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The King of Fighters XV/Ángel: Difference between revisions
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===Far Standing Normals=== | ===Far Standing Normals=== | ||
====Far A==== | |||
{{MoveData | {{MoveData | ||
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====Far B==== | |||
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====Far C==== | |||
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====Far D==== | |||
{{MoveData | {{MoveData | ||
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===Close Standing Normals=== | ===Close Standing Normals=== | ||
====Close A==== | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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====Close B==== | |||
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====Close C==== | |||
{{MoveData | {{MoveData | ||
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====Close D==== | |||
{{MoveData | {{MoveData | ||
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===Crouch Normals=== | ===Crouch Normals=== | ||
====Crouch A==== | |||
{{MoveData | {{MoveData | ||
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====Crouch B==== | |||
{{MoveData | {{MoveData | ||
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====Crouch C==== | |||
{{MoveData | {{MoveData | ||
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====Crouch D==== | |||
{{MoveData | {{MoveData | ||
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===Jump Normals=== | ===Jump Normals=== | ||
====Jump A==== | |||
{{MoveData | {{MoveData | ||
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|name=Jump A | |name=Jump A | ||
|data= | |data= | ||
{{AttackData-KOFXV | |||
|version=jump | |||
|damage= | |damage= | ||
|stun= | |stun= | ||
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|hitbox= | |hitbox= | ||
|invul= | |invul= | ||
}} | }} | ||
{{AttackData-KOFXV | {{AttackData-KOFXV | ||
|version=hop | |||
|damage= | |damage= | ||
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}} | }} | ||
====Jump B==== | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name=Jump | |name=Jump B | ||
|data= | |data= | ||
{{AttackData-KOFXV | |||
|version=jump | |||
|damage= | |damage= | ||
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|hitbox= | |hitbox= | ||
|invul= | |invul= | ||
}} | }} | ||
{{AttackData-KOFXV | {{AttackData-KOFXV | ||
|version=hop | |||
|damage= | |damage= | ||
|stun= | |stun= | ||
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}} | }} | ||
====Jump C==== | |||
=== | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Jump C | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-KOFXIV | ||
|version=jump | |||
|damage= | |damage= | ||
|stun= | |stun= | ||
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|hitbox= | |hitbox= | ||
|invul= | |invul= | ||
}} | }} | ||
{{AttackData-KOFXIV | |||
|version=hop | |||
{{ | |||
| | |||
|damage= | |damage= | ||
|stun= | |stun= | ||
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|hitbox= | |hitbox= | ||
|invul= | |invul= | ||
|description= * Enter move description here. | |description= * Enter move description here. | ||
* | |||
* | * | ||
}} | }} | ||
}} | }} | ||
====Jump D==== | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Jump D | ||
|data= | |data= | ||
{{AttackData-KOFXV | |||
|version=jump | |||
|damage= | |damage= | ||
|stun= | |stun= | ||
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|hitbox= | |hitbox= | ||
|invul= | |invul= | ||
}} | }} | ||
{{AttackData-KOFXV | {{AttackData-KOFXV | ||
|version=hop | |||
|damage= | |damage= | ||
|stun= | |stun= | ||
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|invul= | |invul= | ||
|description= * Enter move description here. | |description= * Enter move description here. | ||
* | * | ||
* | * | ||
}} | }} | ||
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|name=Jump CD | |name=Jump CD | ||
|data= | |data= | ||
{{AttackData-KOFXV | |||
|version=jump | |||
|damage= | |damage= | ||
|stun= | |stun= | ||
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|hitbox= | |hitbox= | ||
|invul= | |invul= | ||
}} | }} | ||
{{AttackData-KOFXV | {{AttackData-KOFXV | ||
|version=hop | |||
|damage= | |damage= | ||
|stun= | |stun= | ||
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|hitbox= | |hitbox= | ||
|invul= | |invul= | ||
|description= * Enter move description here. | |description= * Enter move description here. | ||
* | |||
* | * | ||
}} | }} | ||
}} | }} |
Revision as of 16:59, 14 February 2022
Introduction
One of the cybernetically modified humans created by the secret syndicate known as NESTS. Her fighting style is something she calls “Perfunctory♥”, which is an unorthodox fighting style that makes use of an ‘unchain’ system that involves multiple throw techniques.
All this means she has unparalleled strength when up close. She loves to joke around, and her personality isn’t something one can pin down. Leaving her life in Mexico behind, she joins Krohnen and enters KOF.
Movelist
Throws
Command Normals
Special Moves
Super Special Moves
Quick Combo Reference
0 Meter |
Placeholder |
( = dmg |
1 Meter |
Placeholder |
( = dmg |
2 Meters |
Placeholder |
( = dmg |
Gameplay Overview
Normals
Far Standing Normals
Far A
Far A |
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Far B
Far B |
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Far C
Far C |
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Far D
Far D |
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Close Standing Normals
Close A
Close A |
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Close B
Close B |
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Close C
Close C |
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Close D
Close D |
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Crouch Normals
Crouch A
Crouch A |
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Crouch B
Crouch B |
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Crouch C
Crouch C |
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Crouch D
Crouch D |
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Jump Normals
Jump A
Jump A |
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Jump B
Jump B |
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Jump C
Jump C |
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Jump D
Jump D |
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Blowback
Stand CD |
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Jump CD |
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