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===1.5 Meters===
===1.5 Meters===


''Anywhere''
'''Anywhere'''


* ...
* cr.B > cr.B > cr.A > qcf+AC, dp+C, qcfx2+K (375 DMG)


''Corner Only''
Super canceling out of dp+C makes Specter Extension whiff. Link into it instead.
 
* cr.B > cr.B > cr.A > qcf+AC, dp+C, qcb+AC (387 DMG)
 
* (j.X) cl.C > f+A > qcf+AC, dp+AC, dp+C, qcb+AC (439 DMG)
 
 
'''Corner Only'''


* ...
* ...

Revision as of 01:04, 21 November 2021

Introduction

Though young, Shun’ei is a master manipulator of illusions. However, all’s not fun and games as his parents disowned him the moment mysterious hands began to form around his body. Luckily, he fell under the wing of legendary martial arts master Tung Fu Rue, where he learned how to come to grips with his new-found powers.

After the defeat of the strange being known as Verse, Shun’ei continued his training in an effort to better control his powers within. He enters the tournament with his friend Meitenkun to further push his abilities to the limit.

Movelist

(*) = EX OK

(!) = MAX OK

Throws

Buster Knee Kick - / +

Aerial Leg Throw - / +

Command Normals

Sky Axe - +

Ground Hammer - +

Target Combo 1 - (Far) >

Special Moves

Scarlet Phantom - + / (*)

Aqua Spear - + / (*)

Rising Efreet - + / (*)

Blau Wing - (air) + / (*)

Thruster Vision ~ Front - (air) + (*)

Thruster Vision ~ Back - (air) + (*)

Thruster Vision ~ Slant - (air) + (*)

Thruster Vision ~ Under - (air) + (*)

Super Special Moves

Gaianic Burst - + / (!)

Specter Extension - + / (!)

Climax Super Special Moves

Phantom Singulation - +

Quick Combo Reference

Quick Combo Reference

Notation

0 Meter

Placeholder
Placeholder

( = dmg
( = dmg

1 Meter

Placeholder
Placeholder

( = dmg
( = dmg

2 Meters

Placeholder
Placeholder

( = dmg
( = dmg

Gameplay Overview

Normals

Far Standing Normals

Far A
Damage Stun Startup Active Recovery Hit Adv Block Adv
25 25 - - - - -
  • Useful for stopping hops.
  • Whiffs on crouching opponents.


Far B
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Far C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Far D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Close Standing Normals

Close A
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Close B
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Close C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Close D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Crouch Normals

Crouch A
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Crouch B
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Crouch C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Crouch D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Jump Normals

Jump A
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Jump B
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Jump C
Damage Stun Startup Active Recovery Hit Adv Block Adv Hitbox Invincibility
- - - - - - - - -
  • Enter move description here.


Jump D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Hop Normals

Hop A
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Hop B
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Hop C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Hop D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Blowback

Stand CD
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Jump CD
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Hop CD
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Throws

Buster Knee Kick
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Aerial Leg Throw
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Command Moves

Sky Axe
6B
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Ground Hammer
6A
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Target Combo 1
5C,C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Special Moves

Scarlet Phantom
214A/C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Aqua Spear
236A/C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Rising Efreet
623A/C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Blau Wing
j.236A/C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Thruster Vision • Front
j.236D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.
Thruster Vision • Back
j.214D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.
Thruster Vision • Slant
j.236B
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.
Thruster Vision • Under
j.214B
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Super Special Moves

Gaianic Burst
236236A/C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Specter Extension
236236B/D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Phantom Singulation
2141236C/D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Combos

Notation Guide (placeholder XIV page for now, replace w/ XV page when available)

General Notes

  • ...

Rush Auto Combo

Meterless: Right palm thrust, left palm thrust, kick. Ends with qcb+A. (125 DMG)

1 Meter: Ends with qcfx2+K. (230 DMG)

2 Meter: Ends with qcfx2+BD. (350 DMG)

3 Meter: Ends with qcb,hcf+CD. (443 DMG)

0 Meter

Anywhere

  • cr.B > cr.B > cr.A > qcb+A (135 DMG)

Crouching light meterless BNB. Subtract a cr.B or not depending on range.


  • cr.B > Rush Autocombo (148 DMG)

Better Shun'ei low confirm, believe it or not.


  • (j.X) cl.C > f+A > dp+C, qcb+A (243 DMG)


  • (j.X) cl.C > f+B > air qcf+A (175 DMG)


  • st.CD, qcb+C (143 DMG)

Don't special cancel the CD, else it will whiff. If you do end up special cancelling, you can land a qcb+A after the qcb+C recovers for less damage.


Corner Only

  • (j.X) cl.C > f+B > air qcf+C, qcb+A (212 DMG)

0.5 Meters

Anywhere

  • cr.B > cr.B > cr.A > qcb+AC (182 DMG)


  • cr.B > cr.B > cr.A > dp+AC, delay qcb+C (230 DMG)


  • (j.X) cl.C > f+A > dp+AC, qcb+C (272 DMG)


Corner Only

  • cr.B > cr.B > cr.A > dp+AC, dp+C, qcb+A (278 DMG)


  • cr.B > cr.B > cr.A > qcf+AC, dp+C, qcb+A (281 DMG)


  • (j.X) cl.C > f+A > qcf+AC, dp+C, qcb+A (326 DMG)


  • (j.X) cl.C > f+B > qcf+C, dp+AC, dp+C, qcb+A (355 DMG)

1 Meter

Anywhere

  • cr.B > cr.B > cr.A > qcb+A > SC qcfx2+K (287 DMG)


  • cr.B > cr.B > cr.A > qcf+AC, dp+AC, qcb+C (306 DMG)


  • cr.B > cr.B > cr.A > dp+AC, dp+C, qcb+AC (317 DMG)


  • (j.X) cl.C > f+B > air qcf+AC, qcb+AC (269 DMG)


  • (j.X) cl.C > f+A > dp+C, qcb+A > SC qcfx2+K (395 DMG)

Corner Only

  • cr.B > cr.B > cr.A > qcf+AC, dp+AC, dp+C, qcb+A (351 DMG)


  • (j.X) cl.C > f+B > air qcf+AC, dp+AC, qcb+C (361 DMG)


  • (j.X) cl.C > f+B > air qcf+C, qcb+C (377 DMG)

1.5 Meters

Anywhere

  • cr.B > cr.B > cr.A > qcf+AC, dp+C, qcfx2+K (375 DMG)

Super canceling out of dp+C makes Specter Extension whiff. Link into it instead.

  • cr.B > cr.B > cr.A > qcf+AC, dp+C, qcb+AC (387 DMG)
  • (j.X) cl.C > f+A > qcf+AC, dp+AC, dp+C, qcb+AC (439 DMG)


Corner Only

  • ...

2 Meters

Anywhere

  • ...

Corner Only

  • ...

3 Meters

Anywhere

  • cr.B > cr.B > cr.B (BC) cl.C > f+A > dp+AC, dp+C > SC qcb,hcf+CD (527 DMG) (1000 Max Mode Meter)

Corner Only

  • ...

4 Meters

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Quick)

Mid

Anywhere

  • ...

Corner Only

  • ...

Anchor

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Raw)

Mid

Anywhere

  • ...

Corner Only

  • ...

Anchor

Anywhere

  • ...

Corner Only

  • ...

5 Meters

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Quick)

Anchor

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Raw)

Anchor

Anywhere

  • ...

Corner Only

  • ...

Misc

Videos

Shun'ei Reveal Trailer

Navigation

The King of Fighters XV
System

      FAQControlsMovementOffenseDefenseMeters and GaugesPatch NotesMiscellaneous

Characters