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==Combos==
==Combos==
'''General Notes'''
'''General Notes'''
* Geese can continue most combos that end in a hard knockdown with an OTG 632146P, adding anywhere between 95 to 20 damage, depending on scaling, but you lose corner position and oki.


===Rush Auto Combo===
===Rush Auto Combo===
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! Combo!! Damage !! Meter cost !! notes
! Combo!! Damage !! Meter cost !! notes
|-
|-
|  cl.A > A > A > B || || 0 || Rush combo ending in a special move.
|  cl.A > A > A > B || 169 || 0 || Rush combo ending in a special move.
|-
|-
|  cl.A > A > A > C || || 1 || Rush combo ending in a super.
|  cl.A > A > A > C || 223 || 1 || Rush combo ending in a super.
|-
|-
|  cl.A > A > A > D || || 2 || Rush combo ending in a Max super.
|  cl.A > A > A > D || 348 || 2 || Rush combo ending in a Max super.
|-
|-
|  cl.A > A > A > A || || 3 || Rush combo ending in a Climax super.
|  cl.A > A > A > A || 452 || 3 || Rush combo ending in a Climax super.
|}
|}


===Meterless===
===Meterless===
{|class="wikitable sortable"
{|class="wikitable sortable"
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter Gain !! Location !! notes
|-
|-
|2B > 2A*2 > 5B > 214A ~ 6P || || || || || ||
| '''Light Starter''' > 214A ~ 6P || 164 || 175 || 20% || Anywhere ||
|-
| '''Heavy Starter''' > 214C ~ 6P || 248 || 250 || 30% || Anywhere || If you're close enough to the corner, you can follow-up with an OTG grab for 328 damage.
|-
| CD, run, 2D || 143 || 170 || 15% || Anywhere ||
|-
| CD, run, 632146P || 160 || 100 || 15% || Anywhere || You can hit OTG after the wall splat.
|-
| CD, 214C ~ 6P || 198 || 220 || 25% || Corner || 273 dmg with OTG grab.
|-
| CD > 623C, 214A ~ 6P || 253 || 280 || 40% || Corner ||
|-
| 214C-6K/214C~2K/6A, 632146P || 140 || 60 || 15% || Anywhere || OTG grab extensions from some of Geese's mix-up tools.
|-
| 41236B, 632146P || 245 || 0 || 30% || Anywhere || Great damage for a counter. You can whiff cancel a 6B before the OTG grab to extend the range.
|}
|}


===EX===
===EX===
{|class="wikitable sortable"
{|class="wikitable sortable"
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter Gain !! Location !! notes
|-
| '''Light/Heavy Starter''' > 214AC ~ 6P, run, 214C ~ 6K || 249/313 || 175 || 25% || Non-Corner || Consistent, but doesn't work in the corner. The run isn't always necessary but it helps for consistency. Does 289/358 with OTG grab.
|-
| '''Light/Heavy Starter''' > 623AC, 214C ~ 6P || 271/337 || 195 || 25% || Anywhere || Stronger but can drop at some ranges, which is notable for light confirms such as max range far B. Can only get OTG grab in the corner, doing 336/407.
|-
| '''Light/Heavy Starter''' > 214AC, 623A, 214A ~ 6P || 259/323 || 205 || 35% || Corner || Going into 214AC in the corner isn't always ideal, but if you do, this is the best you can get out of it.
|-
| CD, run, 214AC ~ 6P, run, 214C ~ 6K || 259 || 200 || 25% || Non-Corner || Can work even if the 214AC whiffs, as the 6P can still connect. 299 dmg with OTG grab.
|-
| CD, 236A, 623AC, 214C ~ 6P || 323 || 260 || 35% || Corner || 383 dmg with OTG grab.
|-
|-
| || || || || || ||
| 214C-6K/214C~2K/6A, 632146AC || 154 || 60 || 5% || Anywhere || Metered OTG grab keeps the corner while doing slightly more damage.
|}
|}



Revision as of 07:24, 1 June 2022

Template:ComboLegend-KOFXV

The King of Fighters XV

OverviewStrategyDataCombosReplays

Combo Notation Guide

Notation Meaning
X Starter Use the corresponding starter(s) from the 'Starters' section of this page.
> Cancel the previous move into the following move.
If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel').
, Link the previous move into the following move.
(X) A move in brackets must whiff (not hit).
Can also mean the move must be Kara Canceled.
~ Cancel the previous special into the following special.
cl. Close to opponent.
f. Far from opponent.
j. Jumping move.
AA Anti-air. Hit the opponent while they're mid-air.
[X] Hold input briefly.
P & K P and K each denote "Any Punch (A or C)" and "Any Kick (B or D)" respectively.
X/Y Do either X move or Y move in a combo (Both final damage & stun values will be shown).
X * N
{X} * N
Repeat 'X' input 'N' amount of times.
Multiple inputs will be bundled into "{}".

Starters

Keep in mind: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold).
The other starters in each table should also work in each case, but may not.

Light Starters

Combo Damage Notes
2B > 2A*2 > 5B 85 Standard low light confirm. Omit 2A as needed at further spacings.

Heavy Starters

Combo Damage Notes
cl.C/2C > 6A 117 Standard heavy and jump-in starter. In general you can replace 6A with 6B for about 10 more damage if you are confirming into Quick Max, but not for special cancels.
cl.D > 6A 127 Stronger but slower and whiffs on some crouchers.
cl.A, cl.C > 6A 136 Link combo at close ranges.
cl.B, cl.C > 6A 141 Link combo at close ranges.
63214D, 2C > 6A 87 Easy follow-up to a successful 63214D counter.
63214D, run, cl.D > 6A 95 Slightly stronger.
63214D, j.C, 2C > 6A 141 Very difficult. You must do a hop immediately after Geese recovers, then input j.C immediately for the combo to work. Doesn't work always if Geese is in the corner.

Other Starters

Combo Damage Notes
CD 75

(Note: 'Other Starters' won't be referenced in the 'Combos' section.)

Combos

General Notes

  • Geese can continue most combos that end in a hard knockdown with an OTG 632146P, adding anywhere between 95 to 20 damage, depending on scaling, but you lose corner position and oki.

Rush Auto Combo

Combo Damage Meter cost notes
cl.A > A > A > B 169 0 Rush combo ending in a special move.
cl.A > A > A > C 223 1 Rush combo ending in a super.
cl.A > A > A > D 348 2 Rush combo ending in a Max super.
cl.A > A > A > A 452 3 Rush combo ending in a Climax super.

Meterless

Combo Damage Stun Meter Gain Location notes
Light Starter > 214A ~ 6P 164 175 20% Anywhere
Heavy Starter > 214C ~ 6P 248 250 30% Anywhere If you're close enough to the corner, you can follow-up with an OTG grab for 328 damage.
CD, run, 2D 143 170 15% Anywhere
CD, run, 632146P 160 100 15% Anywhere You can hit OTG after the wall splat.
CD, 214C ~ 6P 198 220 25% Corner 273 dmg with OTG grab.
CD > 623C, 214A ~ 6P 253 280 40% Corner
214C-6K/214C~2K/6A, 632146P 140 60 15% Anywhere OTG grab extensions from some of Geese's mix-up tools.
41236B, 632146P 245 0 30% Anywhere Great damage for a counter. You can whiff cancel a 6B before the OTG grab to extend the range.

EX

Combo Damage Stun Meter Gain Location notes
Light/Heavy Starter > 214AC ~ 6P, run, 214C ~ 6K 249/313 175 25% Non-Corner Consistent, but doesn't work in the corner. The run isn't always necessary but it helps for consistency. Does 289/358 with OTG grab.
Light/Heavy Starter > 623AC, 214C ~ 6P 271/337 195 25% Anywhere Stronger but can drop at some ranges, which is notable for light confirms such as max range far B. Can only get OTG grab in the corner, doing 336/407.
Light/Heavy Starter > 214AC, 623A, 214A ~ 6P 259/323 205 35% Corner Going into 214AC in the corner isn't always ideal, but if you do, this is the best you can get out of it.
CD, run, 214AC ~ 6P, run, 214C ~ 6K 259 200 25% Non-Corner Can work even if the 214AC whiffs, as the 6P can still connect. 299 dmg with OTG grab.
CD, 236A, 623AC, 214C ~ 6P 323 260 35% Corner 383 dmg with OTG grab.
214C-6K/214C~2K/6A, 632146AC 154 60 5% Anywhere Metered OTG grab keeps the corner while doing slightly more damage.


1 Bar

Combo Damage Stun Meter cost Meter Gain Location notes

2 Bars

Combo Damage Stun Meter cost Meter Gain Location notes

3 Bars

Combo Damage Stun Meter cost Meter Gain Location notes

4 Bars

Combo Damage Stun Meter cost Meter Gain Location notes

5 Bars

Combo Damage Stun Meter cost Meter Gain Location notes

External Links

Geese Combos by Kakuge
Geese Combos by Meno


Navigation

The King of Fighters XV
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