-The Dream Cancel Wiki has successfully upgraded it's wiki software and editing has returned. Tables for data have returned.

XV Broken/Shun'ei: Difference between revisions

From Dream Cancel Wiki
Jump to navigation Jump to search
B.G. (talk | contribs)
No edit summary
VolcanoShed (talk | contribs)
Added combo section outline to Shunei's page.
Line 912: Line 912:
  }}
  }}
}}
}}
==Combos==
[[The King of Fighters XIV#Notation|Notation Guide (placeholder XIV page for now, replace w/ XV page when available)]]
'''General Notes'''
* ...
===Rush Auto Combo===
* st.A > A > A > B (n DMG)
: (Rush combo ending in a special move, costs 0 meter)
* st.A > A > A > C (n DMG)
: (Rush combo ending in a super, costs 1 meter)
* st.A > A > A > D (n DMG)
: (Rush combo ending in a Max super, costs 2 meters)
* st.A > A > A > A (n DMG)
: (Rush combo ending in a Climax super, costs 3 meters)
===0 Meter===
''Anywhere''
* ...
''Corner Only''
* ...
===0.5 Meters===
''Anywhere''
* ...
''Corner Only''
* ...
===1 Meter===
''Anywhere''
* ...
''Corner Only''
* ...
===1.5 Meters===
''Anywhere''
* ...
''Corner Only''
* ...
===2 Meters===
''Anywhere''
* ...
''Corner Only''
* ...
====Max Mode Combos (Quick)====
'''Point'''
''Anywhere''
* ...
''Corner Only''
* ...
'''Mid'''
''Anywhere''
* ...
''Corner Only''
* ...
'''Anchor'''
''Anywhere''
* ...
''Corner Only''
* ...
====Max Mode Combos (Raw)====
'''Point'''
''Anywhere''
* ...
''Corner Only''
* ...
'''Mid'''
''Anywhere''
* ...
''Corner Only''
* ...
'''Anchor'''
''Anywhere''
* ...
''Corner Only''
* ...
===3 Meters===
''Anywhere''
* ...
''Corner Only''
* ...
====Max Mode Combos (Quick)====
'''Point'''
''Anywhere''
* ...
''Corner Only''
* ...
'''Mid'''
''Anywhere''
* ...
''Corner Only''
* ...
'''Anchor'''
''Anywhere''
* ...
''Corner Only''
* ...
====Max Mode Combos (Raw)====
'''Point'''
''Anywhere''
* ...
''Corner Only''
* ...
'''Mid'''
''Anywhere''
* ...
''Corner Only''
* ...
'''Anchor'''
''Anywhere''
* ...
''Corner Only''
* ...
===4 Meters===
''Anywhere''
* ...
''Corner Only''
* ...
====Max Mode Combos (Quick)====
'''Point'''
''Anywhere''
* ...
''Corner Only''
* ...
'''Mid'''
''Anywhere''
* ...
''Corner Only''
* ...
'''Anchor'''
''Anywhere''
* ...
''Corner Only''
* ...
====Max Mode Combos (Raw)====
'''Point'''
''Anywhere''
* ...
''Corner Only''
* ...
'''Mid'''
''Anywhere''
* ...
''Corner Only''
* ...
'''Anchor'''
''Anywhere''
* ...
''Corner Only''
* ...
===5 Meters===
''Anywhere''
* ...
''Corner Only''
* ...
====Max Mode Combos (Quick)====
'''Point'''
''Anywhere''
* ...
''Corner Only''
* ...
'''Mid'''
''Anywhere''
* ...
''Corner Only''
* ...
'''Anchor'''
''Anywhere''
* ...
''Corner Only''
* ...
====Max Mode Combos (Raw)====
'''Point'''
''Anywhere''
* ...
''Corner Only''
* ...
'''Mid'''
''Anywhere''
* ...
''Corner Only''
* ...
'''Anchor'''
''Anywhere''
* ...
''Corner Only''
* ...


==Misc==
==Misc==

Revision as of 02:13, 18 November 2021

Introduction

Though young, Shun’ei is a master manipulator of illusions. However, all’s not fun and games as his parents disowned him the moment mysterious hands began to form around his body. Luckily, he fell under the wing of legendary martial arts master Tung Fu Rue, where he learned how to come to grips with his new-found powers.

After the defeat of the strange being known as Verse, Shun’ei continued his training in an effort to better control his powers within. He enters the tournament with his friend Meitenkun to further push his abilities to the limit.

Movelist

Throws

Command Normals

Special Moves

Super Special Moves

Quick Combo Reference

Quick Combo Reference

Notation

0 Meter

Placeholder
Placeholder

( = dmg
( = dmg

1 Meter

Placeholder
Placeholder

( = dmg
( = dmg

2 Meters

Placeholder
Placeholder

( = dmg
( = dmg

Gameplay Overview

Normals

Far Standing Normals

Far A
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Far B
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Far C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Far D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Close Standing Normals

Close A
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Close B
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Close C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Close D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Crouch Normals

Crouch A
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Crouch B
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Crouch C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Crouch D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Jump Normals

Jump A
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Jump B
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Jump C
Damage Stun Startup Active Recovery Hit Adv Block Adv Hitbox Invincibility
- - - - - - - - -
  • Enter move description here.


Jump D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Hop Normals

Hop A
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Hop B
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Hop C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Hop D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Blowback

Stand CD
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Jump CD
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Hop CD
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Throws

Buster Knee Kick
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Aerial Leg Throw
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Command Moves

Sky Axe
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Ground Hammer
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Target Combo 1
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Special Moves

Scarlet Phantom
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Aqua Spear
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Rising Efreet
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Blau Wing
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Thruster Vision • Front
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.
Thruster Vision • Back
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.
Thruster Vision • Slant
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.
Thruster Vision • Under
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Super Special Moves

Gaianic Burst
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Specter Extension
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Phantom Singulation
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Combos

Notation Guide (placeholder XIV page for now, replace w/ XV page when available)

General Notes

  • ...

Rush Auto Combo

  • st.A > A > A > B (n DMG)
(Rush combo ending in a special move, costs 0 meter)
  • st.A > A > A > C (n DMG)
(Rush combo ending in a super, costs 1 meter)
  • st.A > A > A > D (n DMG)
(Rush combo ending in a Max super, costs 2 meters)
  • st.A > A > A > A (n DMG)
(Rush combo ending in a Climax super, costs 3 meters)

0 Meter

Anywhere

  • ...

Corner Only

  • ...

0.5 Meters

Anywhere

  • ...

Corner Only

  • ...

1 Meter

Anywhere

  • ...

Corner Only

  • ...

1.5 Meters

Anywhere

  • ...

Corner Only

  • ...

2 Meters

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Quick)

Point

Anywhere

  • ...

Corner Only

  • ...

Mid

Anywhere

  • ...

Corner Only

  • ...

Anchor

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Raw)

Point

Anywhere

  • ...

Corner Only

  • ...

Mid

Anywhere

  • ...

Corner Only

  • ...

Anchor

Anywhere

  • ...

Corner Only

  • ...

3 Meters

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Quick)

Point

Anywhere

  • ...

Corner Only

  • ...

Mid

Anywhere

  • ...

Corner Only

  • ...

Anchor

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Raw)

Point

Anywhere

  • ...

Corner Only

  • ...

Mid

Anywhere

  • ...

Corner Only

  • ...

Anchor

Anywhere

  • ...

Corner Only

  • ...

4 Meters

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Quick)

Point

Anywhere

  • ...

Corner Only

  • ...

Mid

Anywhere

  • ...

Corner Only

  • ...

Anchor

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Raw)

Point

Anywhere

  • ...

Corner Only

  • ...

Mid

Anywhere

  • ...

Corner Only

  • ...

Anchor

Anywhere

  • ...

Corner Only

  • ...

5 Meters

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Quick)

Point

Anywhere

  • ...

Corner Only

  • ...

Mid

Anywhere

  • ...

Corner Only

  • ...

Anchor

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Raw)

Point

Anywhere

  • ...

Corner Only

  • ...

Mid

Anywhere

  • ...

Corner Only

  • ...

Anchor

Anywhere

  • ...

Corner Only

  • ...

Misc

Videos

Shun'ei Reveal Trailer

Navigation

The King of Fighters XV
System

      FAQControlsMovementOffenseDefenseMeters and GaugesPatch NotesMiscellaneous

Characters