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| '''Heavy Starter''' > 236C > 2141236BD || 498 || 210 || 2 || .23 || Anywhere || Same as light. | | '''Heavy Starter''' > 236C > 2141236BD || 498 || 210 || 2 || .23 || Anywhere || Same as light. | ||
|- | |- | ||
| '''Heavy Starter''' | | '''Heavy Starter''' > 41236K (3) , j.2D > 623C (1) > 2141236BD || 517 || 270 || 2 || .45 || Corner || Same as light. | ||
|- | |- | ||
| '''Light Starter''' > 236AC > 236C > 2141236BD || 534 || 185 || 2.5 || .2 || Anywhere || Beefier version of the other super. | | '''Light Starter''' > 236AC > 236C > 2141236BD || 534 || 185 || 2.5 || .2 || Anywhere || Beefier version of the other super. |
Revision as of 08:35, 19 May 2023
Combo Notation Guide
Notation | Meaning |
---|---|
X Starter | Use the corresponding starter(s) from the 'Starters' section of this page. |
> | Cancel the previous move into the following move. If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel'). |
, | Link the previous move into the following move. |
(X) | A move in brackets must whiff (not hit). Can also mean the move must be Kara Canceled. |
~ | Cancel the previous special into the following special. |
cl. | Close to opponent. |
f. | Far from opponent. |
j. | Jumping move. |
AA | Anti-air. Hit the opponent while they're mid-air. |
[X] | Hold input. |
X/Y | Do either X move or Y move in a combo (Both final damage/stun values will be shown). |
X * N {X} * N |
Repeat 'X' input 'N' amount of times. Multiple inputs will be bundled into "{}". |
Starters
Keep in mind: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold).
Light Starters
Combo | Damage | Notes |
---|---|---|
2B > 2A > 6A | 87 | Standard light starter. |
cl.5B > cl.5A > 2A > 6A | 121 | Extended light starter |
Heavy Starters
Combo | Damage | Notes |
---|---|---|
cl.5C > 6A | 122 | Standard heavy starter, 2nd hit of cl.5C can be canceled if needed (usually range). |
cl.5D | 80 | Not as useful but it has less damage scaling. |
j.D > cl.5C > 6A | 185 | Really strong jump in, can cross up too. |
Other Starters
Combo | Damage | Notes |
---|---|---|
CD | 75 | Standard Blow Back, can use 236P to get closer for combos outside of the corner. |
236CD | 75 | Standard Shatter Strike, ruins 236AC if done raw. |
2B > cl.5B > 5D | 115 | Less optimal starter, the Target Combo creates different combos thanks to launching the opponent |
Combos
Rush Auto Combo
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
cl.A > A > A > B | 121 | 110 | 0 | .15 | Anywhere | Rush combo ending in a special move (236A), can combo into supers. |
cl.A > A > A > C | 233 | 30 | 1 | .1 | Anywhere | Rush combo ending in a super (2141236K). |
cl.A > A > A > D | 356 | 30 | 2 | .1 | Anywhere | Rush combo ending in a Max super (2141236BD). |
cl.A > A > A > A | 452 | 30 | 3 | .1 | Anywhere | Rush combo ending in a Climax super |
Meterless
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Light Starter > 41236K , BD > 623C | 215 | 235 | 0 | .4 | Anywhere | His best light combo. |
Light Starter > 236C | 172 | 185 | 0 | .2 | Anywhere | More damage but won't work off lights without 6A. |
2B > 2B > f.5B > 236A | 107 | 140 | 0 | .2 | Anywhere | Version for raw lights. |
Light Starter > 41236K (3) , j.2D > 623C | 265 | 295 | 0 | .49 | Corner | Corner only, cancel 41236K after 3 hits. |
Heavy Starter > 41236K , BD > 623C | 258 | 250 | 0 | .23 | Anywhere | Basic heavy starter. |
Heavy Starter > 236C | 212 | 210 | 0 | .23 | Anywhere | Basic heavy starter. |
Heavy Starter > 41236K (3) , j.2D > 623C | 312 | 320 | 0 | .5 | Corner | Same as light variant. |
.5 Bar
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Light Starter > 236AC > 236C | 286 | 185 | .5 | .2 | Anywhere | Simple combo but raw lights won't connect. |
Light Starter > 41236BD > 236A | 262 | 185 | .5 | .2 | Anywhere | Alternate start that works off any light. |
Light Starter > 236AC > 41236K (3) , j.2D > 623C | 374 | 185 | .5 | .2 | Corner | Simple combo but raw lights won't connect. |
Heavy Starter > 236AC > 236C | 333 | 210 | .5 | .24 | Anywhere | Heavy version. |
Heavy Starter > 236AC > 41236K (3) , j.2D > 623C | 426 | 210 | .5 | .5 | Corner | Simple combo but raw lights won't connect. |
1 Bar
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Light Starter > 236AC > 236AC | 318 | 105 | 1 | .1 | Anywhere | Deals more than a super confirm. |
2B > 2B > f.5B > 236A > 2141236K | 263 | 140 | 1 | .15 | Anywhere | Less damage but more plus after. |
Light Starter > 236AC > 41236BD > 623C | 407 | 205 | 1 | .3 | Corner | Corner route. |
Heavy Starter > 236AC > 236AC | 367 | 130 | 1 | .1 | Anywhere | Same as light. |
Heavy Starter > 236AC > 41236K (3) , j.2D > 623C | 463 | 230 | 1 | .35 | Corner | Simple combo but raw lights won't connect. |
Light Starter > 236AC > 236C > 2141236K | 428 | 185 | 1.5 | .2 | Anywhere | Basic extension, can be reset with cl.5C from midscreen. |
Light Starter > 236AC > 41236K (3) , 2D > 623C > 2141236K | 461 | 255 | 1.5 | .41 | Corner | Basic extension, can be reset with cl.5C from midscreen. |
Heavy Starter > 236AC > 236C > 2141236K | 489 | 210 | 1.5 | .23 | Anywhere | Same as light. |
Heavy Starter > 236AC > 41236K (3) , j.2D > 623C > 2141236K | 521 | 230 | 1.5 | .45 | Corner | Same as light. |
2 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Light Starter > 236C > 2141236BD | 444 | 185 | 2 | .2 | Anywhere | 2 bar super confirm. |
Light Starter > 41236K (3) , j.2D > 623C (1) > 2141236BD | 459 | 255 | 2 | .41 | Corner | Extended corner variant. |
Heavy Starter > 236C > 2141236BD | 498 | 210 | 2 | .23 | Anywhere | Same as light. |
Heavy Starter > 41236K (3) , j.2D > 623C (1) > 2141236BD | 517 | 270 | 2 | .45 | Corner | Same as light. |
Light Starter > 236AC > 236C > 2141236BD | 534 | 185 | 2.5 | .2 | Anywhere | Beefier version of the other super. |
Light Starter > 236AC > 41236K (3) , j.2D > 623C (1) > 2141236BD | 555 | 255 | 2.5 | .41 | Corner | Faiz damage, otherwise nothing new. |
Heavy Starter > 236AC > 236C > 2141236BD | 605 | 210 | 2.5 | .23 | Anywhere | Same as light. |
Heavy Starter > 236AC > 41236K (3) , j.2D > 623C (1) > 2141236BD | 620 | 270 | 2.5 | .45 | Corner | Same as light. |
3 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Light Starter > BC > cl.5D > 236AC > 236AC > CLIMAX | 606 | 175 | 3 | .1 | Anywhere | Works with 1250 and 1500 Max Gauge (Mid and Anchor). |
Heavy Starter > BC > cl.5D > 236AC > 236AC > CLIMAX | 681 | 200 | 3 | .15 | Anywhere | Same as light. |
Light Starter > 236AC > 41236K (3) , j.2D > 623C > CLIMAX | 624 | 295 | 3.5 | .47 | Corner | You can do the Climax after all 3 hits of 623C. |
Heavy Starter > 236AC > 41236K (3) , j.2D > 623C > CLIMAX | 696 | 330 | 3.5 | .5 | Corner | Same as light. |
4 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Light Starter > BC > cl.5D > 236C > 2141236BD > CLIMAX | 705 | 175 | 4 | .1 | Anywhere | cl.5D's reduced scaling on full display. Works with 1250 and 1500 Max Gauge (Mid and Anchor). |
Heavy Starter > BC > cl.5D > 236C > 2141236BD > CLIMAX | 787 | 200 | 4 | .15 | Anywhere | Same as light. |
Light Starter > 236AC > 41236K (3) , j.2D > 623C (1) > 2141236K > CLIMAX | 731 | 255 | 4.5 | .41 | Corner | Timing might be too intense for some. |
Heavy Starter > 236AC > 41236K (3) , j.2D > 623C (1) > 2141236K > CLIMAX | 813 | 270 | 4.5 | .45 | Corner | Same as light. |
5 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Light Starter > 236C > 2141236BD > CLIMAX | 781 | 185 | 0 | .2 | Anywhere | Meter dump to the max. |
Heavy Starter > 236C > 2141236BD > CLIMAX | 858 | 210 | 0 | .23 | Anywhere | Same as light. |
Blue Max
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Light Starter > 236AC > 236C > 2141236K > CLIMAX | 783 | 185 | 3 | .2 | Anywhere | Basic Max Mode use. |
Heavy Starter > 236AC > 236C > 2141236K > CLIMAX | 876 | 210 | 3 | .23 | Anywhere | Same as light. |
Light Starter > 236AC > 236C > 2363214P > 2141236K > CLIMAX | 976 | 185 | 4 | .2 | Anywhere | Just use the heavy version. |
Heavy Starter > 236AC > 236C > 2363214P > 2141236BD > CLIMAX | 1081 | 210 | 4 | .23 | Anywhere | Same as light. |
Other Starters
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
CD > 236C(X) > 41236K | 166 | 220 | 0 | .26 | Anywhere | Basic Blow Back combo, uses 236C to get close. |
CD > 236C(X) > 41236K(3) > 623C | 218 | 290 | 0 | .47 | Midscreen | DP extension. |
236CD > 41236B(3) > 623C (1) > 2141236K | 404 | 230 | 1.5 | .3 | Corner | Basic Shatter Strike combo. |
2B > cl.5B > 5D > 41236D(3) > 623A > 2141236K > 623A > 2141236K | 475 | 300 | 2 | .6 | Corner | Impractical at best. |