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XV Broken/Shermie: Difference between revisions
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===Far Standing Normals=== | ===Far Standing Normals=== | ||
====Far A==== | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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}} | }} | ||
====Far B==== | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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====Far C==== | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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}} | }} | ||
====Far D==== | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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===Close Standing Normals=== | ===Close Standing Normals=== | ||
====Close A==== | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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}} | }} | ||
====Close B==== | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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}} | }} | ||
====Close C==== | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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}} | }} | ||
====Close D==== | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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===Crouch Normals=== | ===Crouch Normals=== | ||
====Crouch A==== | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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}} | }} | ||
====Crouch B==== | |||
{{MoveData | {{MoveData | ||
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====Crouch C==== | |||
{{MoveData | {{MoveData | ||
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}} | }} | ||
====Crouch D==== | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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===Jump Normals=== | ===Jump Normals=== | ||
====Jump A==== | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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|name=Jump A | |name=Jump A | ||
|data= | |data= | ||
{{AttackData-KOFXV | |||
|version=jump | |||
|damage= | |damage= | ||
|stun= | |stun= | ||
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|hitbox= | |hitbox= | ||
|invul= | |invul= | ||
}} | }} | ||
{{AttackData-KOFXV | {{AttackData-KOFXV | ||
|version=hop | |||
|damage= | |damage= | ||
|stun= | |stun= | ||
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}} | }} | ||
====Jump B==== | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name=Jump | |name=Jump B | ||
|data= | |data= | ||
{{AttackData-KOFXV | |||
|version=jump | |||
|damage= | |damage= | ||
|stun= | |stun= | ||
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|hitbox= | |hitbox= | ||
|invul= | |invul= | ||
}} | }} | ||
{{AttackData-KOFXV | {{AttackData-KOFXV | ||
|version=hop | |||
|damage= | |damage= | ||
|stun= | |stun= | ||
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}} | }} | ||
====Jump C==== | |||
=== | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Jump C | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-KOFXIV | ||
|version=jump | |||
|damage= | |damage= | ||
|stun= | |stun= | ||
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|hitbox= | |hitbox= | ||
|invul= | |invul= | ||
}} | }} | ||
{{AttackData-KOFXIV | |||
|version=hop | |||
{{ | |||
| | |||
|damage= | |damage= | ||
|stun= | |stun= | ||
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|hitbox= | |hitbox= | ||
|invul= | |invul= | ||
|description= * Enter move description here. | |description= * Enter move description here. | ||
* | |||
* | * | ||
}} | }} | ||
}} | }} | ||
====Jump D==== | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Jump D | ||
|data= | |data= | ||
{{AttackData-KOFXV | |||
|version=jump | |||
|damage= | |damage= | ||
|stun= | |stun= | ||
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|hitbox= | |hitbox= | ||
|invul= | |invul= | ||
}} | }} | ||
{{AttackData-KOFXV | {{AttackData-KOFXV | ||
|version=hop | |||
|damage= | |damage= | ||
|stun= | |stun= | ||
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|invul= | |invul= | ||
|description= * Enter move description here. | |description= * Enter move description here. | ||
* | * | ||
* | * | ||
}} | }} | ||
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|name=Jump CD | |name=Jump CD | ||
|data= | |data= | ||
{{AttackData-KOFXV | |||
|version=jump | |||
|damage= | |damage= | ||
|stun= | |stun= | ||
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|hitbox= | |hitbox= | ||
|invul= | |invul= | ||
}} | }} | ||
{{AttackData-KOFXV | {{AttackData-KOFXV | ||
|version=hop | |||
|damage= | |damage= | ||
|stun= | |stun= | ||
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|hitbox= | |hitbox= | ||
|invul= | |invul= | ||
|description= * Enter move description here. | |description= * Enter move description here. | ||
* | |||
* | * | ||
}} | }} | ||
}} | }} |
Revision as of 17:17, 14 February 2022
Introduction
Charming but dangerous, Shermie is both a fashion designer and the lead keyboardist for the band C.Y.S. Her true nature is the same as Yashiro and Chris, as she herself is a member of the Four Heavenly Kings of Orochi.
She incorporates her love for pro wrestling into her attacks, where she relies on her flexibility to toss her opponents around. Shermie is very amicable to those around her, and though she seems quite laid back, nobody really knows if this, too, is an act.
Movelist
(*) - EX OK
(!) - MAX OK
Throws
Shermie Flash Original - (close) / +
Command Normals
Special Moves
Shermie Spiral - (close) + / (*)
Super Special Moves
Shermie Carnival - (close) + / (!)
Climax Super Special Move
Quick Combo Reference
0 Meter |
Placeholder |
( = dmg |
1 Meter |
Placeholder |
( = dmg |
2 Meters |
Placeholder |
( = dmg |
Gameplay Overview
Normals
Far Standing Normals
Far A
Far A |
---|
Far B
Far B |
---|
Far C
Far C |
---|
Far D
Far D |
---|
Close Standing Normals
Close A
Close A |
---|
Close B
Close B |
---|
Close C
Close C |
---|
Close D
Close D |
---|
Crouch Normals
Crouch A
Crouch A |
---|
Crouch B
Crouch B |
---|
Crouch C
Crouch C |
---|
Crouch D
Crouch D |
---|
Jump Normals
Jump A
Jump A |
---|
Jump B
Jump B |
---|
Jump C
Jump C |
---|
Jump D
Jump D |
---|
Blowback
Stand CD |
---|
Jump CD |
---|
Throws
Shermie Flash Original |
---|
Front Flash |
---|
Command Moves
Shermie Stand 6B |
---|
Special Moves
Shermie Spiral 41236A/C |
---|
Shermie Cute 236B/D after Shermie Spiral |
---|
Shermie Whip 214A/C |
---|
Shermie Clutch 623B/D |
---|
Shermie Cute 236B/D after Shermie Clutch |
---|
Shermie Shoot 41236B/D |
---|
Accel Spin Kick 214B/D |
---|
Super Special Moves
Shermie Shock 236236B/D |
---|
Shermie Carnival 4123641236A/C |
---|
Shermie Exposition 2141236CD |
---|
Combos
Notation Guide (placeholder XIV page for now, replace w/ XV page when available)
General Notes
- ...
Rush Auto Combo
- 5A > A > A > B (n DMG)
- (Rush combo ending in a special move, costs 0 meter)
- 5A > A > A > C (n DMG)
- (Rush combo ending in a super, costs 1 meter)
- 5A > A > A > D (n DMG)
- (Rush combo ending in a Max super, costs 2 meters)
- 5A > A > A > A (n DMG)
- (Rush combo ending in a Climax super, costs 3 meters)
0 Meter
Anywhere
- ...
Corner Only
- ...
0.5 Meters
Anywhere
- ...
Corner Only
- ...
1 Meter
Anywhere
- ...
Corner Only
- ...
1.5 Meters
Anywhere
- ...
Corner Only
- ...
2 Meters
Anywhere
- ...
Corner Only
- ...
Max Mode Combos (Quick)
Point
Anywhere
- ...
Corner Only
- ...
Mid
Anywhere
- ...
Corner Only
- ...
Anchor
Anywhere
- ...
Corner Only
- ...
Max Mode Combos (Raw)
Point
Anywhere
- ...
Corner Only
- ...
Mid
Anywhere
- ...
Corner Only
- ...
Anchor
Anywhere
- ...
Corner Only
- ...
3 Meters
Anywhere
- ...
Corner Only
- ...
Max Mode Combos (Quick)
Point
Anywhere
- ...
Corner Only
- ...
Mid
Anywhere
- ...
Corner Only
- ...
Anchor
Anywhere
- ...
Corner Only
- ...
Max Mode Combos (Raw)
Point
Anywhere
- ...
Corner Only
- ...
Mid
Anywhere
- ...
Corner Only
- ...
Anchor
Anywhere
- ...
Corner Only
- ...
4 Meters
Anywhere
- ...
Corner Only
- ...
Max Mode Combos (Quick)
Mid
Anywhere
- ...
Corner Only
- ...
Anchor
Anywhere
- ...
Corner Only
- ...
Max Mode Combos (Raw)
Mid
Anywhere
- ...
Corner Only
- ...
Anchor
Anywhere
- ...
Corner Only
- ...
5 Meters
Anywhere
- ...
Corner Only
- ...
Max Mode Combos (Quick)
Anchor
Anywhere
- ...
Corner Only
- ...
Max Mode Combos (Raw)
Anchor
Anywhere
- ...
Corner Only
- ...