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XV Broken/Iori Yagami: Difference between revisions

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  |hitbox=
  |hitbox=
  |invul=  
  |invul=  
  |description= * Enter move description here.
  |description= * Ior throws a flame projectile across the floor. Because it's grounded, it's easily jumped over, but cannot be low profiled. 
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  |hitbox=
  |hitbox=
  |invul=  
  |invul=  
  |description= * Enter move description here.
  |description= * Iori performs a a dragon punch style uppercut.  The recovery, invincibility and amounts depend on the button pressed.
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  |hitbox=
  |hitbox=
  |invul=  
  |invul=  
  |description= * Enter move description here.
  |description= * Rekka starter
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*
  }}
  }}
}}
}}
{{MoveData
|image=
|caption=
|name=127 Shiki • Aoibana 2
|data=
{{AttackData-KOFXV
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|hitbox=
|invul=
|description= * Rekka followup
*
*
}}
}}
{{MoveData
|image=
|caption=
|name=127 Shiki • Aoibana 3
|data=
{{AttackData-KOFXV
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|hitbox=
|invul=
|description= * Rekka ender
*
*
}}
}}




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  |hitbox=
  |hitbox=
  |invul=  
  |invul=  
  |description= * Enter move description here.
  |description= * Iori lunges across the screen, and if he connects with his opponent he performs a blockable hitgrab.  The EX version activates the hitgrab at close range, and can hit opponents on the ground.
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  |hitbox=
  |hitbox=
  |invul=  
  |invul=  
  |description= * Enter move description here.
  |description= * Iori grabs the opponent and swings them in the opposite direction.  This side switching command grab does no damage, but can be followed up.
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*
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  |hitbox=
  |hitbox=
  |invul=  
  |invul=  
  |description= * Enter move description here.
  |description= * Iori leaps forward, swinging his arm down with a trail of flame.
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  |hitbox=
  |hitbox=
  |invul=  
  |invul=  
  |description= * Enter move description here.
  |description= * Iori dashes across the screen, and if he connects with his opponent he performs an auto combo ending in a hard knockdown.
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  |hitbox=
  |hitbox=
  |invul=  
  |invul=  
  |description= * Enter move description here.
  |description= * Iori strikes his opponent twice, ending in a large pillar of flame.  This is a followup to Ya Otome that costs an extra bar of meter.
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Revision as of 06:53, 30 September 2021

Introduction

The Yagami clan is one of three ancient clans entrusted with a Sacred Treasure. As a descendent of this clan, Iori has access to abilities that allow him to tear apart his foes, and powerful amethyst flames granted by his knowledge of the Yagami Style of Ancient Martial Arts. His ancestors signed a blood-pact with Orochi 660 years ago, sparking a feud with the Kusanagi clan. Despite this, he decides to up-hold his duties as a member of the original sacred clans and joins KOF.

Movelist

Throws

Command Normals

Special Moves

Super Special Moves

Quick Combo Reference

Quick Combo Reference

Notation

0 Meter

Placeholder
Placeholder

( = dmg
( = dmg

1 Meter

Placeholder
Placeholder

( = dmg
( = dmg

2 Meters

Placeholder
Placeholder

( = dmg
( = dmg

Gameplay Overview

Normals

Far Standing Normals

Far A
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Far B
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Far C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Far D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Close Standing Normals

Close A
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Close B
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Close C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Close D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Crouch Normals

Crouch A
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Crouch B
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Crouch C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Crouch D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Jump Normals

Jump A
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Jump B
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Jump C
Damage Stun Startup Active Recovery Hit Adv Block Adv Hitbox Invincibility
- - - - - - - - -
  • Enter move description here.


Jump D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Hop Normals

Hop A
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Hop B
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Hop C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Hop D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Blowback

Stand CD
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Jump CD
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Hop CD
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Throws

Sakahagi
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Kanyarai
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Command Moves

Ge Shiki • Yumebiki
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.
Ge Shiki • Yumebiki (Follow up)
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Ge-Shiki • Gofu in "Shinigami"
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Ge-Shiki • Yuriori
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Special Moves

Special Moves

108 Shiki • Yami Barai
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Ior throws a flame projectile across the floor. Because it's grounded, it's easily jumped over, but cannot be low profiled.


100 Shiki • Oniyaki
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Iori performs a a dragon punch style uppercut. The recovery, invincibility and amounts depend on the button pressed.


127 Shiki • Aoibana
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Rekka starter
127 Shiki • Aoibana 2
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Rekka followup
127 Shiki • Aoibana 3
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Rekka ender


212 Shiki • Kototsuki In
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Iori lunges across the screen, and if he connects with his opponent he performs a blockable hitgrab. The EX version activates the hitgrab at close range, and can hit opponents on the ground.


Kuzukaze
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Iori grabs the opponent and swings them in the opposite direction. This side switching command grab does no damage, but can be followed up.


311 Shiki • Tsumakushi
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Iori leaps forward, swinging his arm down with a trail of flame.

Super Special Moves

Kin 1211 Shiki • Ya Otome
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Iori dashes across the screen, and if he connects with his opponent he performs an auto combo ending in a hard knockdown.
Ura 316 Shiki • Saika
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Iori strikes his opponent twice, ending in a large pillar of flame. This is a followup to Ya Otome that costs an extra bar of meter.


Ura 1018 Shiki • Yashiori
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Ura 1131 Shiki • Hozuki
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Misc

Videos

Iori Yagami Reveal Trailer

Navigation

The King of Fighters XV
System

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Characters