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The King of Fighters XV/Meitenkun/Combos: Difference between revisions
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| '''Heavy Starter''' > [4]6AC ~ P || 261 || 110 || 0.5 || 15% || Anywhere || Consistently more damage as a heavy combo. | | '''Heavy Starter''' > [4]6AC ~ P || 261 || 110 || 0.5 || 15% || Anywhere || Consistently more damage as a heavy combo. | ||
|- | |- | ||
| '''Light Starter'''/'''Heavy Starter''' > [4]6AC, [2]8P, cl. | | '''Light Starter'''/'''Heavy Starter''' > [4]6AC, [2]8P, cl.D || 283/319 || 240/260 || 0.5 || 30% || Corner || Against smaller characters such as Yuri or Meitenkun himself, you can only get a cl.B after the [2]8P. | ||
|- | |||
| '''Light Starter''' > 6B > 214AC, [4]6P ~ P || 264 || 210 || 0.5 || 25% || Corner || Stronger than the previous combo if only a cl.B ender is possible. | |||
|- | |||
| CD, 214AC || 151 || 100 || 0.5 || 10% || Anywhere || Very consistent. | |||
|- | |||
| CD, 214A, [4]6P, [2]8AC, [2]8P, [4]6P ~ P, 6B || 446 || 450 || 0.5 || 60% || Near Corner || If the 214A causes a juggle, you can land this very powerful combo. | |||
|} | |} | ||
===1 Bar=== | ===1 Bar=== |
Revision as of 06:41, 20 April 2022
Combos
- Light Starter = 2B > 2A > 2A
- Heavy Starter = cl.D > 6B
6B > [4]6
Meitenkun's 6B can be cancelled later than most cancellable command normals. By inputting your normal > 6B as soon as possible, you can have enough time to charge 4 if you cancel the 6B late. This is important to getting combos where you don't have charge already, such as after running forward.
Meterless
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Light Starter > [4]6P ~ P | 150-192 | 170-210 | 0 | 20% | Anywhere | Damage will vary depending on how much back charge was accumulated before the combo. |
Heavy Starter > [4]6P ~ P | 217 | 190 | 0 | 25% | Anywhere | |
Light Starter > [4]6P (level 2-3) ~ P, 6B | 216-229 | 250-260 | 0 | 30% | Corner | If you were able to charge a level 2 or above 46P, you can get an OTG 6B after. |
CD > 4A, [4]6P ~ P | 150-192 | 180-220 | 0 | 20% | Anywhere | Niche combo that doesn't require charge that can be used as a whiff punish, since CD > 4A is unsafe. |
CD > 214A, [4]6P ~ (delay) P | 201 | 220 | 0 | 25% | Near Corner | CD corner combo for when the opponent is slightly away from the corner. |
EX
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Light Starter > [4]6AC ~ P | 191 | 90 | 0.5 | 10% | Anywhere | If you had enough time to charge a level 3 version of [4]6P, you dont need to spend the EX here. |
Heavy Starter > [4]6AC ~ P | 261 | 110 | 0.5 | 15% | Anywhere | Consistently more damage as a heavy combo. |
Light Starter/Heavy Starter > [4]6AC, [2]8P, cl.D | 283/319 | 240/260 | 0.5 | 30% | Corner | Against smaller characters such as Yuri or Meitenkun himself, you can only get a cl.B after the [2]8P. |
Light Starter > 6B > 214AC, [4]6P ~ P | 264 | 210 | 0.5 | 25% | Corner | Stronger than the previous combo if only a cl.B ender is possible. |
CD, 214AC | 151 | 100 | 0.5 | 10% | Anywhere | Very consistent. |
CD, 214A, [4]6P, [2]8AC, [2]8P, [4]6P ~ P, 6B | 446 | 450 | 0.5 | 60% | Near Corner | If the 214A causes a juggle, you can land this very powerful combo. |
1 Bar
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Anywhere |
2 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Anywhere |
3 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Anywhere |
4 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Anywhere |
5 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Anywhere |