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The King of Fighters XV/Athena Asamiya/Combos: Difference between revisions

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! Combo !! Damage !! Notes
! Combo !! Damage !! Notes
|-
|-
| cl.2B, 2A, 5A, 623A ||  || Standard low light confirm. |
| cl.2B, 2A, 5A, 623A ||  || Standard low light confirm.  
| cl.2A/cl.5A, 5C, 6B, 214D ||  || Standard mid light confirm.
|
|-
|cl.2A or cl.5A, 5C, 6B, 214D ||  || Standard mid light confirm.
|}
|}



Revision as of 19:15, 23 December 2022

Template:ComboLegend-KOFXV

The King of Fighters XV

OverviewStrategyDataCombosReplays

Combo Notation Guide

Notation Meaning
X Starter Use the corresponding starter(s) from the 'Starters' section of this page.
> Cancel the previous move into the following move.
If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel').
, Link the previous move into the following move.
(X) A move in brackets must whiff (not hit).
Can also mean the move must be Kara Canceled.
~ Cancel the previous special into the following special.
cl. Close to opponent.
f. Far from opponent.
j. Jumping move.
AA Anti-air. Hit the opponent while they're mid-air.
[X] Hold input briefly.
X/Y Do either X move or Y move in a combo (Both final damage & stun values will be shown).
X * N
{X} * N
Repeat 'X' input 'N' amount of times.
Multiple inputs will be bundled into "{}".

Starters

Keep in mind: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold).
The other starters in each table should also work in each case, but may not.

Light Starters

Combo Damage Notes
cl.2B, 2A, 5A, 623A Standard low light confirm.
cl.2A or cl.5A, 5C, 6B, 214D Standard mid light confirm.

Heavy Starters

Combo Damage Notes
j.X > ? Standard jump-in starter.

Other Starters

Combo Damage Notes
CD 75

(Note: 'Other Starters' won't be referenced in the 'Combos' section.)

Combos

Rush Auto Combo

Combo Damage Meter cost notes
cl.A > A > A > B 0 Rush combo ending in a special move
cl.A > A > A > C 1 Rush combo ending in a super
cl.A > A > A > D 2 Rush combo ending in a Max super
cl.A > A > A > A 3 Rush combo ending in a Climax super

Meterless

Combo Damage Stun Meter cost Meter Gain Location Notes
632146A > 41236A > 214A > 214A > 214C > 623A 261 290 Corner

EX

Combo Damage Stun Meter cost Meter Gain Location Notes
5C > 6B > j.214BD > 214B > 623C 380 0.5 0.45 Corner
5C > 41236AC > 214A > 214A > 214C > 623C 408 0.5 0.5 Corner Meter neutral combo

1 Bar

Combo Damage Stun Meter cost Meter Gain Location Notes
5D > 6B > j.214BD > 214BD > 214D > 623C 481 1 0.45 Corner
5D > 41236AC > 214AC > 214A > 214C > 623C 404 1 0.45 Corner
2C > 6B > j.214D > 6321463214C ~ AB 332 1 0.25 Anywhere

2 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes
5C > 6B > j.214BD > 214BD > 214B > 623C > j.236236A 564 2 0.45 Corner j.236236A must be held for a bit before releasing

3 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes
Anywhere

4 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes
Anywhere

5 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes
Anywhere

External Links

Athena Combos by Meno

Navigation

The King of Fighters XV
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