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XV Broken/King of Dinosaurs: Difference between revisions
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|name=Super Zetsumetsu Hurricane | |name=Super Zetsumetsu Hurricane | ||
|input=6321463214A/C/AC | |input=6321463214A/C/AC | ||
|description2=* | |description2=* Command grab super with a very satisfying cinematic. Can be cancelled into. | ||
* AC version | * '''A or C version''' 3 frame startup with large immediate range. If done outside throw range, Dino dashes about half-screen forward to grab, but this can be jumped on reaction. Grants a hard knockdown. | ||
* | * '''AC version''' 1 frame command grab with some startup invincibility. Outside of immediate throw range, Dino dashes a little further than the one bar version, but in general you really don't want to spend two bars to see this animation. | ||
* As a quirk of this being a command grab super, Dino is unable to cancel either version into a higher power super. Thus, even in raw max mode Dino is unable to access the Super -> MAX -> Climax route that other characters can. | |||
}} | }} | ||
Revision as of 20:00, 3 April 2022
The King of Fighters XV | |
Contents
- 1 Movelist
- 2 Quick Combo Reference
- 3 Gameplay Overview
- 4 Normals
- 5 Throws
- 6 Command Moves
- 7 Special Moves
- 8 Super Special Moves
- 9 Climax Super Special Moves
- 10 Misc
- 11 Videos
- 12 Navigation
Movelist
Throws
Command Normals
Special Moves
Super Special Moves
Quick Combo Reference
0 Meter |
Placeholder |
( = dmg |
1 Meter |
Placeholder |
( = dmg |
2 Meters |
Placeholder |
( = dmg |
Gameplay Overview
King of Dinosaurs is an XYZ charcter who does QWE using ASDF. | |
Pros | Cons |
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Normals
Far Standing Normals
far A
far A
f.A
f.A
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far B
far B
f.B
f.B
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far C
far C
f.C
f.C
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far D
far D
f.D
f.D
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Close Standing Normals
Close A
close A
cl.A
cl.A
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Close B
close B
cl.B
cl.B
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Close C
close C
cl.C
cl.C
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Close D
close D
cl.D
cl.D
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Crouch Normals
crouch A
crouch A
2A
2A
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crouch B
crouch B
2B
2B
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crouch C
crouch C
2C
2C
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crouch D
crouch D
2D
2D
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Jump Normals
Jump A
jump A
j.A
j.A
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Jump B
jump B
j.B
j.B
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Jump C
jump C
j.C
j.C
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Jump D
jump D
j.D
j.D
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Rush Moves
rush
cl.AA/cl.AAX
cl.AA/cl.AAX |
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Blowback
Blowback
Blowback
CD
CD
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ShatterStrike
Shatterstrike
236CD
236CD
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jump CD
jump CD
j.CD
j.CD
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Throws
Dyna Bomb
Dyna Bomb
(close) 4/6C
(close) 4/6C
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Dyna Buster
Dyna Buster
(close) 4/6D
(close) 4/6D
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Command Moves
Rex Head
Rex Head
6A
6A
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Yucatan Punch
Yucatan Punch
4A
4A
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Special Moves
Zetsumetsu Hurricane
Zetsumetsu Hurricane
41236A/C/AC
41236A/C/AC
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No resultsNo resultsNo results
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Assault Raptor
Assault Raptor
236B/D/BD
236B/D/BD
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Ankylo Hammer
Ankylo Hammer
236A/C/AC
236A/C/AC
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Ankylo Hammer (Brake)
236A/C~AB
236A/C~AB
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Giga Compy
Giga Compy
214B/D/BD
214B/D/BD
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Chicxulub Buster
Chicxulub Buster
4214B/D/BD
4214B/D/BD
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Super Special Moves
Super Zetsumetsu Hurricane
Super Zetsumetsu Hurricane
6321463214A/C/AC
6321463214A/C/AC
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Dinner of Dinosaur
Dinner of Dinosaur
236236B/D/BD
236236B/D/BD
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Climax Super Special Moves
Climax
Spiral Arm Excavation
2141236CD
2141236CD
|
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Misc
Videos
The King of Fighters XV | |
Navigation
The King of Fighters XV | |
System |
FAQ • Controls • Movement • Offense • Defense • Meters and Gauges • Patch Notes • Miscellaneous |
Characters |
|