fighters XV | |
Navigation
The King of Fighters XV | |
System |
FAQ • Controls • Movement • Offense • Defense • Meters and Gauges • Patch Notes • Miscellaneous |
Characters |
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