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XV Broken/Ash Crimson: Difference between revisions
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* Strong fireball/uppercut gameplan. Uppercut is a charge motion making it easy to react to jumps. | * Strong fireball/uppercut gameplan. Uppercut is a charge motion making it easy to react to jumps. | ||
* High damage combos with meter. | * High damage combos with meter. | ||
* High meter gain and stun from extended combos. | |||
* Has oki options with Genie (214 special). | * Has oki options with Genie (214 special). | ||
* Constantly a threat with 214BD, no matter the spacing. | |||
* Good anti-air normals. | * Good anti-air normals. | ||
* Sobat command normals offer a varied midrange game. | * Sobat command normals offer a varied midrange game. | ||
| cons= | | cons= | ||
* Stubby normals, making midrange and close range combat difficult. | * Stubby normals, making midrange and close range combat difficult. | ||
* | * Midscreen combo routes are lacking. | ||
* Light confirms can be lacking. | |||
* Stronger combos are difficult to hit confirm with lack of multihit heavy normals or cancellable command normals. | * Stronger combos are difficult to hit confirm with lack of multihit heavy normals or cancellable command normals. | ||
* Difficult to confirm combos at range. | * Difficult to confirm combos at range. | ||
* Requires charge, which removes access to meterless reversal at times. | * Requires charge, which removes access to meterless reversal at times and limits punish options. | ||
* | * No unique mix-up options without a knockdown. | ||
* No cross-up. | * No cross-up. | ||
}} | }} |
Revision as of 23:37, 8 March 2022
The King of Fighters XV | |
Contents
- 1 Movelist
- 2 Quick Combo Reference
- 3 Gameplay Overview
- 4 Normals
- 5 Rush Moves
- 6 Throws
- 7 Command Moves
- 8 Special Moves
- 9 Super Special Moves
- 10 Climax Super Special Moves
- 11 Misc
- 12 Videos
- 13 Navigation
Movelist
(*) = EX OK
(!) = MAX OK
Throws
Command Normals
Special Moves
Super Special Moves
Climax Super Special Moves
Quick Combo Reference
0 Meter |
Placeholder |
( = dmg |
1 Meter |
Placeholder |
( = dmg |
2 Meters |
Placeholder |
( = dmg |
Gameplay Overview
Meet the Guile of KOF. Ash Crimson is a zoner-type charge-based character, with the signature projectile and uppercut gameplay ubiquitous with the genre. What Ash brings newly to the table however, is explosive combo potential with his Sans-Culotte install super. His neutral game is easy to understand, but his combo game is complex. Ash can function ok as a point character, as characters will have less anti-fireball tools when meterless, but he excels in the anchor position where he can cash out on your meter to finish a game. | |
Pros | Cons |
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Normals
Far Standing Normals
Far A
stand A
f.A
f.A
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Far B
stand B
f.B
f.B
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Far C
stand C
f.C
f.C
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Far D
stand D
f.D
f.D
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Close Standing Normals
Close A
close A
cl.A
cl.A
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Close B
close B
cl.B
cl.B
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Close C
close C
cl.C
cl.C
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Close D
close D
cl.D
cl.D
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Crouch Normals
Crouch A
crouch A
2A
2A
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Crouch B
crouch B
2B
2B
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Crouch C
crouch C
2C
2C
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Crouch D
crouch D
2D
2D
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Jump Normals
Jump A
jump A
j.A
j.A
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Jump B
jump B
j.B
j.B
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Jump C
jump C
j.C
j.C
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Jump D
jump D
j.D
j.D
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Blowback
Blowback
Blowback
CD
CD
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ShatterStrike
Shatterstrike
236CD
236CD
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jump CD
jump CD
j.CD
j.CD
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Rush Moves
rush
cl.AA/c.AAX
cl.AA/c.AAX |
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Throws
Récompenses
Récompenses
(close) 4/6C
(close) 4/6C
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Vertus
Vertus
(close) 4/6D
(close) 4/6D
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Command Moves
Floreal
Floreal
4B
4B
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Floreal
Floreal
4D
4D
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Floreal • instant
Floreal instant
6D
6D
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Special Moves
Ventose
Ventose
[4]6A/C/A+C
[4]6A/C/A+C
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Nivose
Nivose
[2]8B/D/B+D
[2]8B/D/B+D
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Genie
Genie
214A
214A
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Germinal Caprice
Germinal Caprice
46B
46B
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Super Special Moves
Thermidor
Thermidor
236236A/C/AC
236236A/C/AC
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Pluviose
Pluviose
236236B/D/BD
236236B/D/BD
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Sans-culotte
Sans-culotte
A~B~C~D
A~B~C~D
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Climax Super Special Moves
Espoir
Espoir
2141236CD
2141236CD
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Misc
Videos
The King of Fighters XV | |
Navigation
The King of Fighters XV | |
System |
FAQ • Controls • Movement • Offense • Defense • Meters and Gauges • Patch Notes • Miscellaneous |
Characters |
|