-The Dream Cancel Wiki has successfully upgraded it's wiki software and editing has returned. Tables for data have returned.
The King of Fighters XV/Ash Crimson: Difference between revisions
Line 240: | Line 240: | ||
|name=jump D | |name=jump D | ||
|input=j.D | |input=j.D | ||
|captions= Hop Version (Hitbox), Jump Version | |||
|description2=A downwards arcing kick. This is Ash's best jump in if you want to land a combo. It has a large forwards and downwards hitbox, good for offense and defense. Hop back j.D can hit standing opponents for a defensive option against a ground approach. | |description2=A downwards arcing kick. This is Ash's best jump in if you want to land a combo. It has a large forwards and downwards hitbox, good for offense and defense. Hop back j.D can hit standing opponents for a defensive option against a ground approach. | ||
Revision as of 04:28, 6 May 2024
The King of Fighters XV | |
Contents
- 1 Movelist
- 2 Quick Combo Reference
- 3 Gameplay Overview
- 4 Normals
- 5 Rush Moves
- 6 Throws
- 7 Command Moves
- 8 Special Moves
- 9 Super Special Moves
- 10 Climax Super Special Moves
- 11 Misc
- 12 Alternate Colors
- 13 Videos
- 14 Navigation
Movelist
(*) = EX OK
(!) = MAX OK
Throws
Command Normals
Special Moves
Super Special Moves
Climax Super Special Moves
Quick Combo Reference
0 Meter |
2A 2A 2A xx [4]6B |
( = dmg |
1 Meter |
2C xx [4]6C, 236236K |
( = dmg |
2 Meters |
2C xx [4]6D A~B~C~D (6D xx 46D)xN*, [2]8D |
( = dmg |
* N being when Sans-Culotte's timer is about to run out
Gameplay Overview
Meet the Guile of KOF. Ash Crimson is a zoner-type charge-based character, with the signature projectile and uppercut gameplay ubiquitous with the genre. What Ash brings to the table however, is explosive combo potential with his Sans-Culotte install super. Since he lacks strong offense and mix-up potential, this trait turns him into a OHKO style of character that wants to force his opponent to make some sort of mistake and punish them with their life. Ash can function ok as a point character, as characters will have less anti-fireball tools when meterless, but he excels in the anchor position where he can cash out on your meter to finish a game. | |
Pros | Cons |
|
|
Normals
Far Standing Normals
Far A
stand A
f.A
f.A
|
|
---|
Far B
stand B
f.B
f.B
|
|
---|
Far C
stand C
f.C
f.C
|
|
---|
Far D
stand D
f.D
f.D
|
|
---|
Close Standing Normals
Close A
close A
cl.A
cl.A
|
|
---|
Close B
close B
cl.B
cl.B
|
|
---|
Close C
close C
cl.C
cl.C
|
|
---|
Close D
close D
cl.D
cl.D
|
|
---|
Crouch Normals
Crouch A
crouch A
2A
2A
|
|
---|
Crouch B
crouch B
2B
2B
|
|
---|
Crouch C
crouch C
2C
2C
|
|
---|
Crouch D
crouch D
2D
2D
|
|
---|
Jump Normals
Jump A
jump A
j.A
j.A
|
|
---|
Jump B
jump B
j.B
j.B
|
|
---|
Jump C
jump C
j.C
j.C
|
|
---|
Jump D
jump D
j.D
j.D
|
|
---|
Blowback
Blowback
Blowback
CD
CD
|
|
---|
ShatterStrike
Shatterstrike
236CD
236CD
|
|
---|
AdvanceStrike
Advancestrike
214CD
214CD
|
|
---|
jump CD
jump CD
j.CD
j.CD
|
|
---|
Rush Moves
rush
cl.AA/c.AAX
cl.AA/c.AAX |
|
---|
Throws
Récompenses
Récompenses
(close) 4/6C
(close) 4/6C
|
|
---|
Vertus
Vertus
(close) 4/6D
(close) 4/6D
|
|
---|
Command Moves
Floreal
Floreal
4B
4B
|
|
---|
Floreal
Floreal
4D
4D
|
|
---|
Floreal • instant
Floreal instant
6D
6D
|
|
---|
Special Moves
Ventose
Ventose
[4]6A/C/AC
[4]6A/C/AC
|
|
---|
Nivose
Nivose
[2]8B/D/BD
[2]8B/D/BD
|
|
---|
Genie
Genie
214A/B/C/D/AC/BD
214A/B/C/D/AC/BD
|
|
---|
Germinal Caprice
Germinal Caprice
[4]6B/D/BD
[4]6B/D/BD
|
|
---|
Super Special Moves
Thermidor
Thermidor
236236A/C/AC
236236A/C/AC
|
|
---|
Pluviose
Pluviose
236236B/D/BD
236236B/D/BD
|
|
---|
Sans-culotte
Sans-culotte
A~B~C~D
A~B~C~D
|
|
---|
Climax Super Special Moves
Espoir
Espoir
2141236CD
2141236CD
|
|
---|
Misc
Alternate Colors
Videos
The King of Fighters XV | |
Navigation
The King of Fighters XV | |
System |
FAQ • Controls • Movement • Offense • Defense • Meters and Gauges • Patch Notes • Miscellaneous |
Characters |
|