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The King of Fighters XV/Kyo Kusanagi/Combos: Difference between revisions
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==Combos== | ==Combos== | ||
===Rush Auto Combo=== | ===Rush Auto Combo=== | ||
'''Meterless:'''<br> | '''Meterless:''' An elbow jab, 2 kicks, then ends with his rekka series of qcf+A > qcf+A > K. (187 DMG)<br> | ||
'''1 Bar:'''<br> | '''1 Bar:''' Ends with qcfx2+P. (223 DMG)<br> | ||
'''2 Bars:'''<br> | '''2 Bars:''' Ends with qcfx2+P. (223 DMG)<br> | ||
'''3 Bars:'''<br> | '''3 Bars:''' Ends with qcb,hcf+CD. (421 DMG)<br> | ||
===Meterless=== | ===Meterless=== | ||
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! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes | ! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes | ||
|- | |- | ||
| || || || || || Anywhere || | | 2B*2 > 2A > 236A~236P~P/K || 197 || || 0 || || Anywhere || Simple confirm into Aragami. Use the P ender for hard knockdown and the K ender for corner carry. | ||
|- | |||
| 2B > 2A > 3D(1) > 236D~D, 63214K || 221 || || 0 || || Anywhere || Old Reliable, for when you're not able to do other routes after upkicks. | |||
|- | |||
| ... > 236D~D > dash 623C || 229 (from above) || || 0 || || Anywhere || You'll have to run up after the upkicks to get dp+C. | |||
|- | |||
| ... > 236D~D > 421B || 181 || || 0 || || Anywhere || Less damage but ends in a hard knockdown, allowing for mixups afterward. | |||
|- | |||
| ... > 3D(1) > 236D~D, 236A~236P~delay P/K || 231 || || 0 || || Anywhere || You need to run up after the upkicks in order to get the P ender, but for the K ender you don't have to worry about that. | |||
|- | |||
| f.C > 236C~63214P~6P~623P || 235 || || 0 || || Anywhere || Kyo's new f.C is quite the reliable combo starter from a distance. | |||
|- | |||
| CD, 421B (whiff), 236C~63214P~delay 6P~623P || 221 || || 0 || || Midscreen || The whiffed RED Kick makes it possible to combo into Dokugami. The dp+P ender whiffs if you don't delay f+P enough. | |||
|- | |||
| 3D(1) > 236D~D, 236C, 623C || 274 || || 0 || || Corner || | |||
|- | |||
| 3D(1) > 236D~D, 236A, 236A~63214P~P/63214K || 278/296 || || 0 || || Corner || Requires you to hit the opponent with the very top of the first Aragami's hitbox in order to get the second one. | |||
|} | |} | ||
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! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes | ! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes | ||
|- | |- | ||
| || || || || || Anywhere || | | 2B > 2A > 3D(1) > 236BD, 236D~D, CD (whiff), 236A~236P~P/K || 227 || || 0.5 || || Anywhere || You don't need the st.CD in there, but whiff canceling it helps you time Aragami after the upkicks. | ||
|- | |||
| ... > 3D(1) > 421BD, 236B~B, 236C~63214P~6P~623P || 329 || || 0.5 || || Anywhere || Great damage for just half a bar. | |||
|- | |||
| ... > 3D(1) > 421BD, 236B~B, 236A~63214P~P/63214K || 315/333 || || || || Anywhere || Hard knockdown version of the previous route for better oki. | |||
|- | |||
| ... > 3D(1) > 236D~D, 236C, 623AC || 317 || || || || Corner || | |||
|- | |||
| ... > 3D(1) > 421BD, 236B~B, 236A, 623C || 339 || || || || Corner || | |||
|} | |} | ||
Revision as of 01:26, 22 February 2022
Combos
Rush Auto Combo
Meterless: An elbow jab, 2 kicks, then ends with his rekka series of qcf+A > qcf+A > K. (187 DMG)
1 Bar: Ends with qcfx2+P. (223 DMG)
2 Bars: Ends with qcfx2+P. (223 DMG)
3 Bars: Ends with qcb,hcf+CD. (421 DMG)
Meterless
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
2B*2 > 2A > 236A~236P~P/K | 197 | 0 | Anywhere | Simple confirm into Aragami. Use the P ender for hard knockdown and the K ender for corner carry. | ||
2B > 2A > 3D(1) > 236D~D, 63214K | 221 | 0 | Anywhere | Old Reliable, for when you're not able to do other routes after upkicks. | ||
... > 236D~D > dash 623C | 229 (from above) | 0 | Anywhere | You'll have to run up after the upkicks to get dp+C. | ||
... > 236D~D > 421B | 181 | 0 | Anywhere | Less damage but ends in a hard knockdown, allowing for mixups afterward. | ||
... > 3D(1) > 236D~D, 236A~236P~delay P/K | 231 | 0 | Anywhere | You need to run up after the upkicks in order to get the P ender, but for the K ender you don't have to worry about that. | ||
f.C > 236C~63214P~6P~623P | 235 | 0 | Anywhere | Kyo's new f.C is quite the reliable combo starter from a distance. | ||
CD, 421B (whiff), 236C~63214P~delay 6P~623P | 221 | 0 | Midscreen | The whiffed RED Kick makes it possible to combo into Dokugami. The dp+P ender whiffs if you don't delay f+P enough. | ||
3D(1) > 236D~D, 236C, 623C | 274 | 0 | Corner | |||
3D(1) > 236D~D, 236A, 236A~63214P~P/63214K | 278/296 | 0 | Corner | Requires you to hit the opponent with the very top of the first Aragami's hitbox in order to get the second one. |
EX
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
2B > 2A > 3D(1) > 236BD, 236D~D, CD (whiff), 236A~236P~P/K | 227 | 0.5 | Anywhere | You don't need the st.CD in there, but whiff canceling it helps you time Aragami after the upkicks. | ||
... > 3D(1) > 421BD, 236B~B, 236C~63214P~6P~623P | 329 | 0.5 | Anywhere | Great damage for just half a bar. | ||
... > 3D(1) > 421BD, 236B~B, 236A~63214P~P/63214K | 315/333 | Anywhere | Hard knockdown version of the previous route for better oki. | |||
... > 3D(1) > 236D~D, 236C, 623AC | 317 | Corner | ||||
... > 3D(1) > 421BD, 236B~B, 236A, 623C | 339 | Corner |
1 Bar
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
Anywhere |
2 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
Anywhere |
3 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
Anywhere |
4 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
Anywhere |
5 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
Anywhere |