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{{ComboLegend-KOFXV}} | {{ComboLegend-KOFXV}} | ||
{{CharNavbox_XV}} | {{CharNavbox_XV}} | ||
==Combo Notation Guide== | |||
{|class="wikitable" | |||
! Notation !! Meaning | |||
|- | |||
| '''X Starter''' || Use the corresponding starter(s) from the 'Starters' section of this page. | |||
|- | |||
| '''>''' || Cancel the previous move into the following move.<br />If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel'). | |||
|- | |||
| ''',''' || Link the previous move into the following move. | |||
|- | |||
| '''(X)''' || A move in brackets must whiff (not hit).<br />Can also mean the move must be Kara Canceled. | |||
|- | |||
| '''~''' || Cancel the previous special into the following special. | |||
|- | |||
| '''cl.''' || Close to opponent. | |||
|- | |||
| '''f.''' || Far from opponent. | |||
|- | |||
| '''j.''' || Jumping move. | |||
|- | |||
| '''AA''' || Anti-air. Hit the opponent while they're mid-air. | |||
|- | |||
| '''[X]''' || Hold input briefly. | |||
|- | |||
| '''P & K''' || P and K each denote "Any Punch (A or C)" and "Any Kick (B or D)" respectively. | |||
|- | |||
| '''X/Y''' || Do either X move or Y move in a combo (Both final damage & stun values will be shown). | |||
|- | |||
| '''X * N'''<br>'''{X} * N''' || Repeat 'X' input 'N' amount of times.<br>Multiple inputs will be bundled into "{}". | |||
|- | |||
|} | |||
==Starters== | |||
'''Keep in mind:''' The combos in the "Combos" section have been tested using the first starter in each category '''(the combos in Bold)'''.<br/> | |||
The other starters in each table should also work in each case, but may not. | |||
===Light Starters=== | |||
{|class="wikitable sortable" | |||
! Combo !! Damage !! Notes | |||
|- | |||
| '''?''' || || Standard low light confirm. | |||
|} | |||
===Heavy Starters=== | |||
{|class="wikitable sortable" | |||
! Combo !! Damage !! Notes | |||
|- | |||
| '''j.X > ?''' || || Standard jump-in starter. | |||
|} | |||
===Other Starters=== | |||
{|class="wikitable sortable" | |||
! Combo !! Damage !! Notes | |||
|- | |||
| CD || 75 || | |||
|} | |||
('''Note:''' 'Other Starters' won't be referenced in the 'Combos' section.) | |||
==Combos== | ==Combos== | ||
===General Notes=== | ===General Notes:=== | ||
* Any combo that starts with 2B*2 > f.B > 6A can also be started with cl.C/cl.D/2C > 6A. | * Any combo that starts with 2B*2 > f.B > 6A can also be started with cl.C/cl.D/2C > 6A. | ||
* Certain combos will only work on these characters: | |||
* Certain combos will only work on these characters: Heidern, Dolores, Kyo, Iori, Ash, Kukri, Krohnen, Yashiro, K', Maxima, Antonov, KoD, Terry, Robert, Vanessa, Luong, Rock, and Rugal | Heidern, Dolores, Kyo, Iori, Ash, Kukri, Krohnen, Yashiro, K', Maxima, Antonov, KoD, Terry, Robert, Vanessa, Luong, Rock, and Rugal | ||
===Rush Auto Combo=== | ===Rush Auto Combo=== | ||
{|class="wikitable sortable" | |||
! Combo!! Damage !! Meter cost !! notes | |||
|- | |||
| cl.A > A > A > B || 138 || 0 || Rush combo ending in a special move. | |||
|- | |||
| cl.A > A > A > C || 223 || 1 || Rush combo ending in a super. | |||
|- | |||
| cl.A > A > A > D || 351 || 2 || Rush combo ending in a Max super. | |||
|- | |||
| cl.A > A > A > A || 450 || 3 || Rush combo ending in a Climax super. | |||
|} | |||
===Meterless=== | ===Meterless=== | ||
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===0.5 Bar=== | ===0.5 Bar=== | ||
{|class="wikitable" | {|class="wikitable sortable" | ||
! Combo!! Damage !! Stun !! Meter Gain !! Location !! Notes | ! Combo!! Damage !! Stun !! Meter Gain !! Location !! Notes | ||
|- | |- | ||
Line 53: | Line 118: | ||
===1 Bar=== | ===1 Bar=== | ||
{|class="wikitable" | {|class="wikitable sortable" | ||
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes | ! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes | ||
|- | |- | ||
Line 94: | Line 159: | ||
===2 Bars=== | ===2 Bars=== | ||
{|class="wikitable" | {|class="wikitable sortable" | ||
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes | ! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes | ||
|- | |- | ||
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===3 Bars=== | ===3 Bars=== | ||
{|class="wikitable" | {|class="wikitable sortable" | ||
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes | ! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes | ||
|- | |- | ||
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===4 Bars=== | ===4 Bars=== | ||
{|class="wikitable" | {|class="wikitable sortable" | ||
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes | ! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes | ||
|- | |- | ||
Line 198: | Line 263: | ||
===5 Bars=== | ===5 Bars=== | ||
{|class="wikitable" | {|class="wikitable sortable" | ||
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes | ! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes | ||
|- | |- |
Revision as of 02:38, 29 April 2022
Combo Notation Guide
Notation | Meaning |
---|---|
X Starter | Use the corresponding starter(s) from the 'Starters' section of this page. |
> | Cancel the previous move into the following move. If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel'). |
, | Link the previous move into the following move. |
(X) | A move in brackets must whiff (not hit). Can also mean the move must be Kara Canceled. |
~ | Cancel the previous special into the following special. |
cl. | Close to opponent. |
f. | Far from opponent. |
j. | Jumping move. |
AA | Anti-air. Hit the opponent while they're mid-air. |
[X] | Hold input briefly. |
P & K | P and K each denote "Any Punch (A or C)" and "Any Kick (B or D)" respectively. |
X/Y | Do either X move or Y move in a combo (Both final damage & stun values will be shown). |
X * N {X} * N |
Repeat 'X' input 'N' amount of times. Multiple inputs will be bundled into "{}". |
Starters
Keep in mind: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold).
The other starters in each table should also work in each case, but may not.
Light Starters
Combo | Damage | Notes |
---|---|---|
? | Standard low light confirm. |
Heavy Starters
Combo | Damage | Notes |
---|---|---|
j.X > ? | Standard jump-in starter. |
Other Starters
Combo | Damage | Notes |
---|---|---|
CD | 75 |
(Note: 'Other Starters' won't be referenced in the 'Combos' section.)
Combos
General Notes:
- Any combo that starts with 2B*2 > f.B > 6A can also be started with cl.C/cl.D/2C > 6A.
- Certain combos will only work on these characters:
Heidern, Dolores, Kyo, Iori, Ash, Kukri, Krohnen, Yashiro, K', Maxima, Antonov, KoD, Terry, Robert, Vanessa, Luong, Rock, and Rugal
Rush Auto Combo
Combo | Damage | Meter cost | notes |
---|---|---|---|
cl.A > A > A > B | 138 | 0 | Rush combo ending in a special move. |
cl.A > A > A > C | 223 | 1 | Rush combo ending in a super. |
cl.A > A > A > D | 351 | 2 | Rush combo ending in a Max super. |
cl.A > A > A > A | 450 | 3 | Rush combo ending in a Climax super. |
Meterless
Combo | Damage | Stun | Meter Gain | Location | Notes |
---|---|---|---|---|---|
2B*2 > 5B > 6A > 623C ~ AB, 214C | 261 | 270 | 45% | Anywhere | Meterless BNB. Rock can now combo into 6A from f.B, though this doesn't work at longer ranges. Subtract 2B's based on range. If Rock's Brake mechanic is too difficult for you, go for 6A > 214C instead. If you have your install up, you can land an OTG 236C after if close enough to the corner. |
f.C > 214C | 180 | 150 | 25% | Anywhere | Small f.C combo in case you're too far away for Rock's other combo starters. |
CD > 236A, 214B/D ~ B | 206 | 220 | 25% | Midscreen | Midscreen CD confirm. |
CD, 623C ~ AB, 214C | 218 | 220 | 40% | Corner | Corner CD confirm. |
632146P ~ AB, 236A, 623C ~ AB, 214C | 149 | 180 | 40% | Back to Corner | A way to squeeze a little extra damage off a command grab. Otherwise just let the command grab play out to deal 115 damage. |
0.5 Bar
Combo | Damage | Stun | Meter Gain | Location | Notes |
---|---|---|---|---|---|
2B*2 > 5B > 6A > 623BD, 623C ~ AB, 214C | 332 | 270 | 45% | Anywhere | Great damage and meter gain for just half a bar. |
2B*2 > 5B > 214AC, 623C ~ AB, 214C | 300 | 210 | 40% | Anywhere | Alternate combo if you're out of range for 6A. |
2B*2 > 5B > 6A > 623BD, 623C ~ AB, 236A, 5D/2D | 346 | 320 | 45% | Corner | Doesn't work on certain characters. Otherwise use the midscreen combo. |
CD, 623BD, 623C ~ AB, 236A, 5D/2D | 309 | 270 | 35% | Corner | |
632146P ~ AB, 236A, 236AC, 623C ~ AB, 214C | 193 | 180 | 40% | Back to Corner | |
632146AC, run, 623C ~ AB, 214C | 236 | 120 | 30% | Anywhere | EX command grab combo. Possible anywhere on screen, but more difficult the closer you are to the corner. |
236BD, run, 623C ~ AB, 214C | 177 | 120 | 30% | Anywhere | Confirm after an EX counter. The combo will be exactly the same as the 632146AC combo. |
1 Bar
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
2B*2 > 5B > 6A > 214AC, 623BD, 623C ~ AB, 214C | 389 | 270 | 1 | 45% | Anywhere | You can safely omit the 6A here as well. |
2B*2 > 5B > 6A > 214AC, 623BD, 623C ~ AB, 236A, cl.D | 401 | 320 | 1 | 45% | Corner | Drops on certain characters. |
2B*2 > 5B > 6A > 623BD, 236AC, 623C ~ AB, 236A, cl.D | 398 | 320 | 1 | 45% | Corner | Universal. |
CD, 214K ~ C > 236236K | 287 | 140 | 1 | 20% | Anywhere | Most consistent CD combo. |
CD, 623BD, 236AC, 623C ~ AB, 236A, cl.D | 366 | 270 | 1 | 35% | Corner | Same as your corner combo. |
236CD, 623C ~ AB, 214C | 245 | 120 | 1 | 80% | Anywhere | Shatter strike combo. If out of range for 623C, skip it and go straight into 214C. |
632146P ~ AB, 214C > 236236K | 188 | 80 | 1 | 20% | Anywhere | |
632146P ~ AB, 236A, 623C ~ AB, 214C > 236236P | 249 | 180 | 1 | 40% | Back to Corner | |
632146P ~ AB, 623BD, 236AC, 623C ~ AB, 236A, cl.D | 231 | 170 | 1 | 30% | Back to Corner | Works from further away from the corner. |
632146AC, 623BD, 623C ~ AB, 214C | 297 | 120 | 1 | 30% | Midscreen/Corner | Doesn't work if Rock has his back to the corner. |
2B*2 > 5B > 6A > 623BD, 623C ~ AB, 214C > 236236P or K | 452/440 | 270 | 1.5 | 45% | Anywhere | Either super works here. 236236P does slightly more damage, but 236236K grants much better corner carry and okizeme opportunity. In the corner however, The screen carry and oki is less significant so 236236P is the preferred ender there. |
2B*2 > 5B > 214AC, 623C ~ AB, 214C > 236236P or K | 420/408 | 210 | 1.5 | 40% | Anywhere | |
CD, 623BD, 623C ~ AB, 214C > 236236P | 424 | 220 | 1.5 | 40% | Corner | |
236CD (AA), 623BD, 623C ~ AB, 214C | 336 | 120 | 1.5 | 80% | Midscreen | Rock can only meaningfully use EX moves after Shatter Strikes midscreen if they hit in the air. |
236CD, 236AC, 623C ~ AB, 214C | 342 | 120 | 1.5 | 80% | Corner | |
632146P ~ AB, 236A, 236AC, 623C ~ AB, 214C > 236236P | 293 | 180 | 1.5 | 40% | Back to Corner | |
632146P ~ AB, 623BD, 623C ~ AB, 214C > 236236P | 277 | 120 | 1.5 | 35% | Back to Corner | |
632146AC, run, 623C ~ AB, 214C > 236236P or K | 346/335 | 120 | 1.5 | 30% | Anywhere | If you don't run close enough before the 623C, 236236P can drop, so 236236K is even more recommended as the ender here for consistency. |
2 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
2B*2 > 5B > 6A > 214AC, 623BD, 623C ~ AB, 214C > 236236P or K | 489/479 | 270 | 2 | 45% | Anywhere | |
... > BC, cl.D > 6A > 623BD, 623C ~ AB, 214C > 236236P or K | 464/454 | 400 | 2 | 15% | Anywhere | 1000 and 1250 Max Mode Timer combo. Damage values listed are after a 2B*2 > 5B > 6A starter. |
... > BC > c.D > 214AC, 623BD, 623C ~ AB, 214C > 236236P or K | 486/476 | 340 | 2 | 15% | Anywhere | 1500 Max Mode Timer combo. |
CD > 236A, 214K ~ C > 236236AC | 452 | 200 | 2 | 25% | Midscreen | This combo is still consistent without the 236A. |
CD, 623C ~ AB, 214C > 236236AC | 453 | 220 | 2 | 40% | Corner | This combo does the same damage as a combo with EX moves, but the oki is much better. |
236CD, 623C ~ AB, 214C > 236236P or K | 415/398 | 120 | 2 | 80% | Anywhere | |
632146P ~ AB, 214C > 236236AC | 290 | 80 | 2 | 20% | Anywhere | |
632146P ~ AB, 236A, 623C ~ AB, 214C > 236236AC | 324 | 180 | 2 | 40% | Back to Corner | |
632146P ~ AB, 623BD, 236AC, 623C ~ AB, 214C > 236236P | 321 | 120 | 2 | 30% | Back to Corner | |
632146AC, 623BD, 623C ~ AB, 214C > 236236P or K | 397/387 | 120 | 2 | 30% | Midscreen/Corner | |
2B*2 > 5B > 6A > 623BD, 623C ~ AB, 214C > 236236AC | 542 | 270 | 2.5 | 45% | Anywhere | |
2B*2 > 5B > 214AC, 623C ~ AB, 214C > 236236AC | 510 | 210 | 2.5 | 40% | Anywhere | |
CD, 623BD, 623C ~ AB, 214C > 236236AC | 521 | 220 | 2.5 | 40% | Corner | |
236CD, 623C ~ AB, 236AC, 214C > 236236P | 475 | 120 | 2.5 | 80% | Corner | |
632146P ~ AB, 236A, 236AC, 623C ~ AB, 214C > 236236AC | 368 | 180 | 2.5 | 40% | Back to Corner | |
632146P ~ AB, 623BD, 623C ~ AB, 214C > 236236AC | 352 | 120 | 2.5 | 30% | Back to Corner | |
632146AC, run, 623C ~ AB, 214C > 236236AC | 428 | 120 | 2.5 | 30% | Anywhere |
3 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
2B*2 > 5B > 6A > 623C ~ AB, 214C > 236236K > 236236AC | 588 | 270 | 3 | 45% | Anywhere | Swap the supers if you're in the corner for more damage. |
2B*2 > 5B > 214AC, 623BD, 623C ~ AB, 214C > 236236AC | 558 | 210 | 3 | 40% | Anywhere | |
... > BC, cl.D > 6A > 623BD, 623C ~ AB, 214C > 214236CD or 236214CD | 589/564 | 400 | 3 | 15% | Anywhere | 1000 Max timer combo. Rock does comparable damage with his Max confirms to his regular combos. |
... > BC, cl.D > 214A > 236236P > 214236CD or 236214CD | 600/572 | 280 | 3 | 15% | Anywhere | 1250 Max timer combo. Leaving 6A out of the combo after the Quick Max tends to help the scaling. |
... > BC, cl.D > 6A > 623C ~ AB, 214C > 236236P > 236214CD or 236214CD | 638/613 | 400 | 3 | 15% | Anywhere | 1500 Max timer combo. |
CD, 214K ~ C > 236236K > 236236AC | 549 | 140 | 3 | 20% | Anywhere | |
CD, 623C ~ AB, 214C > 236236K > 236236AC | 571 | 220 | 3 | 40% | Corner | The order of the supers results in the same damage here so take your pick. |
236CD, 623C ~ AB, 214C > 236236AC | 542 | 120 | 3 | 80% | Anywhere | |
632146P ~ AC, 214D ~ C > 236236P > 236236BD | 380 | 40 | 3 | 20% | Anywhere | The usual 214C combo works here too, you'll just have to swap supers for 10 less damage. |
632146P ~ AC, 236A, 623C ~ AB, 214C > 236236P > 236236BD | 414 | 180 | 3 | 40% | Back to Corner | |
632146AC, 623BD, 623C ~ AB, 214C > 236236AC | 472 | 120 | 3 | 30% | Anywhere | |
2B*2 > 5B > 6A > 623BD, 623C ~ AB, 214C > 236236P > 236236BD | 636 | 270 | 3.5 | 45% | Anywhere | |
2B*2 > 5B > 214AC, 623C ~ AB, 214C > 236236P > 236236BD | 604 | 210 | 3.5 | 40% | Anywhere | |
CD, 623BD, 623C ~ AB, 214C > 236236P > 236236BD | 628 | 220 | 3.5 | 40% | Corner | |
236CD, 236AC, 623C ~ AB, 214C > 236236AC | 586 | 120 | 3.5 | 30% | Corner | |
632146P ~ AC, 236A, 236AC, 623C ~ AB, 214C > 236236P > 236236BD | 458 | 180 | 3.5 | 40% | Back to Corner | |
632146P ~ AC, 623BD, 623C ~ AB, 214C > 236236P > 236236BD | 442 | 120 | 3.5 | 30% | Back to Corner | |
632146AC, run, 623C ~ AB, 214C > 236236P > 236236BD | 511 | 120 | 3.5 | 30% | Anywhere |
4 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
2B*2 > 5B > 6A > 623C ~ AB, 214A > 236236P > 214236CD or 236214CD | 665/632 | 250 | 4 | 40% | Anywhere | Keeping the combo short with 214A tends to improve the scaling in Climax combos. Note that 214P > 236236P can drop when done at too far ranges; use 236236K if you aren't confident in the spacing. |
... > BC, cl.D > 214A > 236236AC > 214236CD or 236214CD | 690/662 | 280 | 4 | 15% | Anywhere | 1250 Max timer combo. |
... > BC, cl.D > 623C ~ AB, 214C > 236236AC > 214236CD or 236214CD | 713/688 | 400 | 4 | 15% | Anywhere | 1500 Max timer combo. Stronger than your 4.5 bar combos. |
BC, cl.D > 6A > 214A > 236236K > 236236AC > 214236CD | 1016 | 190 | 4 | 0 | Anywhere | Raw Max kill confirm. |
CD, 214K ~ C > 236236K > 214236CD or 236214CD | 622/584 | 140 | 4 | 20% | Anywhere | |
CD, 623C ~ AB, 214C > 236236P > 214236CD or 236214CD | 648/615 | 220 | 4 | 40% | Corner | |
236CD, 623C ~ AB, 214C > 236236K > 236236AC | 678 | 120 | 4 | 30% | Anywhere | |
632146P ~ AB, 623BD, 236AC, 623C ~ AB, 214C > 236236P > 236236BD | 486 | 120 | 4 | 30% | Back to Corner | |
632146AC, 623BD, 623C ~ AB, 214C > 236236P > 236236BD | 562 | 120 | 4 | 30% | Midscreen/Corner |
5 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
2B*2 > 5B > 6A > 623C ~ AB, 214A > 236236AC > 214236CD or 236214CD | 770/737 | 250 | 5 | 40% | ||
CD > 236A, 214D ~ C > 236236AC > 214236CD or 236214CD | 767/732 | 200 | 5 | 25% | Midscreen | |
CD, 623C ~ AB, 214A > 236236AC > 214236CD or 236214CD | 767/732 | 200 | 5 | 30% | Corner | |
236CD, 623C ~ AB, 214C > 236236P > 214236CD or 236214CD | 775/735 | 120 | 5 | 80% | Anywhere | |
632146P ~ AB, 214C > 236236AC > 214236CD or 236214CD | 535/507 | 80 | 5 | 20% | Anywhere | |
632146P ~ AB, 214A > 236236AC > 214236CD or 236214CD | 549/524 | 180 | 5 | 40% | Back to Corner | |
632146AC, 623BD, 623C ~ AB, 214C > 236236AC > 214236CD or 236214CD | 622/597 | 120 | 5 | 30% | Midscreen/Corner |