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The King of Fighters XV/Andy Bogard/Strategy: Difference between revisions
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→Mixups: added detail on clC reset |
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==Mixups== | ==Mixups== | ||
'''Post 214236K Reset''' | |||
:If Andy lands in the corner after hitting an aerial opponent with 214236K, he can juggle the opponent with one hit of cl.5C and cancel into a whiffed 4/6A to tack on some extra damage and leave himself slightly plus and out of throw range as the opponent air resets. Andy can alternatively get a safejump off of his most common combos into 214236K which can be read in the Safejumps section. | |||
==Defense== | ==Defense== |
Revision as of 19:23, 29 September 2023
General Gameplan
Neutral
Pressure
Mixups
Post 214236K Reset
- If Andy lands in the corner after hitting an aerial opponent with 214236K, he can juggle the opponent with one hit of cl.5C and cancel into a whiffed 4/6A to tack on some extra damage and leave himself slightly plus and out of throw range as the opponent air resets. Andy can alternatively get a safejump off of his most common combos into 214236K which can be read in the Safejumps section.
Defense
Safejumps
- (after combo into 236AC 236C 214236K) 2B 236A hyper hop jD sameside or 2B 236A superjump jD crossup
- (after combo into 236AC 41236D(3) j2D 623C(1) 214236K) cl.5D 2B hop jD
Countering Andy
External Resources