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XV Broken/Chris: Difference between revisions
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{{CharNavbox_XV}} | |||
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[[Category:The King of Fighters XV]] | [[Category:The King of Fighters XV]] | ||
[[Category:Chris]] | [[Category:Chris]] |
Revision as of 00:05, 17 February 2022
Introduction
Chris is the vocalist of the rock group C.Y.S. Like his bandmates Shermie and Yashiro, Chris is also a member of the Four Heavenly Kings of Orochi. Though he has no experience in martial arts, his attacks utilize his small frame and speed to overwhelm his opponents.
At first glance, Chris seems like a well-mannered young boy, however his angelic smile hides his devilish demeanor.
Movelist
(*) - EX OK
(!) - MAX OK
Throws
Command Normals
Special Moves
Glider Stomp - + / (Midair Only) (*)
Shooting Dancer Thrust - + / (*)
Shooting Dancer Step - + / (*)
Super Special Moves
Climax Super Special Move
Quick Combo Reference
0 Meter |
Placeholder |
( = dmg |
1 Meter |
Placeholder |
( = dmg |
2 Meters |
Placeholder |
( = dmg |
Gameplay Overview
Normals
Far Standing Normals
Far A
Far A |
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Far B
Far B |
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Far C
Far C |
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Far D
Far D |
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Close Standing Normals
Close A
Close A |
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Close B
Close B |
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Close C
Close C |
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Close D
Close D |
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Crouch Normals
Crouch A
Crouch A |
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Crouch B
Crouch B |
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Crouch C
Crouch C |
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Crouch D
Crouch D |
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Jump Normals
Jump A
Jump A |
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Jump B
Jump B |
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Jump C
Jump C |
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Jump D
Jump D |
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Blowback
Stand CD |
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Jump CD |
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Throws
Step Turn |
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Aerial Drop |
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Command Moves
Spinning Array 6A |
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Reverse Anchor Kick 6B |
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Carry Off Kick 3D |
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Special Moves
Hunting Air 623B/D |
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Glider Stomp j.236B/D |
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Shooting Dancer Thrust 214A/C |
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Shooting Dancer Step 214B/D |
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Direction Change 623A/C |
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Scramble Dash 236B/D |
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Super Special Moves
Chain Slide Touch 236236A/C |
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Twister Drive 214214B/D |
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Onslaught Mirage 2141236CD |
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Combos
Notation Guide (placeholder XIV page for now, replace w/ XV page when available)
General Notes
- ...
Rush Auto Combo
- 5A > A > A > B (n DMG)
- (Rush combo ending in a special move, costs 0 meter)
- 5A > A > A > C (n DMG)
- (Rush combo ending in a super, costs 1 meter)
- 5A > A > A > D (n DMG)
- (Rush combo ending in a Max super, costs 2 meters)
- 5A > A > A > A (n DMG)
- (Rush combo ending in a Climax super, costs 3 meters)
0 Meter
Anywhere
- ...
Corner Only
- ...
0.5 Meters
Anywhere
- ...
Corner Only
- ...
1 Meter
Anywhere
- ...
Corner Only
- ...
1.5 Meters
Anywhere
- ...
Corner Only
- ...
2 Meters
Anywhere
- ...
Corner Only
- ...
Max Mode Combos (Quick)
Point
Anywhere
- ...
Corner Only
- ...
Mid
Anywhere
- ...
Corner Only
- ...
Anchor
Anywhere
- ...
Corner Only
- ...
Max Mode Combos (Raw)
Point
Anywhere
- ...
Corner Only
- ...
Mid
Anywhere
- ...
Corner Only
- ...
Anchor
Anywhere
- ...
Corner Only
- ...
3 Meters
Anywhere
- ...
Corner Only
- ...
Max Mode Combos (Quick)
Point
Anywhere
- ...
Corner Only
- ...
Mid
Anywhere
- ...
Corner Only
- ...
Anchor
Anywhere
- ...
Corner Only
- ...
Max Mode Combos (Raw)
Point
Anywhere
- ...
Corner Only
- ...
Mid
Anywhere
- ...
Corner Only
- ...
Anchor
Anywhere
- ...
Corner Only
- ...
4 Meters
Anywhere
- ...
Corner Only
- ...
Max Mode Combos (Quick)
Mid
Anywhere
- ...
Corner Only
- ...
Anchor
Anywhere
- ...
Corner Only
- ...
Max Mode Combos (Raw)
Mid
Anywhere
- ...
Corner Only
- ...
Anchor
Anywhere
- ...
Corner Only
- ...
5 Meters
Anywhere
- ...
Corner Only
- ...
Max Mode Combos (Quick)
Anchor
Anywhere
- ...
Corner Only
- ...
Max Mode Combos (Raw)
Anchor
Anywhere
- ...
Corner Only
- ...