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==Gameplay Overview== | ==Gameplay Overview== | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = Meet the Guile of KOF. Ash Crimson is a zoner-type charge-based character, with the signature projectile and uppercut gameplay ubiquitous with the genre. What Ash brings | | intro = Meet the Guile of KOF. Ash Crimson is a zoner-type charge-based character, with the signature projectile and uppercut gameplay ubiquitous with the genre. What Ash brings to the table however, is explosive combo potential with his Sans-Culotte install super. Since he lacks strong offense and mix-up potential, this trait turns him into a OHKO style of character that wants to force his opponent to make some sort of mistake and punish them with their life. Ash can function ok as a point character, as characters will have less anti-fireball tools when meterless, but he excels in the anchor position where he can cash out on your meter to finish a game. | ||
| pros= | | pros= | ||
* '''Strong Zoning''': Ash comes with a great Guile-style | * '''Strong Zoning''': Ash comes with a great Guile-style fireball/uppercut gameplan. His uppercut is a charge motion making it easy to react to jumps, and it covers an excellent angle directly in front and above himself. His fireballs are similarly strong, being pretty fast and easy to spam. He even has an Okizeme option in Genie. | ||
* '''Install:''' Sans-Culotte turns Ash from a turtle zoning character into an explosive and high-damage oneshot. During this state, Ash gains access to amazing combo potential with good execution. He gains absurd benefits like removing charge from his specials and allowing special moves to be cancelled into command normals. Effective use of this state can realistically ToD most of the cast. | * '''Install:''' Sans-Culotte turns Ash from a turtle zoning character into an explosive and high-damage oneshot. During this state, Ash gains access to amazing combo potential with good execution. He gains absurd benefits like removing charge from his specials and allowing special moves to be cancelled into command normals. Effective use of this state can realistically ToD most of the cast. | ||
* '''Solid Defensive Normals''': Ash is blessed with both great air normals and a suite of good mobility tools/pokes in his Sobat normals. | * '''Solid Defensive Normals''': Ash is blessed with both great air normals and a suite of good mobility tools/pokes in his Sobat normals. |
Revision as of 19:50, 9 June 2022
The King of Fighters XV | |
Contents
- 1 Movelist
- 2 Quick Combo Reference
- 3 Gameplay Overview
- 4 Normals
- 5 Rush Moves
- 6 Throws
- 7 Command Moves
- 8 Special Moves
- 9 Super Special Moves
- 10 Climax Super Special Moves
- 11 Misc
- 12 Videos
- 13 Navigation
Movelist
(*) = EX OK
(!) = MAX OK
Throws
Command Normals
Special Moves
Super Special Moves
Climax Super Special Moves
Quick Combo Reference
0 Meter |
Placeholder |
( = dmg |
1 Meter |
Placeholder |
( = dmg |
2 Meters |
Placeholder |
( = dmg |
Gameplay Overview
Meet the Guile of KOF. Ash Crimson is a zoner-type charge-based character, with the signature projectile and uppercut gameplay ubiquitous with the genre. What Ash brings to the table however, is explosive combo potential with his Sans-Culotte install super. Since he lacks strong offense and mix-up potential, this trait turns him into a OHKO style of character that wants to force his opponent to make some sort of mistake and punish them with their life. Ash can function ok as a point character, as characters will have less anti-fireball tools when meterless, but he excels in the anchor position where he can cash out on your meter to finish a game. | |
Pros | Cons |
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Normals
Far Standing Normals
Far A
stand A
f.A
f.A
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Far B
stand B
f.B
f.B
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Far C
stand C
f.C
f.C
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Far D
stand D
f.D
f.D
|
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Close Standing Normals
Close A
close A
cl.A
cl.A
|
|
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Close B
close B
cl.B
cl.B
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Close C
close C
cl.C
cl.C
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Close D
close D
cl.D
cl.D
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Crouch Normals
Crouch A
crouch A
2A
2A
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Crouch B
crouch B
2B
2B
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Crouch C
crouch C
2C
2C
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Crouch D
crouch D
2D
2D
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Jump Normals
Jump A
jump A
j.A
j.A
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Jump B
jump B
j.B
j.B
|
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Jump C
jump C
j.C
j.C
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Jump D
jump D
j.D
j.D
|
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Blowback
Blowback
Blowback
CD
CD
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ShatterStrike
Shatterstrike
236CD
236CD
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jump CD
jump CD
j.CD
j.CD
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Rush Moves
rush
cl.AA/c.AAX
cl.AA/c.AAX |
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Throws
Récompenses
Récompenses
(close) 4/6C
(close) 4/6C
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Vertus
Vertus
(close) 4/6D
(close) 4/6D
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Command Moves
Floreal
Floreal
4B
4B
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Floreal
Floreal
4D
4D
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Floreal • instant
Floreal instant
6D
6D
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Special Moves
Ventose
Ventose
[4]6A/C/A+C
[4]6A/C/A+C
|
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Nivose
Nivose
[2]8B/D/B+D
[2]8B/D/B+D
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Genie
Genie
214A
214A
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Germinal Caprice
Germinal Caprice
46B
46B
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Super Special Moves
Thermidor
Thermidor
236236A/C/AC
236236A/C/AC
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Pluviose
Pluviose
236236B/D/BD
236236B/D/BD
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Sans-culotte
Sans-culotte
A~B~C~D
A~B~C~D
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Climax Super Special Moves
Espoir
Espoir
2141236CD
2141236CD
|
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Misc
Videos
The King of Fighters XV | |
Navigation
The King of Fighters XV | |
System |
FAQ • Controls • Movement • Offense • Defense • Meters and Gauges • Patch Notes • Miscellaneous |
Characters |
|