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The King of Fighters XV/Rock Howard/Combos: Difference between revisions
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| 632146P ~ AB, 236A, 236AC, 623C ~ AB, 214C || 193 || 180 || 40% || Back to Corner || | | 632146P ~ AB, 236A, 236AC, 623C ~ AB, 214C || 193 || 180 || 40% || Back to Corner || | ||
|- | |- | ||
| | | 632146AC, run, 623C ~ AB, 214C || 236 || 120 || 30% || Anywhere || EX command grab combo. Possible anywhere on screen, but more difficult the closer you are to the corner. | ||
|- | |- | ||
| 236BD, run, 623C ~ AB, 214C || 177 || 120 || 30% || Anywhere || Confirm after an EX counter. The combo will be exactly the same as the | | 236BD, run, 623C ~ AB, 214C || 177 || 120 || 30% || Anywhere || Confirm after an EX counter. The combo will be exactly the same as the 632146AC combo. | ||
|- | |- | ||
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| 236CD, 623C ~ AB, 214C || 245 || 120 || 1 || 80% || Anywhere || Shatter strike combo. If out of range for 623C, skip it and go straight into 214C. | | 236CD, 623C ~ AB, 214C || 245 || 120 || 1 || 80% || Anywhere || Shatter strike combo. If out of range for 623C, skip it and go straight into 214C. | ||
|- | |- | ||
| | | 632146P ~ AB, 214C > 236236K || 188 || 80 || 1 || 20% || Anywhere || | ||
|- | |- | ||
| | | 632146P ~ AB, 236A, 623C ~ AB, 214C > 236236P || 249 || 180 || 1 || 40% || Back to Corner || | ||
|- | |- | ||
| | | 632146P ~ AB, 623BD, 236AC, 623C ~ AB, 236A, cl.D || 231 || 170 || 1 || 30% || Back to Corner || Works from further away from the corner. | ||
|- | |- | ||
| | | 632146AC, 623BD, 623C ~ AB, 214C || 297 || 120 || 1 || 30% || Midscreen/Corner || Doesn't work if Rock has his back to the corner. | ||
|- | |- | ||
| 2B*2 > 5B > 6A > 623BD, 623C ~ AB, 214C > 236236P or K || 452/440 || 270 || 1.5 || 45% || Anywhere || Either super works here. 236236P does slightly more damage, but 236236K grants much better corner carry and okizeme opportunity. In the corner however, The screen carry and oki is less significant so 236236P is the preferred ender there. | | 2B*2 > 5B > 6A > 623BD, 623C ~ AB, 214C > 236236P or K || 452/440 || 270 || 1.5 || 45% || Anywhere || Either super works here. 236236P does slightly more damage, but 236236K grants much better corner carry and okizeme opportunity. In the corner however, The screen carry and oki is less significant so 236236P is the preferred ender there. | ||
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| 632146P ~ AB, 236A, 236AC, 623C ~ AB, 214C > 236236P || 293 || 180 || 1 || 40% || Back to Corner || | | 632146P ~ AB, 236A, 236AC, 623C ~ AB, 214C > 236236P || 293 || 180 || 1 || 40% || Back to Corner || | ||
|- | |- | ||
| | | 632146P ~ AB, 623BD, 623C ~ AB, 214C > 236236P || 277 || 120 || 1 || 35% || Back to Corner || | ||
|- | |- | ||
| | | 632146AC, run, 623C ~ AB, 214C > 236236P or K || 346/335 || 120 || 1.5 || 30% || Anywhere || If you don't run close enough before the 623C, 236236P can drop, so 236236K is even more recommended as the ender here for consistency. | ||
|} | |} | ||
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| 236CD, 623C ~ AB, 214C > 236236P or K || 415/398 || 120 || 2 || 80% || Anywhere || | | 236CD, 623C ~ AB, 214C > 236236P or K || 415/398 || 120 || 2 || 80% || Anywhere || | ||
|- | |- | ||
| | | 632146P ~ AB, 214C > 236236AC || 290 || 80 || 2 || 20% || Anywhere || | ||
|- | |- | ||
| | | 632146P ~ AB, 623BD, 236AC, 623C ~ AB, 214C > 236236P || 321 || 120 || 2 || 30% || Back to Corner || | ||
|- | |- | ||
| | | 632146AC, 623BD, 623C ~ AB, 214C > 236236P or K || 397/387 || 120 || 2 || 30% || Anywhere || | ||
|- | |- | ||
| 2B*2 > 5B > 6A > 623BD, 623C ~ AB, 214C > 236236AC || 542 || 270 || 2.5 || 45% || Anywhere || | | 2B*2 > 5B > 6A > 623BD, 623C ~ AB, 214C > 236236AC || 542 || 270 || 2.5 || 45% || Anywhere || | ||
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| 236CD, 623C ~ AB, 236AC, 214C > 236236P || 475 || 120 || 2.5 || 80% || Corner || | | 236CD, 623C ~ AB, 236AC, 214C > 236236P || 475 || 120 || 2.5 || 80% || Corner || | ||
|- | |- | ||
| | | 632146P ~ AB, 623BD, 623C ~ AB, 214C > 236236AC || 352 || 120 || 2.5 || 30% || Back to Corner || | ||
|- | |- | ||
| | | 632146AC, run, 623C ~ AB, 214C > 236236AC || 428 || 120 || 2.5 || 30% || Anywhere || | ||
|} | |} | ||
Revision as of 07:56, 26 April 2022
Combos
General Notes
- Any combo that starts with 2B*2 > f.B > 6A can also be started with cl.C/cl.D/2C > 6A.
- Certain combos will only work on these characters: Heidern, Dolores, Kyo, Iori, Ash, Kukri, Krohnen, Yashiro, K', Maxima, Antonov, KoD, Terry, Robert, Vanessa, Luong, Rock, and Rugal
Rush Auto Combo
Meterless: Rock performs a one-two straight into a backfist, ending in Hard Edge (214A). (138 DMG)
1 Bar: Ends with 236236K. (223 DMG)
2 Bars: Ends with 236236BD. (351 DMG)
3 Bars: Ends with 2141236CD. (450 DMG)
Meterless
Combo | Damage | Stun | Meter Gain | Location | Notes |
---|---|---|---|---|---|
2B*2 > 5B > 6A > 623C ~ AB, 214C | 261 | 270 | 45% | Anywhere | Meterless BNB. Rock can now combo into 6A from f.B, though this doesn't work at longer ranges. Subtract 2B's based on range. If Rock's Brake mechanic is too difficult for you, go for 6A > 214C instead. |
f.C > 214C | 180 | 150 | 25% | Anywhere | Small f.C combo in case you're too far away for Rock's other combo starters. |
CD > 236A, 214B/D ~ B | 206 | 220 | 25% | Midscreen | Midscreen CD confirm. |
CD, 623C ~ AB, 214C | 218 | 220 | 40% | Corner | Corner CD confirm. |
632146P ~ AB, 236A, 623C ~ AB, 214C | 149 | 180 | 40% | Back to Corner | A way to squeeze a little extra damage off a command grab. Otherwise just let the command grab play out to deal 115 damage. |
0.5 Bar
Combo | Damage | Stun | Meter Gain | Location | Notes |
---|---|---|---|---|---|
2B*2 > 5B > 6A > 623BD, 623C ~ AB, 214C | 332 | 270 | 45% | Anywhere | Great damage and meter gain for just half a bar. |
2B*2 > 5B > 214AC, 623C ~ AB, 214C | 300 | 210 | 40% | Anywhere | Alternate combo if you're out of range for 6A. |
2B*2 > 5B > 6A > 623BD, 623C ~ AB, 236A, 5D/2D | 346 | 320 | 45% | Corner | Doesn't work on certain characters. Otherwise use the midscreen combo. |
CD, 623BD, 623C ~ AB, 236A, 5D/2D | 309 | 270 | 35% | Corner | |
632146P ~ AB, 236A, 236AC, 623C ~ AB, 214C | 193 | 180 | 40% | Back to Corner | |
632146AC, run, 623C ~ AB, 214C | 236 | 120 | 30% | Anywhere | EX command grab combo. Possible anywhere on screen, but more difficult the closer you are to the corner. |
236BD, run, 623C ~ AB, 214C | 177 | 120 | 30% | Anywhere | Confirm after an EX counter. The combo will be exactly the same as the 632146AC combo. |
1 Bar
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
2B*2 > 5B > 6A > 214AC, 623BD, 623C ~ AB, 214C | 389 | 270 | 1 | 45% | Anywhere | You can safely omit the 6A here as well. |
2B*2 > 5B > 6A > 214AC, 623BD, 623C ~ AB, 236A, cl.D | 401 | 320 | 1 | 45% | Corner | Drops on certain characters. |
2B*2 > 5B > 6A > 623BD, 236AC, 623C ~ AB, 236A, cl.D | 398 | 320 | 1 | 45% | Corner | Universal. |
CD, 214K ~ C > 236236K | 287 | 140 | 1 | 20% | Anywhere | Most consistent CD combo. |
CD, 623BD, 236AC, 623C ~ AB, 236A, cl.D | 366 | 270 | 1 | 35% | Corner | Same as your corner combo. |
236CD, 623C ~ AB, 214C | 245 | 120 | 1 | 80% | Anywhere | Shatter strike combo. If out of range for 623C, skip it and go straight into 214C. |
632146P ~ AB, 214C > 236236K | 188 | 80 | 1 | 20% | Anywhere | |
632146P ~ AB, 236A, 623C ~ AB, 214C > 236236P | 249 | 180 | 1 | 40% | Back to Corner | |
632146P ~ AB, 623BD, 236AC, 623C ~ AB, 236A, cl.D | 231 | 170 | 1 | 30% | Back to Corner | Works from further away from the corner. |
632146AC, 623BD, 623C ~ AB, 214C | 297 | 120 | 1 | 30% | Midscreen/Corner | Doesn't work if Rock has his back to the corner. |
2B*2 > 5B > 6A > 623BD, 623C ~ AB, 214C > 236236P or K | 452/440 | 270 | 1.5 | 45% | Anywhere | Either super works here. 236236P does slightly more damage, but 236236K grants much better corner carry and okizeme opportunity. In the corner however, The screen carry and oki is less significant so 236236P is the preferred ender there. |
2B*2 > 5B > 214AC, 623C ~ AB, 214C > 236236P or K | 420/408 | 210 | 1.5 | 40% | Anywhere | |
CD, 623BD, 623C ~ AB, 214C > 236236P | 424 | 220 | 1.5 | 40% | Corner | |
236CD (AA), 623BD, 623C ~ AB, 214C | 336 | 120 | 1.5 | 80% | Midscreen | Rock can only meaningfully use EX moves after Shatter Strikes midscreen if they hit in the air. |
236CD, 236AC, 623C ~ AB, 214C | 342 | 120 | 1.5 | 80% | Corner | |
632146P ~ AB, 236A, 236AC, 623C ~ AB, 214C > 236236P | 293 | 180 | 1 | 40% | Back to Corner | |
632146P ~ AB, 623BD, 623C ~ AB, 214C > 236236P | 277 | 120 | 1 | 35% | Back to Corner | |
632146AC, run, 623C ~ AB, 214C > 236236P or K | 346/335 | 120 | 1.5 | 30% | Anywhere | If you don't run close enough before the 623C, 236236P can drop, so 236236K is even more recommended as the ender here for consistency. |
2 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
2B*2 > 5B > 6A > 214AC, 623BD, 623C ~ AB, 214C > 236236P or K | 489/479 | 270 | 2 | 45% | Anywhere | |
... > BC, cl.D > 6A > 623BD, 623C ~ AB, 214C > 236236P or K | 464/454 | 400 | 2 | 15% | Anywhere | 1000 and 1250 Max Mode Timer combo. Damage values listed are after a 2B*2 > 5B > 6A starter. |
... > BC > c.D > 214AC, 623BD, 623C ~ AB, 214C > 236236P or K | 486/476 | 340 | 2 | 15% | Anywhere | 1500 Max Mode Timer combo. |
CD > 236A, 214K ~ C > 236236AC | 452 | 200 | 2 | 25% | Midscreen | This combo is still consistent without the 236A. |
CD, 623C ~ AB, 214C > 236236AC | 453 | 220 | 2 | 40% | Corner | This combo does the same damage as a combo with EX moves, but the oki is much better. |
236CD, 623C ~ AB, 214C > 236236P or K | 415/398 | 120 | 2 | 80% | Anywhere | |
632146P ~ AB, 214C > 236236AC | 290 | 80 | 2 | 20% | Anywhere | |
632146P ~ AB, 623BD, 236AC, 623C ~ AB, 214C > 236236P | 321 | 120 | 2 | 30% | Back to Corner | |
632146AC, 623BD, 623C ~ AB, 214C > 236236P or K | 397/387 | 120 | 2 | 30% | Anywhere | |
2B*2 > 5B > 6A > 623BD, 623C ~ AB, 214C > 236236AC | 542 | 270 | 2.5 | 45% | Anywhere | |
2B*2 > 5B > 214AC, 623C ~ AB, 214C > 236236AC | 510 | 210 | 2.5 | 40% | Anywhere | |
CD, 623BD, 623C ~ AB, 214C > 236236AC | 521 | 220 | 2.5 | 40% | Corner | |
236CD, 623C ~ AB, 236AC, 214C > 236236P | 475 | 120 | 2.5 | 80% | Corner | |
632146P ~ AB, 623BD, 623C ~ AB, 214C > 236236AC | 352 | 120 | 2.5 | 30% | Back to Corner | |
632146AC, run, 623C ~ AB, 214C > 236236AC | 428 | 120 | 2.5 | 30% | Anywhere |
3 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
2B*2 > 5B > 6A > 623C ~ AB, 214C > 236236K > 236236AC | 588 | 270 | 3 | 45% | Anywhere | Swap the supers if you're in the corner for more damage. |
2B*2 > 5B > 214AC, 623BD, 623C ~ AB, 214C > 236236AC | 558 | 210 | 3 | 40% | Anywhere | |
... > BC, cl.D > 6A > 623BD, 623C ~ AB, 214C > 214236CD or 236214CD | 589/564 | 400 | 3 | 15% | Anywhere | 1000 Max timer combo. Rock does comparable damage with his Max confirms to his regular combos. |
... > BC, cl.D > 214A > 236236P > 214236CD or 236214CD | 600/572 | 280 | 3 | 15% | Anywhere | 1250 Max timer combo. Leaving 6A out of the combo after the Quick Max tends to help the scaling. |
... > BC, cl.D > 6A > 623C ~ AB, 214C > 236236P > 236214CD or 236214CD | 638/613 | 400 | 3 | 15% | Anywhere | 1500 Max timer combo. |
CD, 214K ~ C > 236236K > 236236AC | 549 | 140 | 3 | 20% | Anywhere | |
CD, 623C ~ AB, 214C > 236236K > 236236AC | 571 | 220 | 3 | 40% | Corner | The order of the supers results in the same damage here so take your pick. |
236CD, 623C ~ AB, 214C > 236236AC | 542 | 120 | 3 | 80% | Anywhere | |
632146P ~ AC, 214D ~ C > 236236P > 236236BD | 380 | 40 | 3 | 20% | Anywhere | The usual 214C combo works here too, you'll just have to swap supers for 10 less damage. |
632146P ~ AC, 236A, 623C ~ AB, 214C > 236236P > 236236BD | 414 | 180 | 3 | 40% | Back to Corner | |
632146AC, 623BD, 623C ~ AB, 214C > 236236AC | 472 | 120 | 3 | 30% | Anywhere |
4 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|
5 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|