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|moveId=kukri_236cd | |moveId=kukri_236cd | ||
|description= | |description= | ||
*Decent range, but has | *Decent range, but has 7 more frames of recovery than every other Shatter Strike in the game, severely limiting its utility. Slightly better follow ups on air hit. | ||
}} | }} | ||
Revision as of 05:24, 17 June 2023
The King of Fighters XV | |
Contents
- 1 Movelist
- 2 Quick Combo Reference
- 3 Gameplay Overview
- 4 Normals
- 5 Rush Moves
- 6 Throws
- 7 Command Moves
- 8 Special Moves
- 9 Super Special Moves
- 10 Climax Super Special Moves
- 11 Misc
- 12 Alternate Colors
- 13 Videos
- 14 Navigation
Movelist
(*) = EX OK
(!) = MAX OK
(Midair Only) = Can only be done in the air.
(Air OK) = Can be done on both the ground and in the air.
- Throws
- Miken Funsai - (close) / +
- Bakkonsai - (close) / +
- Command Normals
- Fussa Ken - +
- Special Moves
- Nessa Jin - + / (*)
- Nessa Senpuu - + / (*)
- Bossa-Shougeki - + / (Air OK) (*)
- Genei Sajin - + / / / (*)
- Nessa Chugeki - + / (*)
- Super Special Moves
- Nessa Goku Totsuha - + / (!)
- Nessa Goku Fujin - + / (!)
- Climax Super Special Moves
- Goku Nessa Housairyu - ++
Quick Combo Reference
0 Meter |
Low |
2B > 2B > 2B > 6A > 236D = 157 dmg |
0.5 Meters |
Midscreen or close to corner |
2B > 2B > 2B > 6A > 236BD > 6A > 236D > D = 253 dmg |
1 Meter |
Anywhere |
j.C/D > 2C > 6A > 236D > 236236B/D = 398 dmg |
2 Meters |
Anywhere |
j.C/D > 2C > 6A > max, cl.C > 6A > 236BD > 6A > 236A > 236B > 236236B/D = 475 dmg |
Gameplay Overview
Kukri is one of the characters ever. | |
Pros | Cons |
|
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Normals
Far Standing Normals
Far A
stand A
f.A
f.A
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Far B
stand B
f.B
f.B
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Far C
stand C
f.C
f.C
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Far D
stand D
f.D
f.D
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Close Standing Normals
Close A
close A
cl.A
cl.A
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Close B
close B
cl.B
cl.B
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Close C
close C
cl.C
cl.C
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Close D
close D
cl.D
cl.D
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Crouch Normals
Crouch A
crouch A
2A
2A
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Crouch B
crouch B
2B
2B
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Crouch C
crouch C
2C
2C
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Crouch D
crouch D
2D
2D
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Jump Normals
Jump A
jump A
j.A
j.A
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Jump B
jump B
j.B
j.B
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Jump C
jump C
j.C
j.C
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Jump D
jump D
j.D
j.D
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Blowback
Blowback
Blowback
CD
CD
|
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ShatterStrike
ShatterStrike
236CD
236CD
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jump CD
jump CD
j.CD
j.CD
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Rush Moves
rush
c.AA/c.AAX
c.AA/c.AAX |
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Throws
Miken Funsai
Miken Funsai
(close) 4/6C
(close) 4/6C
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Bakkonsai
Bakkonsai
(close) 4/6D
(close) 4/6D
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Command Moves
Fussa Ken
Fussa Ken
6A
6A
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Special Moves
Nessa Jin
nessa Jin
236A/C/AC
236A/C/AC
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Nessa Senpuu
Nessa Senpuu
236B/D/BD
236B/D/BD
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Bossa-Shougeki
Bossa-Shougeki
214B/D/BD
214B/D/BD
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Air • Bossa-Shougeki
Bossa-Shougeki
Air • Bossa-Shougeki
j.214B/D/BD
j.214B/D/BD
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Genei Sajin
Genei Sajin
22X
22X
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Nessa Chugeki
Nessa Chugeki
214A/C/AC
214A/C/AC
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Super Special Moves
Nessa Goku Totsuha
Nessa Goku Totsuha
236236B/D/BD
236236B/D/BD
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Nessa Goku Fujin
Nessa Goku Fujin
236236A/C/AC
236236A/C/AC
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Climax Super Special Moves
Goku Nessa Housairyu
Goku Nessa Housairyu
2141236CD
2141236CD
|
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Misc
Alternate Colors
Videos
Navigation
The King of Fighters XV | |
System |
FAQ • Controls • Movement • Offense • Defense • Meters and Gauges • Patch Notes • Miscellaneous |
Characters |
|