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XV Broken/Kyo Kusanagi: Difference between revisions
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|name=402 Shiki • Batsuyomi | |name=402 Shiki • Batsuyomi | ||
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|name=Ura 108 Shiki • Orochinagi | |name=Ura 108 Shiki • Orochinagi | ||
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{{AttackData-KOFXV | {{AttackData-KOFXV |
Revision as of 22:41, 18 November 2021
Introduction
Kyo Kusanagi is the heir to the Kusanagi clan and successor of the Kusanagi Style of Ancient Martial Arts. The Kusanagi clan is one of three entrusted with a Sacred Treasure, and thus a cleansing flame resides within Kyo’s very own blood.
Though his biggest rival is Iori Yagami, they are both left with little option but to put aside their differences and team up once again for this latest KOF to hopefully prevent Orochi from resurrect
Movelist
Throws
Command Normals
Special Moves
Super Special Moves
Quick Combo Reference
0 Meter |
Placeholder |
( = dmg |
1 Meter |
Placeholder |
( = dmg |
2 Meters |
Placeholder |
( = dmg |
Gameplay Overview
Normals
Far Standing Normals
Far A |
---|
Far B |
---|
Far C |
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Far D |
---|
Close Standing Normals
Close A |
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Close B |
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Close C |
---|
Close D |
---|
Crouch Normals
Crouch A |
---|
Crouch B |
---|
Crouch C |
---|
Crouch D |
---|
Jump Normals
Jump A |
---|
Jump B |
---|
Jump C |
---|
Jump D |
---|
Hop Normals
Hop A |
---|
Hop B |
---|
Hop C |
---|
Hop D |
---|
Blowback
Stand CD |
---|
Jump CD |
---|
Hop CD |
---|
Throws
Hatsunage |
---|
Issetsu Seoi Nage |
---|
Command Moves
Ge-Shiki • Gofu Yo 6B |
---|
88 Shiki 3D |
---|
Ge-Shiki • Naraku Otoshi j.2C |
---|
Special Moves
100 Shiki • Oniyaki 623A/C |
---|
R.E.D. Kick 4214B/D |
---|
75 Shiki • Kai 236B/D |
---|
75 • Shiki Kai (Follow Up) B/D after Shiki Kai |
---|
1115 Shiki • Dokugami 236C |
---|
401 Shiki • Tsumiyomi 63214A/C after Dokugami |
---|
402 Shiki • Batsuyomi 6A/C after Tsumiyomi |
---|
100 Shiki • Oniyaki 623A/C after Batsuyomi |
---|
114 Shiki • Aragami 236A |
---|
128 Shiki • Konokizu 236A/C after Aragami |
---|
125 Shiki • Nanase B/D after Konokizu |
---|
127 Shiki • Yanosabi (1) A/C after Konokizu |
---|
127 Shiki • Yanosabi (2) 63214A/C after Aragami |
---|
212 Shiki • Kototsuki Yo 63214B/D after Yanosabi (2) |
---|
Ge-Shiki • Migari Ugachi A/C after Yanosabi (2) |
---|
124 Shiki • Munotsuchi 63214B/D after Aragami |
---|
427 Shiki • Hikigane B/D after Munotsuchi |
---|
Ge-Shiki • Tsurubeotoshi A/C after Munotsuchi |
---|
212 Shiki • Kototsuki Yo 63214B/D |
---|
Super Special Moves
Ura 108 Shiki • Orochinagi 2141236A/C |
---|
182 Shiki 236236A/C |
---|
Ura 1212 Shiki • Yakumo 2141236C/D |
---|
Combos
Notation Guide (placeholder XIV page for now, replace w/ XV page when available)
General Notes
- ...
Rush Auto Combo
- 5A > A > A > B (n DMG)
- (Rush combo ending in a special move, costs 0 meter)
- 5A > A > A > C (n DMG)
- (Rush combo ending in a super, costs 1 meter)
- 5A > A > A > D (n DMG)
- (Rush combo ending in a Max super, costs 2 meters)
- 5A > A > A > A (n DMG)
- (Rush combo ending in a Climax super, costs 3 meters)
0 Meter
Anywhere
- ...
Corner Only
- ...
0.5 Meters
Anywhere
- ...
Corner Only
- ...
1 Meter
Anywhere
- ...
Corner Only
- ...
1.5 Meters
Anywhere
- ...
Corner Only
- ...
2 Meters
Anywhere
- ...
Corner Only
- ...
Max Mode Combos (Quick)
Point
Anywhere
- ...
Corner Only
- ...
Mid
Anywhere
- ...
Corner Only
- ...
Anchor
Anywhere
- ...
Corner Only
- ...
Max Mode Combos (Raw)
Point
Anywhere
- ...
Corner Only
- ...
Mid
Anywhere
- ...
Corner Only
- ...
Anchor
Anywhere
- ...
Corner Only
- ...
3 Meters
Anywhere
- ...
Corner Only
- ...
Max Mode Combos (Quick)
Point
Anywhere
- ...
Corner Only
- ...
Mid
Anywhere
- ...
Corner Only
- ...
Anchor
Anywhere
- ...
Corner Only
- ...
Max Mode Combos (Raw)
Point
Anywhere
- ...
Corner Only
- ...
Mid
Anywhere
- ...
Corner Only
- ...
Anchor
Anywhere
- ...
Corner Only
- ...
4 Meters
Anywhere
- ...
Corner Only
- ...
Max Mode Combos (Quick)
Point
Anywhere
- ...
Corner Only
- ...
Mid
Anywhere
- ...
Corner Only
- ...
Anchor
Anywhere
- ...
Corner Only
- ...
Max Mode Combos (Raw)
Point
Anywhere
- ...
Corner Only
- ...
Mid
Anywhere
- ...
Corner Only
- ...
Anchor
Anywhere
- ...
Corner Only
- ...
5 Meters
Anywhere
- ...
Corner Only
- ...
Max Mode Combos (Quick)
Point
Anywhere
- ...
Corner Only
- ...
Mid
Anywhere
- ...
Corner Only
- ...
Anchor
Anywhere
- ...
Corner Only
- ...
Max Mode Combos (Raw)
Point
Anywhere
- ...
Corner Only
- ...
Mid
Anywhere
- ...
Corner Only
- ...
Anchor
Anywhere
- ...
Corner Only
- ...