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XV Broken/Ash Crimson: Difference between revisions
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|name=Pluviose | |name=Pluviose | ||
|input=236236B/D/BD | |input=236236B/D/BD | ||
|description3=* | |description3=* Invincible start-up. | ||
*Best for Advanced and Climax Cancels. | |||
Ash does three Flash Kicks in succession. Comboing into this is much simpler than 236236P, and will usually be used to end combos unless you have more meter for an Advanced or Climax Cancel. The horizontal movement is sometimes not as far as it could ideally be; particularly late cancels from 4B can sometimes cause this to whiff the first kick, causing the combo to drop, so be careful. It also acts as a reversal or anti-air, although usually [2]8D will serve you fine in that regard. [4]6P can be cancelled into this on whiff to catch people trying to evade your projectile by jumping or using a projectile invincible move. | |||
The EX version does more damage with a different ender. The start-up is the same. | |||
}} | }} | ||
===Sans-culotte=== | ===Sans-culotte=== | ||
{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV |
Revision as of 22:22, 7 March 2022
The King of Fighters XV | |
Contents
- 1 Movelist
- 2 Quick Combo Reference
- 3 Gameplay Overview
- 4 Normals
- 5 Rush Moves
- 6 Throws
- 7 Command Moves
- 8 Special Moves
- 9 Super Special Moves
- 10 Climax Super Special Moves
- 11 Misc
- 12 Videos
- 13 Navigation
Movelist
(*) = EX OK
(!) = MAX OK
Throws
Command Normals
Special Moves
Super Special Moves
Climax Super Special Moves
Quick Combo Reference
0 Meter |
Placeholder |
( = dmg |
1 Meter |
Placeholder |
( = dmg |
2 Meters |
Placeholder |
( = dmg |
Gameplay Overview
Meet the Guile of KOF. Ash Crimson is a zoner-type charge-based character, with the signature projectile and uppercut gameplay ubiquitous with the genre. What Ash brings newly to the table however, is explosive combo potential with his Sans-Culotte install super. His neutral game is easy to understand, but his combo game is complex. Ash can function ok as a point character, as characters will have less anti-fireball tools when meterless, but he excels in the anchor position where he can cash out on your meter to finish a game. | |
Pros | Cons |
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Normals
Far Standing Normals
Far A
stand A
f.A
f.A
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Far B
stand B
f.B
f.B
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Far C
stand C
f.C
f.C
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Far D
stand D
f.D
f.D
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Close Standing Normals
Close A
close A
cl.A
cl.A
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Close B
close B
cl.B
cl.B
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Close C
close C
cl.C
cl.C
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Close D
close D
cl.D
cl.D
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Crouch Normals
Crouch A
crouch A
2A
2A
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Crouch B
crouch B
2B
2B
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Crouch C
crouch C
2C
2C
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Crouch D
crouch D
2D
2D
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Jump Normals
Jump A
jump A
j.A
j.A
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Jump B
jump B
j.B
j.B
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Jump C
jump C
j.C
j.C
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Jump D
jump D
j.D
j.D
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Blowback
Blowback
Blowback
CD
CD
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ShatterStrike
Shatterstrike
236CD
236CD
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jump CD
jump CD
j.CD
j.CD
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Rush Moves
rush
cl.AA/c.AAX
cl.AA/c.AAX |
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Throws
Récompenses
Récompenses
(close) 4/6C
(close) 4/6C
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Vertus
Vertus
(close) 4/6D
(close) 4/6D
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Command Moves
Floreal
Floreal
4B
4B
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Floreal
Floreal
4D
4D
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Floreal • instant
Floreal instant
6D
6D
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Special Moves
Ventose
Ventose
[4]6A/C/A+C
[4]6A/C/A+C
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Nivose
Nivose
28B
28B
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Genie
Genie
214A
214A
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Germinal Caprice
Germinal Caprice
46B
46B
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Super Special Moves
Thermidor
Thermidor
236236A/C/AC
236236A/C/AC
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Pluviose
Pluviose
236236B/D/BD
236236B/D/BD
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Sans-culotte
Sans-culotte
A~B~C~D
A~B~C~D
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Climax Super Special Moves
Espoir
Espoir
2141236CD
2141236CD
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Misc
Videos
The King of Fighters XV | |
Navigation
The King of Fighters XV | |
System |
FAQ • Controls • Movement • Offense • Defense • Meters and Gauges • Patch Notes • Miscellaneous |
Characters |
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