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The King of Fighters XV/Krohnen/Combos: Difference between revisions
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! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes | ! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes | ||
|- | |- | ||
| | | j.X || ? || ? || 0 || ? || Anywhere || jump in, can be added before starters 2, 3, and 4 | ||
|- | |- | ||
| c.C > 3D || | | 2B*3 || 85 || 90 || 0 || ? || Anywhere || hit confirm from 2B. use less 2Bs if needed, can lead into 3D | ||
|- | |||
| c.C > 3D || 108 || 110 || 0 || ? || Anywhere || most powerful starter, tends to leave enemy closer than other starters | |||
|- | |||
| 2C(1) || 30 || 30 || 0 || ? || Anywhere || ranged starter that can also be used to leave enemy closer than other starters | |||
|- | |||
| 214D || 80 || 40 || 0 || ? || Anywhere || similar to a jump in, can be added before starters 2, 3, and 4, do a microwalk for starter 3 | |||
|- | |||
| spaced 236C || 105 || 48 || 0 || ? || Anywhere || can be used in corner pressure, juggles opponent | |||
|- | |||
| CD || 75 || 100 || 0 || ? || Anywhere || worst CD in the game, but still has it's uses as a niche starter due to the wall splat | |||
|- | |||
| c.D || 80 || 80 || 0 || ? || Anywhere || hard knockdown, fast overhead, only leads into OTG moves | |||
|} | |} | ||
Revision as of 03:38, 22 February 2022
Combos
Rush Auto Combo
Meterless: Ends with 236A (128 DMG)
1 Bar: Ends with 236236K (220 DMG)
2 Bars: Ends with 236236BD (325 DMG)
3 Bars: Ends with 2141236CD (443 DMG)
Starters
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
j.X | ? | ? | 0 | ? | Anywhere | jump in, can be added before starters 2, 3, and 4 |
2B*3 | 85 | 90 | 0 | ? | Anywhere | hit confirm from 2B. use less 2Bs if needed, can lead into 3D |
c.C > 3D | 108 | 110 | 0 | ? | Anywhere | most powerful starter, tends to leave enemy closer than other starters |
2C(1) | 30 | 30 | 0 | ? | Anywhere | ranged starter that can also be used to leave enemy closer than other starters |
214D | 80 | 40 | 0 | ? | Anywhere | similar to a jump in, can be added before starters 2, 3, and 4, do a microwalk for starter 3 |
spaced 236C | 105 | 48 | 0 | ? | Anywhere | can be used in corner pressure, juggles opponent |
CD | 75 | 100 | 0 | ? | Anywhere | worst CD in the game, but still has it's uses as a niche starter due to the wall splat |
c.D | 80 | 80 | 0 | ? | Anywhere | hard knockdown, fast overhead, only leads into OTG moves |
Enders
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
623A | Anywhere | |||||
c.D | Anywhere |
Meterless
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
2B*3 > 6A | 155 | 0 | Anywhere | Simple and clean Krohnen combo. | ||
2B*2 > 623C | 166 | 0 | Anywhere | More damage but more range-specific. | ||
2B*3 > 3D > 214B | 183 | 190 | 0 | Anywhere | Krohnen's BNB. Subtract 2B's based on range. Not a good blockstring, as Krohnen can be punished by a throw if 214B is blocked up close. | |
2B*3 > 3D > 214B, 623A | 239 | 270 | 0 | Corner | You can link into 623A or 623AC after landing 214B in the corner. | |
j.X (crossup) > c.C > 623C | 219 | 180 | 0 | Anywhere | ||
214D > c.C > 214B | 218 | 0 | Anywhere | It's possible to link into many of Krohnen's standing and crouching normals after 214D, except for f.C, c.D, and CD. | ||
CD, 2C | 100 | 0 | Anywhere |
EX
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
2B*3 > 236AC, 214D/623C | 218/246 | 0.5 | Anywhere | 214D gives a hard knockdown at the expense of damage. | ||
214BD > c.D | 176 | 0.5 | Anywhere | Results in a hard knockdown in front of Krohnen, allowing for okizeme. Alternatively you can go for a st.B for an air reset or dp+C for more damage but no hard knockdown. |
1 Bar
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
2B*3 > 6A(4) > 236236A/C | 227 | 1 | Anywhere | Must cancel f+A on the fourth hit. | ||
2B*3 > 236AC, 214BD, 623C | 310 | 1 | Anywhere | |||
2B*2 > 623C > 236236A/C | 327 | 1 | Anywhere | |||
(j.X/214D) > c.C > 236AC, 214BD, 623C | 329 | 1 | Anywhere | |||
CD > 214D(whiff), 236236A/C | 236 | 1 | Midscreen | |||
2B*3 > 236AC, 214BD, 623AC, 623A | 358 | 1.5 | Anywhere | |||
2B*3 > 236AC, 623C > 236236A/C | 369 | 1.5 | Anywhere | |||
(j.X/214D) > c.C > AC, 623C > 236236A/C | 397 | 1.5 | Anywhere |
2 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
2B*3 > 6A(4) > 236236AC | 311 | 2 | Anywhere | |||
2B*3 > 3D > (BC) > c.C > 236AC, 623C > 236236A/C | 380 | 2 | Anywhere | Point Krohnen Quickmax conversion. | ||
2B*3 > 236AC, 214BD, 623C > 236236A/C | 424 | 2 | Anywhere | |||
2B*2 > 623C > 236236AC | 446 | 2 | Anywhere | |||
BC > c.C > 236AC, 214BD, 623AC, 623A > 236236A/C | 528 | 2 | Anywhere | Raw Maxmode point Krohnen DP punish. | ||
CD > 214D(whiff), 236236AC | 355 | 2 | Midscreen |
3 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
(j.X/214D) > c.C > 3D > BC > c.C > 236AC, dash c.D > 2141236CD | 541 | 3 | Anywhere | Point Krohnen Quickmax extension. If getting the run up cl.D is too hard for you, you can instead just do Climax after EX Blaze Thrower for slightly less damage. | ||
(j.X/214D) > c.C > 3D > BC > c.C > 236AC, 214BD, c.D > 2141236CD | 597 | 3 | Anywhere | Anchor Krohnen Quickmax extension. | ||
BC > c.C > 236AC, 214BD, 623AC, 623A > 236236AC | 612 | 3 | Anywhere | Raw Maxmode point Krohnen DP punish. |
4 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
Anywhere |
5 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
Anywhere |