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XV Broken/Maxima: Difference between revisions
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===Far Standing Normals=== | ===Far Standing Normals=== | ||
====Far A==== | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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====Far B==== | |||
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====Far C==== | |||
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====Far D==== | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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===Close Standing Normals=== | ===Close Standing Normals=== | ||
====Close A==== | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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====Close B==== | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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====Close C==== | |||
{{MoveData | {{MoveData | ||
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====Close D==== | |||
{{MoveData | {{MoveData | ||
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===Crouch Normals=== | ===Crouch Normals=== | ||
====Crouch A==== | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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====Crouch B==== | |||
{{MoveData | {{MoveData | ||
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====Crouch C==== | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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====Crouch D==== | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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===Jump Normals=== | ===Jump Normals=== | ||
====Jump A==== | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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|name=Jump A | |name=Jump A | ||
|data= | |data= | ||
{{AttackData-KOFXV | |||
|version=jump | |||
|damage= | |damage= | ||
|stun= | |stun= | ||
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|hitbox= | |hitbox= | ||
|invul= | |invul= | ||
}} | }} | ||
{{AttackData-KOFXV | {{AttackData-KOFXV | ||
|version=hop | |||
|damage= | |damage= | ||
|stun= | |stun= | ||
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}} | }} | ||
====Jump B==== | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name=Jump | |name=Jump B | ||
|data= | |data= | ||
{{AttackData-KOFXV | |||
|version=jump | |||
|damage= | |damage= | ||
|stun= | |stun= | ||
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|hitbox= | |hitbox= | ||
|invul= | |invul= | ||
}} | }} | ||
{{AttackData-KOFXV | {{AttackData-KOFXV | ||
|version=hop | |||
|damage= | |damage= | ||
|stun= | |stun= | ||
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}} | }} | ||
====Jump C==== | |||
=== | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Jump C | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-KOFXIV | ||
|version=jump | |||
|damage= | |damage= | ||
|stun= | |stun= | ||
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|hitbox= | |hitbox= | ||
|invul= | |invul= | ||
}} | }} | ||
{{AttackData-KOFXIV | |||
|version=hop | |||
{{ | |||
| | |||
|damage= | |damage= | ||
|stun= | |stun= | ||
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|hitbox= | |hitbox= | ||
|invul= | |invul= | ||
|description= * Enter move description here. | |description= * Enter move description here. | ||
* | |||
* | * | ||
}} | }} | ||
}} | }} | ||
====Jump D==== | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Jump D | ||
|data= | |data= | ||
{{AttackData-KOFXV | |||
|version=jump | |||
|damage= | |damage= | ||
|stun= | |stun= | ||
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|hitbox= | |hitbox= | ||
|invul= | |invul= | ||
}} | }} | ||
{{AttackData-KOFXV | {{AttackData-KOFXV | ||
|version=hop | |||
|damage= | |damage= | ||
|stun= | |stun= | ||
Line 495: | Line 462: | ||
|invul= | |invul= | ||
|description= * Enter move description here. | |description= * Enter move description here. | ||
* | * | ||
* | * | ||
}} | }} | ||
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|name=Jump CD | |name=Jump CD | ||
|data= | |data= | ||
{{AttackData-KOFXV | |||
|version=jump | |||
|damage= | |damage= | ||
|stun= | |stun= | ||
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|hitbox= | |hitbox= | ||
|invul= | |invul= | ||
}} | }} | ||
{{AttackData-KOFXV | {{AttackData-KOFXV | ||
|version=hop | |||
|damage= | |damage= | ||
|stun= | |stun= | ||
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|hitbox= | |hitbox= | ||
|invul= | |invul= | ||
|description= * Enter move description here. | |description= * Enter move description here. | ||
* | |||
* | * | ||
}} | }} | ||
}} | }} |
Revision as of 17:13, 14 February 2022
Introduction
Maxima is a cyborg remodeled by NESTS. With 80% of his body comprised of machinery, he is equipped with weaponry everywhere.
His fighting ability is far beyond that of any human. As a loyal intellectual full of heart, he also understands K’ well.
Movelist
Throws
Command Normals
Special Moves
Super Special Moves
Quick Combo Reference
0 Meter |
Placeholder |
( = dmg |
1 Meter |
Placeholder |
( = dmg |
2 Meters |
Placeholder |
( = dmg |
Gameplay Overview
Normals
Far Standing Normals
Far A
Far A |
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Far B
Far B |
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Far C
Far C |
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Far D
Far D |
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Close Standing Normals
Close A
Close A |
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Close B
Close B |
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Close C
Close C |
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Close D
Close D |
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Crouch Normals
Crouch A
Crouch A |
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Crouch B
Crouch B |
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Crouch C
Crouch C |
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Crouch D
Crouch D |
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Jump Normals
Jump A
Jump A |
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Jump B
Jump B |
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Jump C
Jump C |
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Jump D
Jump D |
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Blowback
Stand CD |
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Jump CD |
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