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XV Broken/Maxima: Difference between revisions

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===Far Standing Normals===
===Far Standing Normals===
====Far A====
{{MoveData
{{MoveData
|image=
|image=
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}}
}}


 
====Far B====
{{MoveData
{{MoveData
|image=
|image=
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}}
}}


 
====Far C====
{{MoveData
{{MoveData
|image=
|image=
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}}
}}


 
====Far D====
{{MoveData
{{MoveData
|image=
|image=
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===Close Standing Normals===
===Close Standing Normals===
====Close A====
{{MoveData
{{MoveData
|image=
|image=
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}}
}}


 
====Close B====
{{MoveData
{{MoveData
|image=
|image=
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}}
}}


 
====Close C====
{{MoveData
{{MoveData
|image=
|image=
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}}
}}


 
====Close D====
{{MoveData
{{MoveData
|image=
|image=
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===Crouch Normals===
===Crouch Normals===
====Crouch A====
{{MoveData
{{MoveData
|image=
|image=
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}}
}}


 
====Crouch B====
{{MoveData
{{MoveData
|image=
|image=
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}}  
}}  


 
====Crouch C====
{{MoveData
{{MoveData
|image=
|image=
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}}  
}}  


 
====Crouch D====
{{MoveData
{{MoveData
|image=
|image=
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===Jump Normals===
===Jump Normals===
====Jump A====
{{MoveData
{{MoveData
|image=
|image=
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|name=Jump A
|name=Jump A
|data=
|data=
{{AttackData-KOFXV
{{AttackData-KOFXV
|version=jump
  |damage=
  |damage=
  |stun=
  |stun=
Line 339: Line 344:
  |hitbox=
  |hitbox=
  |invul=  
  |invul=  
|description= * Enter move description here.
*
*
  }}
  }}
}}
{{MoveData
|image=
|caption=
|name=Jump B
|data=
  {{AttackData-KOFXV
  {{AttackData-KOFXV
|version=hop
  |damage=
  |damage=
  |stun=
  |stun=
Line 367: Line 362:
}}
}}


 
====Jump B====
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=
|name=Jump C
|name=Jump B
|data=
|data=
{{AttackData-KOFXIV
{{AttackData-KOFXV
|version=jump
  |damage=
  |damage=
  |stun=
  |stun=
Line 383: Line 379:
  |hitbox=
  |hitbox=
  |invul=  
  |invul=  
|description= * Enter move description here.
*
*
  }}
  }}
}}
{{MoveData
|image=
|caption=
|name=Jump D
|data=
  {{AttackData-KOFXV
  {{AttackData-KOFXV
|version=hop
  |damage=
  |damage=
  |stun=
  |stun=
Line 411: Line 397:
}}
}}


 
====Jump C====
===Hop Normals===
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=
|name=Hop A
|name=Jump C
|data=
|data=
  {{AttackData-KOFXV
  {{AttackData-KOFXIV
|version=jump
  |damage=
  |damage=
  |stun=
  |stun=
Line 428: Line 414:
  |hitbox=
  |hitbox=
  |invul=  
  |invul=  
|description= * Enter move description here.
*
*
  }}
  }}
}}
{{AttackData-KOFXIV
 
|version=hop
 
{{MoveData
|image=
|caption=
|name=Hop B
|data=
{{AttackData-KOFXV
  |damage=
  |damage=
  |stun=
  |stun=
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  |hitbox=
  |hitbox=
  |invul=  
  |invul=  
  |description= * Enter move description here.  
  |description= * Enter move description here.
*
*
*
*
  }}
  }}
}}
}}


 
====Jump D====
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=
|name=Hop C
|name=Jump D
|data=
|data=
{{AttackData-KOFXV
{{AttackData-KOFXV
|version=jump
  |damage=
  |damage=
  |stun=
  |stun=
Line 472: Line 449:
  |hitbox=
  |hitbox=
  |invul=  
  |invul=  
|description= * Enter move description here.
*
*
  }}
  }}
}}
{{MoveData
|image=
|caption=
|name=Hop D
|data=
  {{AttackData-KOFXV
  {{AttackData-KOFXV
|version=hop
  |damage=
  |damage=
  |stun=
  |stun=
Line 495: Line 462:
  |invul=  
  |invul=  
  |description= * Enter move description here.
  |description= * Enter move description here.
*  
*
*
*
  }}
  }}
Line 529: Line 496:
|name=Jump CD
|name=Jump CD
|data=
|data=
{{AttackData-KOFXV
{{AttackData-KOFXV
|version=jump
  |damage=
  |damage=
  |stun=
  |stun=
Line 539: Line 507:
  |hitbox=
  |hitbox=
  |invul=  
  |invul=  
|description= * Enter move description here.
*
*
  }}
  }}
}}
{{MoveData
|image=
|caption=
|name=Hop CD
|data=
  {{AttackData-KOFXV
  {{AttackData-KOFXV
|version=hop
  |damage=
  |damage=
  |stun=
  |stun=
Line 561: Line 519:
  |hitbox=
  |hitbox=
  |invul=  
  |invul=  
  |description= * Enter move description here.
  |description= * Enter move description here.  
*
*
*
*
  }}
  }}
}}
}}

Revision as of 17:13, 14 February 2022

Introduction

Maxima is a cyborg remodeled by NESTS. With 80% of his body comprised of machinery, he is equipped with weaponry everywhere.

His fighting ability is far beyond that of any human. As a loyal intellectual full of heart, he also understands K’ well.

Movelist

Throws

Command Normals

Special Moves

Super Special Moves

Quick Combo Reference

Quick Combo Reference

Notation

0 Meter

Placeholder
Placeholder

( = dmg
( = dmg

1 Meter

Placeholder
Placeholder

( = dmg
( = dmg

2 Meters

Placeholder
Placeholder

( = dmg
( = dmg

Gameplay Overview

Normals

Far Standing Normals

Far A

Far A
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Far B

Far B
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Far C

Far C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Far D

Far D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Close Standing Normals

Close A

Close A
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Close B

Close B
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Close C

Close C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Close D

Close D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Crouch Normals

Crouch A

Crouch A
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Crouch B

Crouch B
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Crouch C

Crouch C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Crouch D

Crouch D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Jump Normals

Jump A

Jump A
Version Damage Stun Startup Active Recovery Hit Adv Block Adv
jump - - - - - - -
Version Damage Stun Startup Active Recovery Hit Adv Block Adv
hop - - - - - - -
  • Enter move description here.

Jump B

Jump B
Version Damage Stun Startup Active Recovery Hit Adv Block Adv
jump - - - - - - -
Version Damage Stun Startup Active Recovery Hit Adv Block Adv
hop - - - - - - -
  • Enter move description here.

Jump C

Jump C
Version Damage Stun Startup Active Recovery Hit Adv Block Adv Hitbox Invincibility
jump - - - - - - - - -
Version Damage Stun Startup Active Recovery Hit Adv Block Adv Hitbox Invincibility
hop - - - - - - - - -
  • Enter move description here.

Jump D

Jump D
Version Damage Stun Startup Active Recovery Hit Adv Block Adv
jump - - - - - - -
Version Damage Stun Startup Active Recovery Hit Adv Block Adv
hop - - - - - - -
  • Enter move description here.


Blowback

Stand CD
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Jump CD
Version Damage Stun Startup Active Recovery Hit Adv Block Adv
jump - - - - - - -
Version Damage Stun Startup Active Recovery Hit Adv Block Adv
hop - - - - - - -
  • Enter move description here.

Throws

Command Moves

Special Moves

Super Special Moves

Misc

Videos

Maxima Reveal Trailer

Navigation

The King of Fighters XV
System

      FAQControlsMovementOffenseDefenseMeters and GaugesPatch NotesMiscellaneous

Characters