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The King of Fighters XV/Ryo Sakazaki/Combos: Difference between revisions
→Combos: Added some general notes and starters to the top of the page. |
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2B > 2A > 214BD > '''6D > 46AC >''' 623C <br> | 2B > 2A > 214BD > '''6D > 46AC >''' 623C <br> | ||
<br> | <br> | ||
While Ryo's starters are listed below, his combos involving 646A/C all tend to be spacing dependent. <br> | While Ryo's starters are listed below, his combos involving 646A/C all tend to be spacing dependent and only work on standing opponents. 2C forces stand which can help alleviate this issue, but the input is harder. <br> | ||
All of Ryo's starters can be comfortably comboed into 214BD (Ex Hien Shippuu Kyaku) and it is generally recommended to get comfortable with extensions from 214BD first. | All of Ryo's starters can be comfortably comboed into 214BD (Ex Hien Shippuu Kyaku) and it is generally recommended to get comfortable with extensions from 214BD first. | ||
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'''Heavy Starters''' | '''Heavy Starters''' | ||
* f.C, cl.C, 2C, cl.D | ''Close heavies and far C are all special cancelable.'' <br> | * f.C, cl.C, 2C, cl.D | ''Close heavies and far C are all special cancelable. 2C forces stand.'' <br> | ||
* cl.C/cl.D > 6A | ''Can whiff if you're at tip range of your close heavies.'' | * cl.C/cl.D > 6A | ''Can whiff if you're at tip range of your close heavies.'' | ||
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* Will not connect after ... > 6A <br> | * Will not connect after ... > 6A <br> | ||
* Is spacing dependent and | * Is spacing dependent and needs a standing opponent. <br> | ||
* Generally requires inputting and holding 6 early. <br> | * Generally requires inputting and holding 6 early. <br> | ||
==Rush Auto Combo== | ==Rush Auto Combo== |
Revision as of 05:18, 18 April 2022
Combos
General Notes
For combos involving 646AC or any of its varieties, holding 6 during the move that you are going to cancel from makes the execution far easier. For example:
2B > 2A > 214BD > 5D > 646AC > 623C
2B > 2A > 214BD > 6D > 46AC > 623C
While Ryo's starters are listed below, his combos involving 646A/C all tend to be spacing dependent and only work on standing opponents. 2C forces stand which can help alleviate this issue, but the input is harder.
All of Ryo's starters can be comfortably comboed into 214BD (Ex Hien Shippuu Kyaku) and it is generally recommended to get comfortable with extensions from 214BD first.
Light Starters
- 2B > 2A | The essential low starter. Can do 2B > 2A > 2A if you are point blank.
- cl.A/cl.B/2A > (link) 2C | Only works point blank.
Heavy Starters
- f.C, cl.C, 2C, cl.D | Close heavies and far C are all special cancelable. 2C forces stand.
- cl.C/cl.D > 6A | Can whiff if you're at tip range of your close heavies.
646A/C Notes
- Will not connect after ... > 6A
- Is spacing dependent and needs a standing opponent.
- Generally requires inputting and holding 6 early.
Rush Auto Combo
Meterless: An elbow jab, a knee, uppercut, and then ends with a fireball. (125 DMG)
1 Bar: Ends with 2363214P. (236 DMG)
2 Bars: Ends with 2363214AC. (341 DMG)
3 Bars: Ends with 2141236CD. (435 DMG)
Meterless
Combo | Damage | Stun | Meter Cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
2B > 2A > 646A | 179 | 60 | 0 | 0.25 | Anywhere | Less stun, but gives untechable knockdown and confirmable into 2363214(Ranbu) midscreen. |
2B > 2A > 214D | 179 | 180 | 0 | 0.25 | Anywhere | Must be point blank and opponent must be standing for 2A > 214D to work. |
2B > 2B > 2A > 214B | 154 | 190 | 0 | 0.20 | Anywhere | |
(cl.A/cl.B/2A >) 2C > 646A | 204 (217) | 70 (100) | 0 | 0.29 (0.31) | Anywhere | Close heavy starter combo with hard knockdown. Can be linked into from a close light starter. |
(cl.A/cl.B/2A >) 2C > 6A > 214D | 218 (230) | 210 (240) | 0 | 0.29 (0.31) | Anywhere | Gives more damage and stun, but no hard knockdown. |
2C > 646C > 623C | 276 | 180 | 0 | 0.48 | Anywhere | High damage combo from a near-point-blank heavy starter. |
5C > 214D | 171 | 150 | 0 | 0.23 | Anywhere | Conversion from a far poke. |
2B > 2A > 214D > 623C | 272 | 290 | 0 | 0.45 | Corner | Corner combo from a low starter. Replace 623C with 623A > 2C for a corner reset. |
(cl.A/cl.B/2A >) 2C > 6A > 214D > 623C | 318 (323) | 320 (350) | 0 | 0.50 (0.53) | Corner | High damage corner combo from a close heavy or light starter. Replace 623C with 623A > 2C for a corner reset. |
2C > 236A > 646A | 257 | 150 | 0 | 0.35 | Corner | Corner combo form a heavy starter with hard knockdown. |
EX
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
2B > 2B > 2A > 214BD > 646A | 267 | 90 | 0.5 | 0.3 | Anywhere | Low starter with good corner carry and hard knockdown, but low stun. |
(cl.A/cl.B/2A >) 2C > 6A > 214BD > 646A | 324 (315) | 130 (160) | 0.5 | 0.34 (0.37) | Anywhere | Higher damage combo from a close heavy or light starter. |
2C > 646C > 214BD > 623C | 334 | 180 | 0.5 | 0.48 | Anywhere | Heavy starter combo that sacrifices hard knockdown for meter gain and slightly higher damage and stun. |
5C > 214BD > 646A | 286 | 70 | 0.5 | 0.29 | Anywhere | EX conversion from a heavy poke. |
2B > 2A > 214D > 623A > 623AC | 332 | 260 | 0.5 | 0.41 | Corner | Low starter corner combo with EX extension. No hard knockdown. |
5C > 6A > 214D > c.5D > 646AC > 623C | 412 | 390 | 0.5 | 0.6 | Corner | High damage corner combo from any close heavy starter. Builds more than it spends. |
1 Bar
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
2B > 2A > 646A > 2363214P | 305 | 60 | 1 | 0.27 | Anywhere | Simple Ranbu extension of the 646A combo. |
2B > 2B > 2A > 214BD > 623A > 623AC | 317 | 170 | 1 | 0.24 | Anywhere | 1 bar EX combo with higher damage and stun, but no hard knockdown. |
2C > 646C > 623C(1) > 2363214P | 367 | 150 | 1 | 0.43 | Anywhere | Ranbu combo from a heavy starter. |
5C > 214BD > 623A > 623AC | 328 | 150 | 1 | 0.23 | Anywhere | 1 bar EX combo off of a heavy poke. No hard knockdown. |
(cl.A/cl.B/2A >) 2C > 6A > 236AC > 214BD > 646A | 373 (363) | 130 (160) | 1 | 0.34 (0.37) | Corner | 1 bar EX corner combo from a close heavy or light starter. |
2B > 2A > 214D > 623C(1) > 2363214P | 371 | 260 | 1 | 0.42 | Corner | Low starter corner combo with Ranbu extension. |
2B > 2B > 2A > 214BD > 646A > 2363214P | 363 | 90 | 1.5 | 0.30 | Anywhere | Low starter EX combo with Ranbu extension. |
2C > 646C > 214BD > 623C(1) 2363214P | 403 | 150 | 1.5 | 0.43 | Anywhere | Heavy starter EX combo with Ranbu extension. |
(cl.A/cl.B/2A >) 2C > 6A > 236AC > 214BD > 623A > 623AC | 421 (411) | 210 (240) | 1.5 | 0.28 (0.30) | Corner | 1.5 bar EX corner combo from a close heavy or light starter. No hard knockdown. |
2 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
2B > 2A > 646A > 2363214AC | 389 | 60 | 2 | 0.27 | Anywhere | Simple low starter level 2 Ranbu combo. |
2C > 646C > 623C(1) > 2363214AC | 451 | 150 | 2 | 0.43 | Anywhere | Heavy starter level 2 Ranbu combo. |
6A > BC > cl.D > 6A > 214BD > 623C(1) > 2363214P | 329 | 210 | 2 | 0.07 | Anywhere | Point overhead Max confirm. |
5C > BC > cl.D > 6A >214BD > 623C(1) > 2363214P | 415 | 280 | 2 | 0.07 | Anywhere | Point far heavy poke Max confirm. |
2B > 2A > 214D > 623C(1) > 2363214AC | 463 | 260 | 2 | 0.42 | Corner | Low starter corner level 2 Ranbu combo. |
3 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
2B > 2A > 214BD > 5D > 646AC > 623C(1) > 2363214AC | 499 | 3 | .25 | Low starter 3 bar combo | ||
5C > 214D > 623C(1) > 2363214P > 641236AC > 623C | 710 | 3 | .25 | Corner | 3 Bar corner combo. |
4 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
2B > 2A > 214BD > 5D > 646AC > 623C(1) > 2363214P > 641236AC | 573 | 4 | .3 | Low starter | ||
5C > 214D > 623C(1) > 2363214P > 641236AC > 623C(1) > 2363214P | 798 | 4 | .2 | Corner | Can be started off heavy starters or Max Mode. Requires 4 bars either way. |
5 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Anywhere |