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XV Broken/Ash Crimson: Difference between revisions
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==Gameplay Overview== | ==Gameplay Overview== | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = Meet the Guile of KOF. Ash Crimson is a zoner-type | | intro = Meet the Guile of KOF. Ash Crimson is a zoner-type charge-based character, with the signature projectile and uppercut gameplay ubiquitous with the genre. What Ash brings newly to the table however, is explosive combo potential with his San-Coulette install super. His neutral game is easy to understand, but his combo game is complex. Ash can function ok as a point character, as characters will have less anti-fireball tools when meterless, but he excels in the anchor position where he can cash out on your meter to finish a game. | ||
| pros= | | pros= | ||
* Strong fireball/uppercut gameplan. Uppercut is a charge motion making it easy to react to jumps. | * Strong fireball/uppercut gameplan. Uppercut is a charge motion making it easy to react to jumps. | ||
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* Stubby normals, making midrange and close range combat difficult. | * Stubby normals, making midrange and close range combat difficult. | ||
* Meterless combo routes are lacking. | * Meterless combo routes are lacking. | ||
* Stronger combos difficult to hit confirm with lack of multihit heavy normals or cancellable command normals. | * Stronger combos are difficult to hit confirm with lack of multihit heavy normals or cancellable command normals. | ||
* Difficult to confirm combos at range. | * Difficult to confirm combos at range. | ||
* Requires charge, which removes access to meterless reversal at times | * Requires charge, which removes access to meterless reversal at times. | ||
* Virtually no unique mix-up options. | * Virtually no unique mix-up options. | ||
* No cross-up. | * No cross-up. |
Revision as of 23:38, 4 March 2022
The King of Fighters XV | |
Contents
- 1 Introduction
- 2 Movelist
- 3 Quick Combo Reference
- 4 Gameplay Overview
- 5 Normals
- 6 Rush Moves
- 7 Throws
- 8 Command Moves
- 9 Special Moves
- 10 Super Special Moves
- 11 Climax Super Special Moves
- 12 Misc
- 13 Videos
- 14 Navigation
Introduction
A descendent of Saiki, the leader of Those from the Past, this young man was once thought to be erased from time.
Wielding flames of emerald and an arrogant smile, Ash teams with Kukri to help him complete his goal.
Movelist
(*) = EX OK
(!) = MAX OK
Throws
Command Normals
Special Moves
Super Special Moves
Climax Super Special Moves
Quick Combo Reference
0 Meter |
Placeholder |
( = dmg |
1 Meter |
Placeholder |
( = dmg |
2 Meters |
Placeholder |
( = dmg |
Gameplay Overview
Meet the Guile of KOF. Ash Crimson is a zoner-type charge-based character, with the signature projectile and uppercut gameplay ubiquitous with the genre. What Ash brings newly to the table however, is explosive combo potential with his San-Coulette install super. His neutral game is easy to understand, but his combo game is complex. Ash can function ok as a point character, as characters will have less anti-fireball tools when meterless, but he excels in the anchor position where he can cash out on your meter to finish a game. | |
Pros | Cons |
|
|
Normals
Far Standing Normals
Far A
No results
No results
No results
|
No results
|
---|
Far B
No results
No results
No results
|
No results
|
---|
Far C
No results
No results
No results
|
No results
|
---|
Far D
No results
No results
No results
|
No results
|
---|
Close Standing Normals
Close A
close A
cl.A
cl.A
|
|
---|
Close B
close B
cl.B
cl.B
|
|
---|
Close C
close C
cl.C
cl.C
|
|
---|
Close D
close D
cl.D
cl.D
|
|
---|
Crouch Normals
Crouch A
No results
No results
No results
|
No results
|
---|
Crouch B
No results
No results
No results
|
No results
|
---|
Crouch C
No results
No results
No results
|
No results
|
---|
Crouch D
No results
No results
No results
|
No results
|
---|
Jump Normals
Jump A
jump A
j.A
j.A
|
|
---|
Jump B
jump B
j.B
j.B
|
|
---|
Jump C
jump C
j.C
j.C
|
|
---|
Jump D
jump D
j.D
j.D
|
|
---|
Blowback
Blowback
Blowback
CD
CD
|
|
---|
ShatterStrike
Shatterstrike
236CD
236CD
|
|
---|
jump CD
jump CD
j.CD
j.CD
|
|
---|
Rush Moves
rush
cl.AA/c.AAX
cl.AA/c.AAX |
|
---|
Throws
Récompenses
Récompenses
(close) 4/6C
(close) 4/6C
|
|
---|
Vertus
Vertus
(close) 4/6D
(close) 4/6D
|
|
---|
Command Moves
Floreal
Floreal
4B
4B
|
|
---|
Floreal
Floreal
4D
4D
|
|
---|
Floreal • instant
Floreal instant
6D
6D
|
|
---|
Special Moves
Ventose
Ventose
[4]6A/C/A+C
[4]6A/C/A+C
|
|
---|
Nivose
Nivose
28B
28B
|
|
---|
Genie
Genie
214A
214A
|
|
---|
Germinal Caprice
Germinal Caprice
46B
46B
|
|
---|
Super Special Moves
Thermidor
Thermidor
236236A/C/AC
236236A/C/AC
|
|
---|
Pluviose
Pluviose
236236B/D/BD
236236B/D/BD
|
|
---|
Sans-culotte
Sans-culotte
A~B~C~D
A~B~C~D
|
|
---|
Climax Super Special Moves
Espoir
Espoir
2141236CD
2141236CD
|
|
---|
Misc
Videos
The King of Fighters XV | |
Navigation
The King of Fighters XV | |
System |
FAQ • Controls • Movement • Offense • Defense • Meters and Gauges • Patch Notes • Miscellaneous |
Characters |
|