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XV Broken/Isla: Difference between revisions
→Movelist: Added Isla's movelist. |
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However, when push comes to shove, Isla is no joke as she uses Amanda and her spray cans to mix up whoever gets in her way. She has a bright and cheery personality, but for some reason, she seems to really have it out for Shun’ei. | However, when push comes to shove, Isla is no joke as she uses Amanda and her spray cans to mix up whoever gets in her way. She has a bright and cheery personality, but for some reason, she seems to really have it out for Shun’ei. | ||
Isla is a highly mobile character with excellent pokes to complement her tricky approach options. Her high run speed and variety of ways to attack from different air angles makes her offense difficult to predict while her formidable pokes and unorthodox fireball can help convince the opponent to stand still long enough for Isla to get her rushdown game started. Isla spends meter quite effectively but isn't helpless without it as many of her meterless combos can end with a hard knockdown into a safe jump. On defense she has an above-average suite of anti-air normals but her full-body invincible reversal (dp+D) is rather slow and has a blind spot very close to the ground allowing some characters to low-profile it with certain moves. | |||
==Movelist== | ==Movelist== | ||
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| '''0 Meter''' | | '''0 Meter''' | ||
| | | | ||
cl. C, fwd+A, air qcb B/D<br/> | |||
cr. B, cr. A, qcf B<br/> | |||
| | | | ||
( = | ( = 184<br/> | ||
( = | ( = 125<br/> | ||
|- | |- | ||
| '''1 Meter''' | | '''1 Meter''' | ||
| | | | ||
cr. B, cr. A, qcf B, qcf qcf A/C, qcf D, A<br/> | |||
cl. C, fwd+A, air qcf BD, dp BD, air qcf D<br/> | |||
| | |||
( = 302<br/> | |||
( = 351<br/> | |||
|- | |||
| '''1.5 Meter''' | |||
| | |||
cl. C, fwd+A, air qcf BD, dp D, air qcf qcf B/D<br/> | |||
cr. B, cr. A, qcf BD, A, dp B, air qcf qcf B/D<br/> | |||
| | | | ||
( = | ( = 430<br/> | ||
( = | ( = 344<br/> | ||
|- | |- | ||
| '''2 Meters''' | | '''2 Meters''' | ||
| | | | ||
df+D, quick max, cl. C, fwd+A, air qcf BD, dp BD, air qcf D, air qcf qcf B/D<br/> | |||
cl. C, fwd+A, air qcf BD, dp BD, air qcf D, air qcf qcf B/D<br/> | |||
| | | | ||
( = | ( = 449 <br/> | ||
( = | ( = 470<br/> | ||
|- | |- | ||
|} | |} |
Revision as of 14:10, 20 December 2021
Introduction
Isla is an extremely energetic graphic artist based in South America. Though she lives a life of solitude, she has developed a deep and trusting relationship with her phantom arms, Amanda.
However, when push comes to shove, Isla is no joke as she uses Amanda and her spray cans to mix up whoever gets in her way. She has a bright and cheery personality, but for some reason, she seems to really have it out for Shun’ei.
Isla is a highly mobile character with excellent pokes to complement her tricky approach options. Her high run speed and variety of ways to attack from different air angles makes her offense difficult to predict while her formidable pokes and unorthodox fireball can help convince the opponent to stand still long enough for Isla to get her rushdown game started. Isla spends meter quite effectively but isn't helpless without it as many of her meterless combos can end with a hard knockdown into a safe jump. On defense she has an above-average suite of anti-air normals but her full-body invincible reversal (dp+D) is rather slow and has a blind spot very close to the ground allowing some characters to low-profile it with certain moves.
Movelist
(*) = EX OK
(!) = MAX OK
(Midair Only) = Can only be done in the air.
(Air OK) = Can be done on both the ground and in the air.
Throws
Command Normals
Special Moves
Drips Forward - + / (Midair Only)
Drips Backward - + (Midair Only)
Drips Vertical - + (Midair Only)
Piecing A - + (Midair Only) (*)
Piecing C - + / (Midair Only) (*)
- ┗Brake -
- ┗Throwie A - (After To Front or EX)
- ┗Throwie B - (After To Front or EX)
- ┗Throwie C - (After To Front or EX)
Super Special Moves
Back to Back - + / (Air OK) (!)
Climax Super Special Moves
Quick Combo Reference
0 Meter |
cl. C, fwd+A, air qcb B/D |
( = 184 |
1 Meter |
cr. B, cr. A, qcf B, qcf qcf A/C, qcf D, A |
( = 302 |
1.5 Meter |
cl. C, fwd+A, air qcf BD, dp D, air qcf qcf B/D |
( = 430 |
2 Meters |
df+D, quick max, cl. C, fwd+A, air qcf BD, dp BD, air qcf D, air qcf qcf B/D |
( = 449 |
Gameplay Overview
Normals
Far Standing Normals
Far A |
---|
Far B |
---|
Far C |
---|
Far D |
---|
Close Standing Normals
Close A |
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Close B |
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Close C |
---|
Close D |
---|
Crouch Normals
Crouch A |
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Crouch B |
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Crouch C |
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Crouch D |
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Jump Normals
Jump A |
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Jump B |
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Jump C |
---|
Jump D |
---|
Hop Normals
Hop A |
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Hop B |
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Hop C |
---|
Hop D |
---|
Blowback
Stand CD |
---|
Jump CD |
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Hop CD |
---|
Throws
All-City |
---|
Crossing Out |
---|
Command Moves
Cloud 6B |
---|
Designs 6D |
---|
Special Moves
Drips Forward j.236A/C |
---|
Drips Backward j.214A |
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Drips Vertical j.214C |
---|
Piecing A j.236B |
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Piecing B j.236D |
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Piecing C j.214B/D |
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Fill-In 236A/C |
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Scribe 623B/D |
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To Front 236B/D |
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Brake D during To Front |
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Throwie A A after D or EX To Front |
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Throwie B B after D or EX To Front |
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Throwie C C after D or EX To Front |
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Piecing A 236B after Throwie C |
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Piecing B 236D after Throwie C |
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Piecing C 214B/D after Throwie C |
---|
Super Special Moves
Back to Back j.236236B/D |
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Wild Style 236236A/C |
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King of Piece:I&A 2141236CD |
---|