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XV Broken/King of Dinosaurs: Difference between revisions
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|name=Zetsumetsu Hurricane | |name=Zetsumetsu Hurricane | ||
|input=41236A/C/AC | |input=41236A/C/AC | ||
|description3=* | |description3= * Dino's command grab. All versions give hard knockdowns. | ||
* '''A version''' Starts up instantly, giving Dino punishes to typically safe moves. The range is on the short side but can also be cancelled into, making his 5B counterpokes quite dangerous. | |||
*'''C version''' Reactable start up, but guard points against attacks for most of the animation and also cannot be thrown. A good tool for discouraging opponents trying to take their turn back and forces them to develop specific counter play strategies. Will whiff if directly cancelled into on hit or block, but tick throws can be set up by manually delaying the input. | |||
*'''AC version''' Dino lunges forward to grab the opponent. Fast punish option on its own and can be comboed into on hit. Whiffs if cancelled into on block, but tick throws can be set in a similar way as the C version. Note that this move doesn't have a guard point, but is typically too fast to be stuffed on reaction. | |||
}} | }} | ||
Revision as of 21:09, 1 April 2022
The King of Fighters XV | |
Contents
- 1 Movelist
- 2 Quick Combo Reference
- 3 Gameplay Overview
- 4 Normals
- 5 Throws
- 6 Command Moves
- 7 Special Moves
- 8 Super Special Moves
- 9 Climax Super Special Moves
- 10 Misc
- 11 Videos
- 12 Navigation
Movelist
Throws
Command Normals
Special Moves
Super Special Moves
Quick Combo Reference
0 Meter |
Placeholder |
( = dmg |
1 Meter |
Placeholder |
( = dmg |
2 Meters |
Placeholder |
( = dmg |
Gameplay Overview
King of Dinosaurs is an XYZ charcter who does QWE using ASDF. | |
Pros | Cons |
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Normals
Far Standing Normals
far A
far A
f.A
f.A
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far B
far B
f.B
f.B
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far C
far C
f.C
f.C
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far D
far D
f.D
f.D
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Close Standing Normals
Close A
close A
cl.A
cl.A
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Close B
close B
cl.B
cl.B
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Close C
close C
cl.C
cl.C
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Close D
close D
cl.D
cl.D
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Crouch Normals
crouch A
crouch A
2A
2A
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crouch B
crouch B
2B
2B
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crouch C
crouch C
2C
2C
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crouch D
crouch D
2D
2D
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Jump Normals
Jump A
jump A
j.A
j.A
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Jump B
jump B
j.B
j.B
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Jump C
jump C
j.C
j.C
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Jump D
jump D
j.D
j.D
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Rush Moves
rush
cl.AA/cl.AAX
cl.AA/cl.AAX |
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Blowback
Blowback
Blowback
CD
CD
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ShatterStrike
Shatterstrike
236CD
236CD
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jump CD
jump CD
j.CD
j.CD
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Throws
Dyna Bomb
Dyna Bomb
(close) 4/6C
(close) 4/6C
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Dyna Buster
Dyna Buster
(close) 4/6D
(close) 4/6D
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Command Moves
Rex Head
Rex Head
6A
6A
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Yucatan Punch
Yucatan Punch
4A
4A
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Special Moves
Zetsumetsu Hurricane
Zetsumetsu Hurricane
41236A/C/AC
41236A/C/AC
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No resultsNo resultsNo results
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Assault Raptor
Assault Raptor
236B/D/BD
236B/D/BD
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Ankylo Hammer
Ankylo Hammer
236A/C/AC
236A/C/AC
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Ankylo Hammer (Brake)
236A/C~AB
236A/C~AB
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Giga Compy
Giga Compy
214B/D/BD
214B/D/BD
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Chicxulub Buster
Chicxulub Buster
4214B/D/BD
4214B/D/BD
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Super Special Moves
Super Zetsumetsu Hurricane
Super Zetsumetsu Hurricane
6321463214A/C/AC
6321463214A/C/AC
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Dinner of Dinosaur
Dinner of Dinosaur
236236B/D/BD
236236B/D/BD
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Climax Super Special Moves
Climax
Spiral Arm Excavation
2141236CD
2141236CD
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Misc
Videos
The King of Fighters XV | |
Navigation
The King of Fighters XV | |
System |
FAQ • Controls • Movement • Offense • Defense • Meters and Gauges • Patch Notes • Miscellaneous |
Characters |
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