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| CD > 4A, [4]6P ~ P || 150-192 || 180-220 || 0 || 20% || Anywhere || Niche combo that doesn't require charge that can be used as a whiff punish, since CD > 4A is unsafe.
| CD > 4A, [4]6P ~ P || 150-192 || 180-220 || 0 || 20% || Anywhere || Niche combo that doesn't require charge that can be used as a whiff punish, since CD > 4A is unsafe.
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| CD > 214A, [4]6P ~ (delay) P || 201 || 220 || 0 || 25% || Near Corner || CD corner combo for when the opponent is slightly away from the corner.
| CD > 214A, [4]6P ~ (delay) P || 201 || 220 || 0 || 25% || Near Corner || CD corner combo for when the opponent is slightly away from the corner. You need the 214A to hit airborne so it causes a juggle. Delaying your cancel into 214A slightly can increase of likelihood of this happening.
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Revision as of 06:43, 20 April 2022

Template:ComboLegend-KOFXV

The King of Fighters XV

OverviewStrategyDataCombosReplays

Combos

  • Light Starter = 2B > 2A > 2A
  • Heavy Starter = cl.D > 6B

6B > [4]6

Meitenkun's 6B can be cancelled later than most cancellable command normals. By inputting your normal > 6B as soon as possible, you can have enough time to charge 4 if you cancel the 6B late. This is important to getting combos where you don't have charge already, such as after running forward.

Meterless

Combo Damage Stun Meter cost Meter Gain Location notes
Light Starter > [4]6P ~ P 150-192 170-210 0 20% Anywhere Damage will vary depending on how much back charge was accumulated before the combo.
Heavy Starter > [4]6P ~ P 217 190 0 25% Anywhere
Light Starter > [4]6P (level 2-3) ~ P, 6B 216-229 250-260 0 30% Corner If you were able to charge a level 2 or above 46P, you can get an OTG 6B after.
CD > 4A, [4]6P ~ P 150-192 180-220 0 20% Anywhere Niche combo that doesn't require charge that can be used as a whiff punish, since CD > 4A is unsafe.
CD > 214A, [4]6P ~ (delay) P 201 220 0 25% Near Corner CD corner combo for when the opponent is slightly away from the corner. You need the 214A to hit airborne so it causes a juggle. Delaying your cancel into 214A slightly can increase of likelihood of this happening.

EX

Combo Damage Stun Meter cost Meter Gain Location notes
Light Starter > [4]6AC ~ P 191 90 0.5 10% Anywhere If you had enough time to charge a level 3 version of [4]6P, you dont need to spend the EX here.
Heavy Starter > [4]6AC ~ P 261 110 0.5 15% Anywhere Consistently more damage as a heavy combo.
Light Starter/Heavy Starter > [4]6AC, [2]8P, cl.D 283/319 240/260 0.5 30% Corner Against smaller characters such as Yuri or Meitenkun himself, you can only get a cl.B after the [2]8P.
Light Starter > 6B > 214AC, [4]6P ~ P 264 210 0.5 25% Corner Stronger than the previous combo if only a cl.B ender is possible.
CD, 214AC 151 100 0.5 10% Anywhere Very consistent.
CD, 214A, [4]6P, [2]8AC, [2]8P, [4]6P ~ P, 6B 446 450 0.5 60% Near Corner If the 214A causes a juggle, you can land this very powerful combo.

1 Bar

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

2 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

3 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

4 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

5 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

External Links

Meitenkun Combos by Meno

Navigation

The King of Fighters XV
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