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XV Broken/Kula Diamond: Difference between revisions
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* Oki and zoning tool | * Oki and zoning tool | ||
Kula summons a snowman at the top of the screen, which hangs for a bit before falling. Useful in meaty setups and zoning, but Kula has to whiff a long animation before summoning it. | Kula summons a snowman at the top of the screen, which hangs for a bit before falling. Useful in meaty setups and zoning, but Kula has to whiff a long animation before summoning it. | ||
<div class="mw-collapsible mw-collapsed" data-expandtext="Ranges" data-collapsetext="Hide">[[File:XV_Kula_22P(2)_ima.png|x300px|center]]</div> | |||
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The '''A version''' summons about 1/4th of the screen away, and is good to use when the opponent is very far as it can cover you from them approaching as you use 236A/C to zone. | The '''A version''' summons about 1/4th of the screen away, and is good to use when the opponent is very far as it can cover you from them approaching as you use 236A/C to zone. |
Revision as of 11:35, 12 March 2022
The King of Fighters XV | |
Movelist
(*) = EX OK
(!) = MAX OK
Throws
Command Normals
Special Moves
Super Special Moves
Climax Desperation Move
Quick Combo Reference
0 Meter |
Anywhere |
2B > 2B > 5B > 623C = 176 DMG |
0.5 Meter |
Anywhere |
2B > 2B > 5B > 214D, (delay) 6D, 623C = 255 DMG |
1 Meter |
Anywhere |
2B > 2B > 5B > 623C > 236236B/D = 296 DMG |
2 Meters |
Anywhere |
2B > 2B > 5B > Quick Max, c.C(1) > 6A > 236AC, 214D, 623C > 236236A/C = 352 DMG |
Gameplay Overview
Kula Diamond is a well-rounded character who wants to use her projectiles and pokes to keep her opponents out, while also using her powerful normals to keep opponents locked down. Her ability to swap playstyles depending on her match-up is her best quality. Her main downside is her ability to convert meter into damage. Because of this she is most commonly played on point. | |
Pros | Cons |
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Normals
Far Standing Normals
Far A
stand A
st.A
st.A
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Far B
stand B
st.B
st.B
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Far C
stand C
st.C
st.C
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Far D
stand D
st.D
st.D
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Close Standing Normals
Close A
close A
cl.A
cl.A
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Close B
close B
cl.B
cl.B
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Close C
close C
cl.C
cl.C
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Close D
close D
cl.D
cl.D
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Crouch Normals
Crouch A
crouch A
cr.A
cr.A
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Crouch B
crouch B
cr.B
cr.B
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Crouch C
crouch C
cr.C
cr.C
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Crouch D
crouch D
cr.D
cr.D
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Jump Normals
Jump A
jump A
j.A
j.A
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Jump B
jump B
j.B
j.B
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Jump C
jump C
j.C
j.C
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Jump D
jump D
j.D
j.D
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Blowback
Blowback
Blowback
CD
CD
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ShatterStrike
ShatterStrike
qcf+CD
qcf+CD
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jump CD
jump CD
j.CD
j.CD
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Throws
Ice Coffin
Ice Coffin
4/6C
4/6C
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Ice Sledge
Ice Sledge
4/6D
4/6D
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Command Moves
One Inch
One Inch
6A
6A
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Slider Shoot
Slider Shoot
3D
3D
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Special Moves
Crow Bite
Crow Bite
623A/C/AC
623A/C/AC
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Diamond Breath
Diamond Breath
236A/C/AC
236A/C/AC
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Counter Shell
Counter Shell
214A/C/AC
214A/C/AC
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Ray Spin
Ray Spin
214B/D/BD
214B/D/BD
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Ray Spin (Stand)
Ray Spin (Stand)
6B after any Ray Spin
6B after any Ray Spin
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Ray Spin (Sit)
Ray Spin (Sit)
6D after any Ray Spin
6D after any Ray Spin
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Falling Snowman
Falling Snowman
22A/C/AC
22A/C/AC
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Super Special Moves
Diamond Edge
Diamond Edge
236236A/C/AC
236236A/C/AC
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Frozen Arena
Frozen Arena
236236B/D/BD
236236B/D/BD
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Climax Super Special Moves
Glacier Ridge
Glacier Ridge
2141236CD
2141236CD
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Misc
Videos
The King of Fighters XV | |
Navigation
The King of Fighters XV | |
System |
FAQ • Controls • Movement • Offense • Defense • Meters and Gauges • Patch Notes • Miscellaneous |
Characters |
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