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The King of Fighters XV/Kyo Kusanagi/Combos: Difference between revisions
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! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes | ! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes | ||
|- | |- | ||
| || | | 2B > 2A > 3D(1) > BC > cl.C > 3D (1) > 4214BD, 236B ~ B, 236C ~ 63214P > SC 2141236CD || 579 || 350 || 3 || || Anywhere || Simple 1000 Meter Max Mode combo into Climax ender. Don't delay anything if Kyo is on point, as he barely has enough Max Mode time in point position to get the combo. | ||
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Revision as of 02:57, 22 February 2022
Combos
General Notes
- Any combo that starts with 2B > 2A > 3D(1) can be done with cl.C > 3D(1) unless stated otherwise.
Rush Auto Combo
Meterless: An elbow jab, 2 kicks, then ends with his rekka series of qcf+A > qcf+A > K. (187 DMG)
1 Bar: Ends with qcfx2+P. (223 DMG)
2 Bars: Ends with qcfx2+P. (223 DMG)
3 Bars: Ends with qcb,hcf+CD. (421 DMG)
Meterless
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
2B*2 > 2A > 236A ~ 236P ~ P/K | 197 | 0 | Anywhere | Simple confirm into Aragami. Use the P ender for hard knockdown and the K ender for corner carry. | ||
2B > 2A > 3D(1) > 236D ~ D, 63214K | 221 | 0 | Anywhere | Old Reliable, for when you're not able to do other routes after upkicks. | ||
2B > 2A > 3D(1) > 236D ~ D, 623C | 229 | 0 | Anywhere | You'll have to run up after the upkicks to get 623C to connect. Can super cancel afterward for more damage. | ||
2B > 2A > 3D(1) > 236D~D > 421B | 181 | 0 | Anywhere | Less damage but ends in a hard knockdown, allowing for mixups afterward. | ||
2B > 2A > 3D(1) > 236D~D, 236A ~ 236P ~ dl.P/K | 231 | 0 | Anywhere | You need to run up after the upkicks in order to get the P ender, but for the K ender you don't have to worry about that. | ||
f.C > 236C ~ 63214P ~ 6P ~ 623P | 235 | 0 | Anywhere | Kyo's new f.C is quite the reliable combo starter from a distance. | ||
CD, 4214B (whiff), 236C ~ 63214P ~ dl.6P ~ 623P | 221 | 0 | Midscreen | The whiffed RED Kick makes it possible to combo into Dokugami. The dp+P ender whiffs if you don't delay f+P enough. | ||
2B > 2A > 3D(1) > 236D ~ D, 236C, 623C | 274 | 0 | Corner | Use this if you wanna end with DP. If not, refer to the below combo. | ||
2B > 2A > 3D(1) > 236D ~ D, dl.236A, 236A ~ 63214P ~ P/63214K | 278/296 | 0 | Corner | Requires you to hit the opponent with the very top of the first Aragami's hitbox in order to get the second one. |
EX
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
2B > 2A > 3D(1) > 236BD, 236D ~ D, CD (whiff), 236A ~ 236P ~ P/K | 227 | 0.5 | Anywhere | You don't need the st.CD in there, but whiff canceling it helps you time Aragami after the upkicks. | ||
2B > 2A > 3D(1) > 4214BD, 236B ~ B, 236C ~ 63214P ~ 6P ~ 623P | 329 | 300 | 0.5 | Anywhere | Great damage for just half a bar. | |
2B > 2A > 3D(1) > 4214BD, 236B ~ B, 236A ~ 63214P ~ P/63214K | 315/333 | 380/260 | 0.5 | Anywhere | Hard knockdown version of the previous route for better oki. | |
2B > 2A > 3D(1) > 236D ~ D, 236C, 623AC | 317 | 210 | 0.5 | Corner | ||
2B > 2A > 3D(1) > 4214BD, 236B ~ B, 236A, 623C | 339 | 280 | 0.5 | Corner |
1 Bar
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
2B > 2A > 3D(1) > 236D ~ D, 2141236P | 264 | 170 | 1 | Anywhere | Simple route into Orochinagi. | |
f.C > 236C ~ 63214P > SC 236236C | 311 | 140 | 1 | Anywhere | f.C confirm into super. | |
2B > 2A > 3D(1) > 236D ~ D, 63214D > SC 236236P | 338 | 270 | 1 | Anywhere | It is now possible to super cancel the second hit of Kyo's Kototsuki Yo (the rungrab). Hold the button briefly so that you don't whiff the super. | |
2B > 2A > 3D(1) > 4214BD, 236B ~ B, 236BD, CD (whiff) > 236A ~ 236P ~ K | 345 | 280 | 1 | Anywhere | Kyo's KOFXIV Max Mode BNB, now able to be done outside of Max Mode for 1 bar. | |
2B > 2A > 3D(1) > 4214BD, 236B ~ dl.B, 236C, 623AC | 384 | 210 | 1 | Corner | Delay the 236B followup so you can connect with 236C and have enough time to link into EX DP. If not delayed, do 236A instead. | |
2B > 2A > 3D(1) > 236D ~ D, dl.236A, 623C(1) > SC 2141236P, 623A | 393 | 310 | 1 | Corner | An easier way to cancel 623C into Orochinagi is to input 623C as 632146C, and then input 236P to get Orochinagi. If you hit the opponent with the top of 236A's hitbox, the opponent is high enough after Orochinagi (provided you didn't hold down the button) to link into 623A. |
2 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
Anywhere |
3 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
2B > 2A > 3D(1) > BC > cl.C > 3D (1) > 4214BD, 236B ~ B, 236C ~ 63214P > SC 2141236CD | 579 | 350 | 3 | Anywhere | Simple 1000 Meter Max Mode combo into Climax ender. Don't delay anything if Kyo is on point, as he barely has enough Max Mode time in point position to get the combo. |
4 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
Anywhere |
5 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
Anywhere |