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XV Broken/Iori Yagami: Difference between revisions
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* 2B, 2A, 6A, 214+Cx2, (SC) 2363214+P (273 DMG) | * 2B, 2A, 6A, 214+Cx2, (SC) 2363214+P (273 DMG) | ||
: ( | : (Super cancel combo starting from lows.) | ||
* 2B, 2A, 6A, 214+ACx3, 214+Ax3, 63214+BD (339 DMG) | |||
: (1 meter low combo using two EX moves.) | |||
* 2B, 2A, 6A, qcf+CD, 66, cl.5C, 6B/6A, 214+ACx3, 214+Ax3 (282 DMG) | |||
: (Shatter strike low combo. Less damage than previous combo but more meter recovery) | |||
* j.X, cl.5C, 6B/6A, 214+Cx2, (SC) 2363214+P (356 DMG) | * j.X, cl.5C, 6B/6A, 214+Cx2, (SC) 2363214+P (356 DMG) | ||
: ( | : (Super cancel combo from a heavy starter.) | ||
* j.X, cl.5C, 6B/6A, 214+ACx3, 214+Ax3, 63214+BD (422 DMG) | |||
: (1 meter heavy combo using two EX moves.) | |||
* j.X, cl.5C, 6A, qcf+CD, 66, cl.5C, 6B/6A, 214+ACx3, 214+Ax3 (365 DMG) | |||
: (Shatter strike combo. Less damage than previous combo but more meter recovery) | |||
* 632146+P, 2C/(66, cl.5C, 6B/6A), 214+Cx2, (SC) 2363214+P (191-199 DMG) | * 632146+P, 2C/(66, cl.5C, 6B/6A), 214+Cx2, (SC) 2363214+P (191-199 DMG) | ||
: (Super cancel combo from command grab.) | : (Super cancel combo from command grab.) | ||
* 632146+P, 2C, 214+ACx3, 214+Ax3, 63214+BD (228 DMG) | |||
: (1 meter command grab combo using 2 EX moves.) | |||
===1.5 Meters=== | ===1.5 Meters=== |
Revision as of 04:19, 20 November 2021
Introduction
The Yagami clan is one of three ancient clans entrusted with a Sacred Treasure. As a descendent of this clan, Iori has access to abilities that allow him to tear apart his foes, and powerful amethyst flames granted by his knowledge of the Yagami Style of Ancient Martial Arts. His ancestors signed a blood-pact with Orochi 660 years ago, sparking a feud with the Kusanagi clan. Despite this, he decides to up-hold his duties as a member of the original sacred clans and joins KOF.
Movelist
Throws
Command Normals
Special Moves
Super Special Moves
Quick Combo Reference
0 Meter |
Placeholder |
( = dmg |
1 Meter |
Placeholder |
( = dmg |
2 Meters |
Placeholder |
( = dmg |
Gameplay Overview
Normals
Far Standing Normals
Far A |
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Far B |
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Far C |
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Far D |
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Close Standing Normals
Close A |
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Close B |
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Close C |
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Close D |
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Crouch Normals
Crouch A |
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Crouch B |
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Crouch C |
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Crouch D |
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Jump Normals
Jump A |
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Jump B |
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Jump C |
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Jump D |
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Hop Normals
Hop A |
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Hop B |
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Hop C |
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Hop D |
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Blowback
Stand CD |
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Jump CD |
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Hop CD |
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Throws
Sakahagi |
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Kanyarai |
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Command Moves
Ge Shiki • Yumebiki 6A |
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Ge Shiki • Yumebiki (Follow up) 6A after Yumebiki |
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Ge-Shiki • Gofu in "Shinigami" 6B |
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Ge-Shiki • Yuriori j.4B |
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Special Moves
108 Shiki • Yami Barai 236A/C |
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100 Shiki • Oniyaki 623A/C |
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127 Shiki • Aoibana (1) 214A/C |
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127 Shiki • Aoibana (2) 214A/C after Aoibana (1) |
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127 Shiki • Aoibana (3) 214A/C after Aoibana (2) |
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212 Shiki • Kototsuki In 63214B/D |
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Kuzukaze 632146A/C |
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311 Shiki • Tsumakushi 623B/D |
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Super Special Moves
Kin 1211 Shiki • Ya Otome 2363214A/C |
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Ura 316 Shiki • Saika 236236AC after A or C Ya Otome |
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Ura 1018 Shiki • Yashiori 2141236A/C |
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Ura 1131 Shiki • Hozuki 2141236CD |
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Combos
Notation Guide (placeholder XIV page for now, replace w/ XV page when available)
General Notes
- Iori can add an EX 63214+K after his 214+A rekka chain to OTG the opponent for a damage increase if you have at least 0.5 bars.
Rush Auto Combo
- 5A > A > A > Bx3 (164 DMG)
- (Rush combo ending in a special move, costs 0 meter)
- 5A > A > A > C (223 DMG)
- (Rush combo ending in a super, costs 1 meter)
- 5A > A > A > D (337 DMG)
- (Rush combo ending in a Max super, costs 2 meters)
- 5A > A > A > A (427 DMG)
- (Rush combo ending in a Climax super, costs 3 meters)
0 Meter
Anywhere
- 2B, 2A, 6A, 214+Px3 (185 DMG)
- (Bread n' butter Iori combo starting from lows.)
- 2Bx2, 2A, 214+Px3 (174 DMG)
- (Low combo with slightly easier confirm but does less damage.)
- j.X, cl.5C, 6B/6A, 214+Px3 (268 DMG)
- (Bread n' butter Iori combo from a heavy starter.)
- j.X, cl.5C, 63214+D (273 DMG)
- (Slightly more damage, but less hits to confirm with.)
- 632146+P, 2C/(66, cl.5C, 6B/6A), 214+Px3 (127-140 DMG)
- (Command grab combo, using 2C after 632146+P is easier, while using cl.5C does more damage, but you will need to run slightly forward for it to connect.)
0.5 Meters
Anywhere
- 2B, 2A, 6A, 214+ACx3, 214+Ax3 (274 DMG)
- 2B, 2A, 6A, 214+Ax3, 63214+BD (258 DMG)
- (Low starter 0.5 bar damage increase using EX 63214+K. The OTG will not connect if you use 214+C.)
- 2Bx2, 2A, 214+Ax3, 63214+BD (258 DMG)
- (Low starter 0.5 bar damage increase using EX 63214+K. The OTG will not connect if you use 214+C.)
- 2B, 2A, 6A, qcf+CD, 66, cl.5C, 6B/6A, 214+Cx3 (247 DMG)
- (Shatter strike combo from a low starter. Less damage than previous combos but more meter recovery.)
- j.X, cl.5C, 6B/6A, 214+ACx3, 214+Ax3 (357 DMG)
- j.X, cl.5C, 6B/6A, 214+Ax3, 63214+BD (341 DMG)
- (Heavy starter 0.5 bar damage increase using EX 63214+K. The OTG will not connect if you use 214+C.)
- j.X, cl.5C, 6A, qcf+CD, 66, cl.5C, 6B/6A, 214+Cx3 (330 DMG)
- (Shatter strike combo from a heavy starter. Less damage than previous combo but more meter recovery.)
- 632146+P, 2C, 214+Ax3, 63214+BD (177 DMG)
- (Command grab 0.5 bar damage increase using EX 63214+K. The OTG will not connect if you use 214+C.)
1 Meter
Anywhere
- 2B, 2A, 6A, 214+Cx2, (SC) 2363214+P (273 DMG)
- (Super cancel combo starting from lows.)
- 2B, 2A, 6A, 214+ACx3, 214+Ax3, 63214+BD (339 DMG)
- (1 meter low combo using two EX moves.)
- 2B, 2A, 6A, qcf+CD, 66, cl.5C, 6B/6A, 214+ACx3, 214+Ax3 (282 DMG)
- (Shatter strike low combo. Less damage than previous combo but more meter recovery)
- j.X, cl.5C, 6B/6A, 214+Cx2, (SC) 2363214+P (356 DMG)
- (Super cancel combo from a heavy starter.)
- j.X, cl.5C, 6B/6A, 214+ACx3, 214+Ax3, 63214+BD (422 DMG)
- (1 meter heavy combo using two EX moves.)
- j.X, cl.5C, 6A, qcf+CD, 66, cl.5C, 6B/6A, 214+ACx3, 214+Ax3 (365 DMG)
- (Shatter strike combo. Less damage than previous combo but more meter recovery)
- 632146+P, 2C/(66, cl.5C, 6B/6A), 214+Cx2, (SC) 2363214+P (191-199 DMG)
- (Super cancel combo from command grab.)
- 632146+P, 2C, 214+ACx3, 214+Ax3, 63214+BD (228 DMG)
- (1 meter command grab combo using 2 EX moves.)
1.5 Meters
Anywhere
- ...
Corner Only
- ...
2 Meters
Anywhere
- ...
Corner Only
- ...
Max Mode Combos (Quick)
Point
Anywhere
- ...
Corner Only
- ...
Mid
Anywhere
- ...
Corner Only
- ...
Anchor
Anywhere
- ...
Corner Only
- ...
Max Mode Combos (Raw)
Point
Anywhere
- ...
Corner Only
- ...
Mid
Anywhere
- ...
Corner Only
- ...
Anchor
Anywhere
- ...
Corner Only
- ...
3 Meters
Anywhere
- ...
Corner Only
- ...
Max Mode Combos (Quick)
Point
Anywhere
- ...
Corner Only
- ...
Mid
Anywhere
- ...
Corner Only
- ...
Anchor
Anywhere
- ...
Corner Only
- ...
Max Mode Combos (Raw)
Point
Anywhere
- ...
Corner Only
- ...
Mid
Anywhere
- ...
Corner Only
- ...
Anchor
Anywhere
- ...
Corner Only
- ...
4 Meters
Anywhere
- ...
Corner Only
- ...
Max Mode Combos (Quick)
Point
Anywhere
- ...
Corner Only
- ...
Mid
Anywhere
- ...
Corner Only
- ...
Anchor
Anywhere
- ...
Corner Only
- ...
Max Mode Combos (Raw)
Point
Anywhere
- ...
Corner Only
- ...
Mid
Anywhere
- ...
Corner Only
- ...
Anchor
Anywhere
- ...
Corner Only
- ...
5 Meters
Anywhere
- ...
Corner Only
- ...
Max Mode Combos (Quick)
Point
Anywhere
- ...
Corner Only
- ...
Mid
Anywhere
- ...
Corner Only
- ...
Anchor
Anywhere
- ...
Corner Only
- ...
Max Mode Combos (Raw)
Point
Anywhere
- ...
Corner Only
- ...
Mid
Anywhere
- ...
Corner Only
- ...
Anchor
Anywhere
- ...
Corner Only
- ...