| '''Light Starter''' > 236AC, 236C(2) > 236236B, 214B || 357 || 90 || 1.5 || 27% || Corner || Inferior version of the above combo. Sends the opponent back towards the corner, but lacks oki.
|-
| '''Light Starter''' > 236A(1) > 236236B, 214BD || 370 || 100 || 1.5 || 13% || Corner || Highest corner damage from a light for 1.5 bars. Loses the corner.
Use the corresponding starter(s) from the 'Starters' section of this page.
>
Cancel the previous move into the following move. If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel').
,
Link the previous move into the following move.
(X)
A move in brackets must whiff (not hit). Can also mean the move must be Kara Canceled.
~
Cancel the previous special into the following special.
cl.
Close to opponent.
f.
Far from opponent.
j.
Jumping move.
AA
Anti-air. Hit the opponent while they're mid-air.
[X]
Hold input briefly.
P & K
P and K each denote "Any Punch (A or C)" and "Any Kick (B or D)" respectively.
X/Y
Do either X move or Y move in a combo (Both final damage & stun values will be shown).
X * N {X} * N
Repeat 'X' input 'N' amount of times. Multiple inputs will be bundled into "{}".
Starters
Keep in mind: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold).
The other starters in each table should also work in each case, but may not.
Light Starters
Combo
Damage
Notes
2B > 2A
38
Standard two-hit low light confirm. Can add up to two additional 2A for 60 and 81 damage.
5B
30
Special cancellable midrange poke. Does not whiff cancel, making it an excellent empty cancel button. Shifts forward during the animation, allowing for consistent conversions (e.g., 236AC).
Heavy Starters
Note: A Heavy Starter can access any Light Starter combo and it may be more optimal in some situations. A Heavy Starter combo will do 89 more damage and generate .09 more meter than a Light Starter.
Combo
Damage
Notes
2C > 4A
127
4A shifts forward significantly, providing combo stability. However, 4A will whiff on crouching opponents if 2C is blocked, effectively requiring a jump-in to confirm the string.
2C > 6A
117
6A is generally worse than 4A (less damage and forward movement). However, 6A will hit crouching opponents even if 2C is blocked, making it confirmable. Though the string can drop after a jump-in.
Other Starters
Combo
Damage
Notes
CD
75
CD > roll forward, 236C
165
170
0
Anywhere
Doesn't work in the corner, but there are significantly better combos anyway.
CD > 5D > 236C(2) > AB, c.D
292
320
0
Corner
Easy to space. After max range CD, have to walk forward a bit to reach with far D. If too close, getting far D isn't possible.
(Note: 'Other Starters' won't be referenced in the 'Combos' section.)
Combos
Rush Auto Combo
Combo
Damage
Meter cost
notes
cl.A > A > A > B
206
0
Rush combo ending in a special move. This is Dinosaur's highest meterless damage off of point blank cr.B
cl.A > A > A > C
230
1
Rush combo ending in a super. 294 damage when using 214A follow-up.
cl.A > A > A > D
359
2
Rush combo ending in a Max super.
cl.A > A > A > A
441
3
Rush combo ending in a Climax super.
Meterless
Combo
Damage
Stun
Meter cost
Meter Gain
Location
Notes
2B > cl.A > A > A > B
209
45
0
.3
Anywhere
Optimal from a 2B starter, but requires nearly point blank spacing. Grants a safe jump.
Light Starter > 63214A
182
45
0
.25
Anywhere
Max damage, short range midscreen ender. Cannot fit extra lights from a Light Starter. Extremely reliable after a Heavy Starter. Grants a safe jump.
Light Starter > 236A
134
125
0
.18
Anywhere
Long range light-confirm ender. Can fit an extra 2A, but must be point blank with clean chains/cancels.
Light Starter > 236A~AB
83
85
0
.12
Anywhere
Longest range light-confirm ender. Can fit an extra 2A reliably.
Heavy Starter > 236C
259
270
0
.33
Anywhere
Simple ender with decent corner carry. Can grant an autotimed safejump but will often fail outside of the corner.
Heavy Starter > 236C~AB, CD
271
330
0
.345
Anywhere
Massive corner carry. Tied with 63214A in damage but no midscreen oki. Can cancel CD with 236D to close the gap at -1 (a 236B cancel is +4 but further away).
Heavy Starter > 236C~AB, f.D > 4214D
421
300
0
.58
Corner
Huge meterless damage. Works at a surprising distance from the corner.
cl.D > 4A, 236C~AB, f.D > 4124D
431
320
0
.59
Near corner
If you can somehow land a cl.D > 4A and are spaced just far enough away from the corner, this is absolute max damage.
EX
Combo
Damage
Stun
Meter cost
Meter Gain
Location
Notes
Light Starter > 2A > 2A > 62134AC
225
105
.5
.09
Anywhere
62134AC combos off of max range 2A. Grants a safe jump.
Light Starter > 236AC, 4A > 4214D
279
145
.5
.31
Midscreen
236AC combos off 2A at most ranges, allowing for extra 2A chains.
Light Starter > 236AC, 236C, f.D > 4214D
333
145
.5
.45
Midscreen
Just past center stage, 236AC pushes far enough to combo into 4214D meterlessly for incredible damage.
Light Starter > 236AC, 214K
180
45
.5
.17
Corner
236AC side swaps when close to the corner, limiting followups. 214K salvages a bad 236AC by maintaining the corner.
Light Starter > 236AC, 236C~AB, 4214B
243
75
.5
.31
Corner
Gives up the corner and oki for a fair amount of damage after a suboptimal 236AC.
Light Starter > 236AC, 236C
201
115
.5
.2
Corner
Gives up the corner and sacrifices damage for oki after a suboptimal 236AC.
Light Starter > 214BD
164
45
.5
.04
Anywhere
Instant sideswap with good range. Good oki when back is to the corner.
Heavy Starter > 236C~AB, 4214BD
378
230
.5
.27
Anywhere
Optimal damage outside of the corner. Good oki when close to corner.
Heavy Starter > 236C, 214BD
371
270
.5
.33
Anywhere
Quick sideswap with solid damage. Good oki when back is to the corner.
Heavy Starter > 236C~AB, f.D > 4214BD
453
300
.5
.58
Corner
Same combo as the meterless Heavy Starter corner combo but spending .5 meter to add 32 damage.
1 Bar
Combo
Damage
Stun
Meter cost
Meter Gain
Location
Notes
Light Starter > 236AC, 236C~AB, f.D > 4214BD
359
145
1
.24
Anywhere
Max damage regardless of position. Outside of the corner, dash up before 236C. In the corner, 236AC will swap sides so adjust 236C accordingly.