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XV Broken/Kukri: Difference between revisions
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| intro = {{SUBPAGENAME}} is an XYZ charcter who does QWE using ASDF. | | intro = {{SUBPAGENAME}} is an XYZ charcter who does QWE using ASDF. | ||
| pros= | | pros= | ||
* | * '''Good Damage In the Corner With Meter''': Kukri deals quite a bit more damage in the corner than other characters with his stun combo setups. | ||
* | * '''Very Fast Recovery on Projectile''': Nessa Jin has very, very low recovery, giving Kukri a very low committal way to harass from range. | ||
* '''Good Overheads''': Bossa Shougeki is a very hard to react to quick overhead. | |||
* '''Great Okizeme''': Genei Sajin gives Kukri great ways to prevent his foes from doing things on wakeup. | |||
| cons= | | cons= | ||
* | * '''Low Damage Without Quickmax and Corner''': Kukri's damage utilizing only EX moves ranges from average to very low, while not really having the incredible meter economy of characters who suffer from similar downsides. | ||
* | * '''Abhorrent Anti-Air Game''': Kukri has ''no'' options for AA'ing opponents directly above him, nor does he have many moves for evading from these situations in the first place. As such, Kukri can easily crumple under pressure in neutral. | ||
* '''Terrible Defense''': Stubby normals, bad anti airs, lack of reversals that are by any means good, and committal whiff recoveries on heavy normals means Kukri has nothing but MU checking people on defense. And once they know how to get past that, there's not much Kukri can do at all. | |||
* '''Middling Neutral''': With stubby normals and bad anti airs, Kukri's neutral can be easily abused by his opponent. To make this worse, Kukri barely has anything to make up for this downside. | |||
* '''Very High Execution Requirement for Good Damage''': Kukri's optimal QM stun combos are very hard. With multiple links, weird timings, and high APM throughout, Kukri's stun combos are some of the most easily 'droppable' ones in the game. Considering he does not have much else, dropping a big combo can become much worse for the player than it is for other characters. | |||
}} | }} | ||
Revision as of 18:39, 28 May 2022
The King of Fighters XV | |
Contents
- 1 Movelist
- 2 Quick Combo Reference
- 3 Gameplay Overview
- 4 Normals
- 5 Rush Moves
- 6 Throws
- 7 Command Moves
- 8 Special Moves
- 9 Super Special Moves
- 10 Climax Super Special Moves
- 11 Misc
- 12 Videos
- 13 Navigation
Movelist
(*) = EX OK
(!) = MAX OK
(Midair Only) = Can only be done in the air.
(Air OK) = Can be done on both the ground and in the air.
- Throws
- Miken Funsai - (close) / +
- Bakkonsai - (close) / +
- Command Normals
- Fussa Ken - +
- Special Moves
- Nessa Jin - + / (*)
- Nessa Senpuu - + / (*)
- Bossa-Shougeki - + / (Air OK) (*)
- Genei Sajin - + / / / (*)
- Nessa Chugeki - + / (*)
- Super Special Moves
- Nessa Goku Totsuha - + / (!)
- Nessa Goku Fujin - + / (!)
- Climax Super Special Moves
- Goku Nessa Housairyu - ++
Quick Combo Reference
0 Meter |
Low |
2B > 2B > 2B > f+A > 236D = 207 dmg |
0.5 Meters |
Midscreen or close to corner |
2B > 2B > 2B > f+A > 236BD > f+A > 236D > D = 371 dmg |
1 Meter |
Anywhere |
j.C/D > 2C > f+A > 236D > f+A > 236A > 236B > qcf,236B/D = ? dmg |
2 Meters |
Anywhere |
j.C/D > 2C > f+A > 236D > f+A > 236A > 236B > qcf,236B/D > qcf,236A/C = ? dmg |
Gameplay Overview
Kukri is an XYZ charcter who does QWE using ASDF. | |
Pros | Cons |
|
|
Normals
Far Standing Normals
Far A
stand A
f.A
f.A
|
|
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Far B
stand B
f.B
f.B
|
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Far C
stand C
f.C
f.C
|
|
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Far D
stand D
f.D
f.D
|
|
---|
Close Standing Normals
Close A
close A
cl.A
cl.A
|
|
---|
Close B
close B
cl.B
cl.B
|
|
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Close C
close C
cl.C
cl.C
|
|
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Close D
close D
cl.D
cl.D
|
|
---|
Crouch Normals
Crouch A
crouch A
2A
2A
|
|
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Crouch B
crouch B
2B
2B
|
|
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Crouch C
crouch C
2C
2C
|
|
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Crouch D
crouch D
2D
2D
|
|
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Jump Normals
Jump A
jump A
j.A
j.A
|
|
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Jump B
jump B
j.B
j.B
|
|
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Jump C
jump C
j.C
j.C
|
|
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Jump D
jump D
j.D
j.D
|
|
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Blowback
Blowback
Blowback
CD
CD
|
|
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ShatterStrike
ShatterStrike
236CD
236CD
|
|
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jump CD
jump CD
j.CD
j.CD
|
|
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Rush Moves
rush
c.AA/c.AAX
c.AA/c.AAX |
|
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Throws
Miken Funsai
Miken Funsai
(close) 4/6C
(close) 4/6C
|
|
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Bakkonsai
Bakkonsai
(close) 4/6D
(close) 4/6D
|
|
---|
Command Moves
Fussa Ken
Fussa Ken
6A
6A
|
|
---|
Special Moves
Nessa Jin
nessa Jin
236A/C/AC
236A/C/AC
|
|
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Nessa Senpuu
Nessa Senpuu
236B/D/BD
236B/D/BD
|
|
---|
Bossa-Shougeki
Bossa-Shougeki
214B/D/BD
214B/D/BD
|
|
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Air • Bossa-Shougeki
Bossa-Shougeki
Air • Bossa-Shougeki
j.214B/D/BD
j.214B/D/BD
|
|
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Genei Sajin
Genei Sajin
22X
22X
|
|
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Nessa Chugeki
Nessa Chugeki
214A/C/AC
214A/C/AC
|
|
---|
Super Special Moves
Nessa Goku Totsuha
Nessa Goku Totsuha
236236B/D/BD
236236B/D/BD
|
|
---|
Nessa Goku Fujin
Nessa Goku Fujin
236236A/C/AC
236236A/C/AC
|
|
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Climax Super Special Moves
Goku Nessa Housairyu
Goku Nessa Housairyu
2141236CD
2141236CD
|
|
---|
Misc
Videos
Navigation
The King of Fighters XV | |
System |
FAQ • Controls • Movement • Offense • Defense • Meters and Gauges • Patch Notes • Miscellaneous |
Characters |
|